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Jordan Weisman And Hbs To Bring Turn Based Battletech To Pc!


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#61 martian

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Posted 29 July 2015 - 09:33 PM

View PostNephyrisX, on 29 July 2015 - 09:25 PM, said:

In that case, was it Mektek or the TRO that first introduced the Deimos.

Mektek was a fan-made non-canon mod. In no moment it was canon.There was no difference between Mektek and your fantasy 'Mech drawn on a piece of paper - both would be equally non-canon.
Only when the Deimos was published in Technical Readout: 3085 Supplemental, only then it has become a part of canon BattleTech universe.

View PostNephyrisX, on 29 July 2015 - 09:25 PM, said:

I can't remember where exactly, but I remember Megamek was referenced in lore. For all I know, I could be hallucinating. DX

Sure.

#62 Bloody

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Posted 29 July 2015 - 09:34 PM

MW:T was not bad, the implementation was ok, the simultaneous turn based was interesting. They had neat ideas on customisation. the art was ok, not always to my taste but some of it was good.

i was a Legendary Founder, i lost a quite a abit for that . I was super annoyed it all went down the drain.

#63 martian

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Posted 29 July 2015 - 09:37 PM

View PostBloody, on 29 July 2015 - 09:34 PM, said:

MW:T was not bad, the implementation was ok, the simultaneous turn based was interesting. They had neat ideas on customisation. the art was ok, not always to my taste but some of it was good.

i was a Legendary Founder, i lost a quite a abit for that . I was super annoyed it all went down the drain.

How much did you pay?

#64 Hawk819

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Posted 29 July 2015 - 10:28 PM

View PostBloody, on 29 July 2015 - 09:34 PM, said:

MW:T was not bad, the implementation was ok, the simultaneous turn based was interesting. They had neat ideas on customisation. the art was ok, not always to my taste but some of it was good.

i was a Legendary Founder, i lost a quite a abit for that . I was super annoyed it all went down the drain.


That's cause IGP screwed up everything and did what Doug Flutie did when he was drafted out of Boston College: He took the money and ran to the Canadian Football League. But with Jordan at the helm, who knows. . . maybe they'll do a better job with the finances. At least, I hope they do.

Also, an added bonus. . . .MITCH GITELMAN!

#65 Raggedyman

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Posted 29 July 2015 - 10:30 PM

Prepare the money cannons!!

Who needs food and rent when there are launches of BattleTech to support.

#66 NephyrisX

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Posted 29 July 2015 - 10:32 PM

View PostHawk819, on 29 July 2015 - 10:28 PM, said:


That's cause IGP screwed up everything and did what Doug Flutie did when he was drafted out of Boston College: He took the money and ran to the Canadian Football League. But with Jordan at the helm, who knows. . . maybe they'll do a better job with the finances. At least, I hope they do.

Also, an added bonus. . . .MITCH GITELMAN!

The fact that Shadowrun Returns was such a success that it spawns two sequels should give optimism.

#67 Wanderingpaws

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Posted 29 July 2015 - 10:46 PM

I really like the promo art. I hope that style sticks through its development.

#68 LordKnightFandragon

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Posted 30 July 2015 - 07:54 AM

And Jordan Weismann is going to show everyone how you translate TT to the PC and make an amazing Mechwarrior game.

#69 RedDevil

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Posted 30 July 2015 - 09:42 AM

I highly expect to see a streamlined game that anyone can get into, and not a direct translation of BattleTech. They did that for Shadowrun Returns and it was awesome. They also added in support for player made content and the campaigns and stories the player basemade were also amazing due to steam workshop support.

I really think HBS could pull this off. They have FASA founders recreating their children.

#70 Mcgral18

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Posted 30 July 2015 - 09:43 AM

View PostLordKnightFandragon, on 30 July 2015 - 07:54 AM, said:

And Jordan Weismann is going to show everyone how you translate TT to the PC and make an amazing Mechwarrior game.


The problem PGI had was going from Turn Based into Real Time. This game will be Turn Based.


It won't have AC100s.

#71 KraftySOT

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Posted 30 July 2015 - 10:32 AM

Well PGI had an imagination problem when it came to the translation from the board game to real time. And a cherry picking problem.

Most of the solutions to their age old problems are all there in the source material, they just didnt immerse themselves in it enough to figure it out. Eventually you get an idea for the actual pacing of the game in the different eras and such, and what the mechs do and cant do.

They went with just a "sequel" to an old franchise pretty much to the T other than graphically, instead of rebooting/reimagining it.

I dont know if that was lack of experience (hunting games...prolly this) or just total lack of imagination.

Though I cant entirely blame them. If Netmech worked as well as MWO (at least you can play it at 120ms, instead of not at all), it would have been awesome.

The problem is that its 2015. Its cool that they fulfilled this child hood fantasty of Mechwarrior 2 actually working in a large online environment...

