Battletech Pc
#41
Posted 29 July 2015 - 07:08 AM
whats this talk of mech commander 3?
#42
Posted 29 July 2015 - 07:09 AM
Though, I do wonder if this was why Russ was in Seattle this past weekend.
#43
Posted 29 July 2015 - 07:16 AM
I hope this is not another MW:T.
But i really like that they are sharing the visual style with MWO, i love Alex's work!
Edited by TheCharlatan, 29 July 2015 - 07:16 AM.
#44
Posted 29 July 2015 - 07:16 AM
Lexx, on 29 July 2015 - 06:09 AM, said:
I hope they have a deal with PGI and they have permission to use that look. Otherwise it just seems like someone over at CGL really wants to hire some lawyers.
Also they claim it's the only turn based battletech game for PC in over 2 decades. Yeah I'd like to pretend Mechwarrior Tactics never happened also, and it never made it out of early closed beta. I guess Megamek isn't a thing either. (it does say unofficial on their site).
Don't get me wrong, I love that they are doing this. I think they could do a much better job than IGP was doing with MWT.
Russ tweeted honoring at this about a month ago. There is indeed a deal. Now if only the add the unseen....
#45
Posted 29 July 2015 - 07:16 AM
KalTorak18, on 29 July 2015 - 07:09 AM, said:
Though, I do wonder if this was why Russ was in Seattle this past weekend.
I wouldn't mind if PGI lend its assets to HBS. It's basically a win-win for both.
#46
Posted 29 July 2015 - 07:20 AM
#47
Posted 29 July 2015 - 07:21 AM
Shredhead, on 29 July 2015 - 06:42 AM, said:
Yeah, I can see the exact outline of the Locust.
That huge Atlas is mainly what I am referring to and is drawn by either HB or Catalyst in the banner and thus "inspired" and is clearly not a model. I can't stand some of MWO's models, especially the undisputed fugly chunkzilla Mad Dog and Mad Cat. Catalyst uses new art as well after all (people like Alex and freelance artist Anthony Scroggin draw for Catalyst, and show the new artwork on their latest Readouts), so I assume HB is in a partnership with Catalyst - given if this new game is intended to be more boardgame related.
#48
Posted 29 July 2015 - 07:23 AM
shad0w4life, on 29 July 2015 - 07:20 AM, said:
"Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics."
It seems this one will have a single player campaign.
Probably.
I do hope for a multiplayer mode too.
And this would make for a great platform to finally add the quadruped mechs into a video game, since they'd probably wouldn't really work in a FPS setting like MW:O, but in a turn-based game, it would be awesome.
#49
Posted 29 July 2015 - 07:23 AM
Alistair Winter, on 29 July 2015 - 06:52 AM, said:
I imagine it will be a very similar model to their Shadowrun games. In fact I believe I already read in here that they are doing the Kickstarter to raise additional funds to make the game even better.
They are by far the golden standard of Kickstarter Game Devs. I have very, very high hopes for this.
#50
Posted 29 July 2015 - 07:24 AM
General Taskeen, on 29 July 2015 - 07:21 AM, said:
Yeah, I can see the exact outline of the Locust.
That huge Atlas is mainly what I am referring to and is drawn by either HB or Catalyst in the banner and thus "inspired" and is clearly not a model. I can't stand some of MWO's models, especially the undisputed fugly chunkzilla Mad Dog and Mad Cat. Catalyst uses new art as well after all (people like Alex and freelance artist Anthony Scroggin draw for Catalyst, and show the new artwork on their latest Readouts), so I assume HB is in a partnership with Catalyst - given if this new game is intended to be more boardgame related.
Makes me wonder. If Hairbrained uses Catalyst's Shim-unseens that they are starting to work on officially in conjunction with PGI's MWO assets, I wonder if that will pave the way for Shim assets in MWO itself. Using Battletech PC as a bridge.
#51
Posted 29 July 2015 - 07:27 AM
#52
Posted 29 July 2015 - 07:37 AM
ugrakarma, on 29 July 2015 - 06:07 AM, said:
#53
Posted 29 July 2015 - 07:41 AM
TheCharlatan, on 29 July 2015 - 07:16 AM, said:
I hope this is not another MW:T.
But i really like that they are sharing the visual style with MWO, i love Alex's work!
Also loving that they're sharing art style with PGI. This'll help the two games promote each other, two different aspects of the same IP.
#54
Posted 29 July 2015 - 07:42 AM
Pariah Devalis, on 29 July 2015 - 07:24 AM, said:
Makes me wonder. If Hairbrained uses Catalyst's Shim-unseens that they are starting to work on officially in conjunction with PGI's MWO assets, I wonder if that will pave the way for Shim assets in MWO itself. Using Battletech PC as a bridge.
I guess that's for ya'lls to speculate on, I haven't played MWO in over a year or more. I imagine if there is anything like that in MWO it will be another 120 +- $ Pack.
But with this new HB BT game, I am reaally hoping it is not F2P so I can just play with hundreds of Mechs (unseen Mechs or not) for whatever the cost of the game is, as I do in MegaMek with scenarios and stock builds. I pledged for quite a bit on their Shadowrun games, but the actual games were between 30-50 or something like that on release with quality content.
#55
Posted 29 July 2015 - 07:43 AM
Edit: Found it. Not exactly clear but it's a good hint at them working with PGI
http://www.gameinfor...mson-skies.aspx
Edited by GroovYChickeN, 29 July 2015 - 07:45 AM.
#56
Posted 29 July 2015 - 07:45 AM
#57
Posted 29 July 2015 - 07:49 AM
Bishop Steiner, on 29 July 2015 - 07:16 AM, said:
i think there is a good possibility of unseens being not so unseen, word around the campfire is catalyst game labs has already said eff it and are going ahead with the unseens.
#58
Posted 29 July 2015 - 07:50 AM
#59
Posted 29 July 2015 - 07:50 AM
#60
Posted 29 July 2015 - 07:52 AM
With it being Turn based, I can see this being more of an update to say Crescent Hawks Inception and CH Revenge.
Either way, it will be on steam no doubt, and it will be bought and tried.
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