gloowa, on 07 August 2015 - 07:37 AM, said:
Let me tell you this another way. If your team does not coordinate with VOIP/TS/Mumble/Whatever and focus targets, even if every single PUG dropped 4xDragon-4N and the attacking 12 man would drop 4x XL Victors with AC2s, whey would still wipe the floor with PUGs and spawn camp them.
The fatal flaw i saw with PUG groups is the overwhelming fear. 75% of pugs will do everything in their power to have at least 5 friendlies between them and the enemy. The remaining 25% will rush 12 enemies with thier locusts or whatever. When i drop with 3 of my friends, and see pugs on my own team staying in the dropzone with ERLL builds... that's jsut sad. And then score screen cames up with our lance having ~30 kills out of 48 and every one of us doing 2k+ damage and some pugs not breaking 300 damge in four mechs...
It's not the groups, it's not the maps, it's the bads. With bad mechs, and terrible "tactics" that they were indoctrinated with while dropping non-CW. The non-CW solo drops train you to be bad. To be super scared of having your mech destroyed. To not take risks. To use that medium mech as a shield for your assault. To ignore objective and team, because i need to squirrel after that spider-cookie. To fight lights with lights. To not pop that UAV/Airstrike because C-Bills. To not engage and wait until enemy is damaged by someone else and then to step in for easy score. And most importantly, to use ****** mechs and still be able to perform, because other team had even ******er mechs.
The opposite of every single one of those points is required to succeed in CW. And that does not include team coordination (which is ~60-70% of the job), only pilot-level ****-ups.
You see, I am not asking for it to change. I am out of CW. I just agreed with the original post that when a good to great 12 finds it fun to punish and beat down a pug group with a round of pug duck hunt, you will start to lose players from CW. That is a catalyst for increasing drop times, and overall unhappiness from the bigger teams, but it is a selfinflicted wound that can be stemmed if those teams that enjoy pug duckhunt on attack maps quell their need to beat down pugs and just finish the game so everyone can move on. I know human nature wont allow them to do that, and i know it will not allow people to admit it is a problem, especially if they know they do it themselves.
As I said in my previous post, not surprisingly you skipped over this fact to allow your rant, I work with my team. I am only not in a unit because no unit can compare to the one that I was a part of in my opinion. But i use the ingame VOIP, and when dropping with my brothers, or others, I use both the drop comms for the group, and the in-game VOIP. So again, that must be your hangup not mine. I know there are bad players in the game, and I know I have suffered the camp scenario because of them, but just because a team knows they are there in an attack scenario, does not mean they should punish them for not being as uber as they are. Kill the omega and end the game, that is my take on it. I know it wont happen, and again, people wont even admit it is a problem, so I just stepped out. I just wanted to agree with the original post, so I did.