But man they added literally nothing else to the franchise at all...there isnt a single unique cool game device that sets it apart from other mechwarrior games. In some respects, it falls short for "balance reasons" of some of the past titles.

Sure it looks better...but functionally it hasnt exactly come up with anything new.

Edited by KraftySOT, 30 July 2015 - 10:34 AM.


#72 martian

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Posted 31 July 2015 - 07:06 AM

View PostWanderingpaws, on 29 July 2015 - 10:46 PM, said:

I really like the promo art. I hope that style sticks through its development.

There is a deal between CGL and HBS.

#73 EgoSlayer

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Posted 31 July 2015 - 07:09 AM

View Postmartian, on 31 July 2015 - 07:06 AM, said:

There is a deal between CGL and HBS.


There is a deal between HBS and PGI - they are using PGI art/model assets in the promo and possibly in game as well.

#74 Finn McShae

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Posted 31 July 2015 - 07:55 AM

I consider this very interesting. I've been very happy with HBS' s treatment of Shadowrun (except the cartoony art, but I can deal with it). I'm definitely very interested in campaign play.

#75 Elizander

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Posted 31 July 2015 - 08:42 AM

View PostEgoSlayer, on 31 July 2015 - 07:09 AM, said:


There is a deal between HBS and PGI - they are using PGI art/model assets in the promo and possibly in game as well.


It's all part of Russ' grand plan to use MWO art assets for the entire Battletech franchise.

Russ: "If people claim that MWO is not Battletech, then I will simply have to turn Battletech into MWO."

Russ: "PC only rights? I can still license out the art to non-PC Battletech merchandise."

Russ: "Soon everything will be one. Everything will be... MWO."

*insert evil Russ laugh here though I don't know what that sounds like*

:lol: :ph34r:

PS:

With allies, they can probably combine their might to fight off HG too. More details below:


Spoiler

Edited by Elizander, 31 July 2015 - 08:45 AM.


#76 Juodas Varnas

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Posted 31 July 2015 - 08:44 AM

View PostElizander, on 31 July 2015 - 08:42 AM, said:


It's all part of Russ' grand plan to use MWO art assets for the entire Battletech franchise.

Russ: "If people claim that MWO is not Battletech, then I will simply have to turn Battletech into MWO."

Russ: "PC only rights? I can still license out the art to non-PC Battletech merchandise."

Russ: "Soon everything will be one. Everything will be... MWO."

*insert evil Russ laugh here though I don't know what that sounds like*

:lol: :ph34r:

PS:

With allies, they can probably combine their might to fight off HG too.



#77 RoboPatton

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Posted 31 July 2015 - 08:46 AM

View PostBloody, on 29 July 2015 - 09:34 PM, said:

MW:T was not bad, the implementation was ok, the simultaneous turn based was interesting. They had neat ideas on customisation. the art was ok, not always to my taste but some of it was good.

i was a Legendary Founder, i lost a quite a abit for that . I was super annoyed it all went down the drain.


I got in on the MWT beta too.

I thought it was really disappointing. If you played one battle, you played them all. The cards... I really disliked the "Collect m' all kids!" cards.

I'm glad I avoided backing that stinker.

#78 Joseph Mallan

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Posted 31 July 2015 - 08:46 AM

View PostElizander, on 31 July 2015 - 08:42 AM, said:


It's all part of Russ' grand plan to use MWO art assets for the entire Battletech franchise.

Russ: "If people claim that MWO is not Battletech, then I will simply have to turn Battletech into MWO."

Russ: "PC only rights? I can still license out the art to non-PC Battletech merchandise."

Russ: "Soon everything will be one. Everything will be... MWO."

*insert evil Russ laugh here though I don't know what that sounds like*

:lol: :ph34r:

PS:

With allies, they can probably combine their might to fight off HG too. More details below:

As I see it Its kinda the other way around... But Russ can have his own lil world. It's OK.

#79 RoboPatton

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Posted 31 July 2015 - 08:50 AM

View PostElizander, on 31 July 2015 - 08:42 AM, said:


It's all part of Russ' grand plan to use MWO art assets for the entire Battletech franchise.

Russ: "If people claim that MWO is not Battletech, then I will simply have to turn Battletech into MWO."

Russ: "PC only rights? I can still license out the art to non-PC Battletech merchandise."

Russ: "Soon everything will be one. Everything will be... MWO."

*insert evil Russ laugh here though I don't know what that sounds like*

:lol: :ph34r:





#80 LordKnightFandragon

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Posted 31 July 2015 - 11:33 AM

View PostMcgral18, on 30 July 2015 - 09:43 AM, said:


The problem PGI had was going from Turn Based into Real Time. This game will be Turn Based.


It won't have AC100s.



Thats not really hard to do.......just dont do like PGI did and give everything a blanket set Reload speed....we see alot of 3.25s on lasers, 4s on all PPCs, 4s on all GR......





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