Dev Vlog #13 - Mech Select And Spectator Talk!
#41
Posted 05 August 2015 - 02:22 PM
#42
Posted 05 August 2015 - 02:48 PM
zzoxx, on 05 August 2015 - 04:17 AM, said:
Check this thread for some fun inspiration
http://mwomercs.com/...hs-by-hitman85/
Joe Decker, on 05 August 2015 - 05:12 AM, said:
It's in the patch notes, posted on the 3rd. They didn't have the time to implement all the features, and one of the ones coming on the next patch is the filter permanency.
Alexander Garden, on 05 August 2015 - 10:32 AM, said:
Please keep this thread on-topic.
Thank you.
Edited by Alexander Garden, 05 August 2015 - 04:31 PM.
#43
Posted 05 August 2015 - 02:57 PM
#45
Posted 05 August 2015 - 03:40 PM
I like the new implementation. My paint makes a difference now, an important difference.
Things to make it better.
1. Favorites- let me select my favorites as a list.
2. Include Engine rating and if it XL- we all want this. To find engines.
3. Make the weapon location on the bottom to scroll down to. so we can find modules.
4. Let premium members use the floating camera on the testing grounds.
-Stuff unrelated I want. Punching/kicking/axes. Just silly fun and why we have hands.
-Wreck tanks for fun when waiting for match. A few c bills and a warm up prior to the fight.
-The 228 is nice but seriously advertising the largest team in the game. You may want to rethink this. As a business decision.
-How is DX 12 support? I am sure Microsoft put a rider in your contract about this. Thus I am excited to see it.
-Excited to see new water features on forest. The old waterfalls can overwhelm a cross fired 290xs. Lame but true. It is where I tested system stability.
-target reticule still eats resources. better but still could be improved.
-Wish the radar could zoom in and out.
-A story for each faction is a good idea. There must be some authors from the universe you could hire for once a month updates that are faction specific. It is all about short commission pieces. Make it an exclusive of premium time. To offset the cost. Could do a pole to see how many would get premium time if they got fluff in exchange.
#46
Posted 05 August 2015 - 04:29 PM
Gofer, on 05 August 2015 - 11:24 AM, said:
We take reports of cheating seriously, and we take any necessary action against the reported accounts after a period of investigation.
Simply submitting reports about a player or unit you suspect of cheating doesn't amount to sufficient proof, nor is the final determination based simply on the number of reports received.
The posts that I removed in this thread regarding 228 amounted to name-and-shaming, in violation of the Code of Conduct, or otherwise constituted excessively off-topic posts.
You're correct that the other post you referenced contained content that deserved to be moderated under the same inappropriate grounds as the others, so I have unapproved that post. I've also gone through and cleaned up some other posts, but have kept some posts intact so there's at least some level of context here.
Now getting back on topic, it's great that everyone has been introduced to Jason Doritoherty. As mentioned in the Patch Notes, we have additional improvements to the UI and Select 'Mech screens coming in future updates!
#47
Posted 05 August 2015 - 05:57 PM
Alexander Garden, on 05 August 2015 - 04:29 PM, said:
I don't think this is something you yourself can do, but could someone ask Jason how difficult it would be (coding-wise) to implement a favorites list for mechs? I think it's a nice feature, and many would enjoy it, I just don't see it as necessary enough to deserve a thread in the Feature Suggestions forum.
#49
Posted 05 August 2015 - 11:48 PM
Deadfire, on 05 August 2015 - 02:57 PM, said:
It was depressing finding out the only chassis I don't own are the Executioner and Wolverine.. ..three of each (min). Stil have 6 mechbays free, I think its a calling. Maybe I need more stalker/highlander variants I wont use...
#50
Posted 06 August 2015 - 12:45 AM
Dev Vlog #13
1.) you see your mechs not like their camo is. Only 2 mechs i see like i built them!
2.) you have no overview now for your modules in the mech and must hard search them.
3.) The other view before dev Vlog 13 was 1000x better than that ****!
my opinion.
greetings!
PS: I hope tthey will remove this *xxxxx* so soon as well.
OK now i know i must save my camo each mech new to see them - point 1.) is finished.
But PLEASE make an overview about all mech and the modules i built in!!!!
Edited by Gernot von Kurzmann, 06 August 2015 - 12:56 AM.
#51
Posted 06 August 2015 - 12:46 AM
Make the Mech Select remember our setting when we go in and out of match!
It makes setting the filters up completely useless, if I am, say, grinding my new clan heavies today, I have nicely set up the grid to "Clan" and "Heavy" so it's a fast pick in between matches when I want to switch. But no, all the settings are reset - even the mech details window with quirks and modules - I have to pop it up again, and click to hide paper doll again, so I can see my modules between every single game. It was a good move that you can hide certain elements of the details window, but it loses it's meaning if the setting resets every time you come back from a game.
If you could make the view and filter settings to save (or just give the option to show the quirks/modules windows there to be permanent).. that would be stellar! ^^ Right now it still takes a lot of time because filters keep reseting. All this work you put into them, they are negated by the frontend because it doesn't want to remember my settings!
feelsbadman, sadpanda, sad sad
Also +1 that the vlogs are huge cringefest, but at least they're trying. I hope they get better at it, maybe try to get more relaxed and maybe take more time it always feels rushed and because of it akward. The Vlog#12 was pretty good because it was longer and everyone eventually warmed up, the energy was good. It's hard to make good interview in just 5-10 minutes and cut it off.
Edited by NeoCodex, 06 August 2015 - 01:04 AM.
#52
Posted 06 August 2015 - 02:45 AM
Gernot von Kurzmann, on 06 August 2015 - 12:45 AM, said:
Dev Vlog #13
1.) you see your mechs not like their camo is. Only 2 mechs i see like i built them!
2.) you have no overview now for your modules in the mech and must hard search them.
3.) The other view before dev Vlog 13 was 1000x better than that ****!
my opinion.
greetings!
PS: I hope tthey will remove this *xxxxx* so soon as well.
OK now i know i must save my camo each mech new to see them - point 1.) is finished.
But PLEASE make an overview about all mech and the modules i built in!!!!
You know. You could save yourself a lot of posting time, if you just actually use the UI. I put a screen cap in the spoiler. Look at it, and tell me you don't see the modules installed on my mech in there.
Module view was NEVER removed with this new UI. So that's point 2 knocked out as well.
It's literally the first thing you can do when you select a mech. Just click the "mech details" button in the lower right when you select a mech.
Do you see the big "Collapse all" button in the top left? Click that, and you have the same view as we did before this last patch. Point 3 is also knocked out.
All you needed to do was read the patch notes, or use the UI yourself.
NeoCodex, on 06 August 2015 - 12:46 AM, said:
Make the Mech Select remember our setting when we go in and out of match!
It makes setting the filters up completely useless, if I am, say, grinding my new clan heavies today, I have nicely set up the grid to "Clan" and "Heavy" so it's a fast pick in between matches when I want to switch. But no, all the settings are reset - even the mech details window with quirks and modules - I have to pop it up again, and click to hide paper doll again, so I can see my modules between every single game. It was a good move that you can hide certain elements of the details window, but it loses it's meaning if the setting resets every time you come back from a game.
If you could make the view and filter settings to save (or just give the option to show the quirks/modules windows there to be permanent).. that would be stellar! ^^ Right now it still takes a lot of time because filters keep reseting. All this work you put into them, they are negated by the frontend because it doesn't want to remember my settings!
feelsbadman, sadpanda, sad sad
Also +1 that the vlogs are huge cringefest, but at least they're trying. I hope they get better at it, maybe try to get more relaxed and maybe take more time it always feels rushed and because of it akward. The Vlog#12 was pretty good because it was longer and everyone eventually warmed up, the energy was good. It's hard to make good interview in just 5-10 minutes and cut it off.
Read the patch notes. They said this on the 3rd. They didn't have the time to implement filter permanency, but it's coming on the next patch, which is on the 18th? I believe.
Edited by IraqiWalker, 06 August 2015 - 02:49 AM.
#53
Posted 06 August 2015 - 10:29 AM
2) Was VERY tired and was asked last minute to do this
3) I was focusing on keeping a straight face because SOMEONE in that interview kept saying weird things that would make us laugh. Hint: "So Paul... tell us about the spec...tay....ter.. tool"... Paul: "What the hell is a spec... tay... ter?" Don't ask me why SHE spaced it out like that mid question/answer. Won't point a finger but the person's name rhymes with Tina Benoit.
4) Grumpy Cat comparison.. I can deal with that.
#54
Posted 06 August 2015 - 10:37 AM
Paul Inouye, on 06 August 2015 - 10:29 AM, said:
#55
Posted 06 August 2015 - 10:46 AM
(I'm kidding, don't hate me i love u all)
#58
Posted 06 August 2015 - 12:35 PM
Someone was going to do it so I'll beat y'all to it.
#59
Posted 06 August 2015 - 01:05 PM
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