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Oceanic Server Connection Discussion


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#81 Lynx7725

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Posted 11 August 2015 - 09:28 AM

Just got d/c on first match on Oceanic, Crimson. Just nice -- we coined a new nickname for the servers in the game: "Black Hole Oceanic"...

#82 Druarc

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Posted 11 August 2015 - 12:16 PM

I've noticed that a higher percent of the games where we get DC'd seem to be River City.

Also seems to wait till the match is nearing the end and a close contest, although that last bit could be my bad luck.

#83 CycKath

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Posted 11 August 2015 - 06:15 PM

All but one of my DC have been within the opening minute of the match.

#84 Druarc

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Posted 12 August 2015 - 11:53 AM

Just DC'd again in a match where it was down to 3 mechs, guess what it was River City.

For me anyway this is the only map that is DCing, please take it off the Oceania rotation for now.

Just DC'd again in a match where it was down to 3 mechs, guess what it was River City.

For me anyway this is the only map that is DCing, please take it off the Oceania rotation for now.

#85 WaKK0

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Posted 12 August 2015 - 12:09 PM

I am curious to know... are the users getting disconnected from an active game or are the servers crashing hard and becoming unresponsive to where the connecting agent thinks the server is running, but in reality its crashed/rebooting?

#86 LordSkyKnight

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Posted 12 August 2015 - 03:53 PM

Just disco'd from a match on oceanic. Caustic Valley. About 3 minutes into the match.

#87 Nightsun33

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Posted 13 August 2015 - 02:38 AM

Location: Adelaide
ISP: TPG


|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| [ redacted ] - 0 | 36 | 36 | 0 | 0 | 1 | 0 |
| [ redacted ] - 100 | 8 | 0 | 0 | 0 | 0 | 0 |
| syd-sot-ken-int1-be-20.tpgi.com.au - 0 | 36 | 36 | 38 | 45 | 73 | 47 |
| ix-11-1-0-0.tcore2.TV2-Tokyo.as6453.net - 0 | 36 | 36 | 213 | 220 | 249 | 227 |
| if-6-2.tcore1.SVW-Singapore.as6453.net - 12 | 26 | 23 | 294 | 297 | 304 | 297 |
| if-11-2.thar1.SVQ-Singapore.as6453.net - 0 | 36 | 36 | 301 | 307 | 331 | 310 |
| if-7-2.tcore1.SVQ-Singapore.as6453.net - 0 | 36 | 36 | 292 | 295 | 315 | 299 |
| 180.87.96.2 - 0 | 36 | 36 | 298 | 306 | 330 | 305 |
| 73.168.22.103.in-addr.arpa - 0 | 36 | 36 | 312 | 318 | 347 | 323 |
| tl1.tl1.sg.vodien.com - 4 | 32 | 31 | 311 | 315 | 343 | 317 |
| r1.eqx1.sg.vodien.com - 0 | 36 | 36 | 295 | 301 | 329 | 307 |
| r1.nc1.sg.vodien.com - 0 | 36 | 36 | 294 | 305 | 328 | 306 |
| 86.201.100.101.in-addr.arpa - 0 | 36 | 36 | 286 | 291 | 318 | 293 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider

#88 Selbatrim

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Posted 13 August 2015 - 04:12 AM

Location Brisbane
ISP TPG

Tracing route to 86.201.100.101.in-addr.arpa [101.100.201.86]
over a maximum of 30 hops:

1 1 ms <1 ms <1 ms router.asus.com [192.168.1.1]
2 29 ms 27 ms 25 ms bri-sot-wic-bras5-lo-20.tpgi.com.au [10.20.23.119]
3 30 ms 25 ms 25 ms 203-219-166-65.static.tpgi.com.au [203.219.166.65]
4 41 ms 40 ms 40 ms syd-sot-ken-int1-be-20.tpgi.com.au [203.219.35.67]
5 220 ms 217 ms 219 ms ix-11-1-0-0.tcore2.TV2-Tokyo.as6453.net [116.0.88.21]
6 291 ms 292 ms 295 ms if-6-2.tcore1.SVW-Singapore.as6453.net [180.87.12.109]
7 310 ms 310 ms 314 ms if-11-2.thar1.SVQ-Singapore.as6453.net [180.87.98.37]
8 314 ms 311 ms 311 ms if-7-2.tcore1.SVQ-Singapore.as6453.net [180.87.98.10]
9 323 ms 315 ms 314 ms 180.87.96.2
10 295 ms 292 ms 296 ms 73.168.22.103.in-addr.arpa [103.22.168.73]
11 302 ms 299 ms 299 ms tl1.tl1.sg.vodien.com [103.22.168.154]
12 311 ms 308 ms 308 ms r1.eqx1.sg.vodien.com [103.245.92.6]
13 309 ms 312 ms 308 ms r1.nc1.sg.vodien.com [103.245.92.18]
14 309 ms 311 ms 308 ms 86.201.100.101.in-addr.arpa [101.100.201.86]

Trace complete.

I then test a Telstra 4G mobile phone as hot spot aaaaaand:


Tracing route to 86.201.100.101.in-addr.arpa [101.100.201.86]
over a maximum of 30 hops:

1 4 ms 4 ms 2 ms 192.168.43.1
2 * * * Request timed out.
3 * * * Request timed out.
4 * * * Request timed out.
5 22 ms 22 ms 38 ms Te0-3-0-15.cha-edge901.brisbane.telstra.net [139.130.145.253]
6 39 ms 20 ms 28 ms bundle-ether6.cha-core4.brisbane.telstra.net [203.50.11.140]
7 44 ms 36 ms 41 ms bundle-ether11.ken-core10.sydney.telstra.net [203.50.11.72]
8 63 ms 61 ms 59 ms bundle-ether12.win-core10.melbourne.telstra.net [203.50.11.123]
9 76 ms 69 ms 68 ms bundle-ether6.fli-core1.adelaide.telstra.net [203.50.11.90]
10 108 ms 98 ms 100 ms bundle-ether5.wel-core3.perth.telstra.net [203.50.11.19]
11 103 ms 110 ms 103 ms tengige0-8-0-5-1.pie-core1.perth.telstra.net [203.50.6.198]
12 101 ms 91 ms 108 ms 203.50.9.2
13 158 ms 148 ms 152 ms i-0-1-4-0.skdi-core01.bx.telstraglobal.net [202.84.143.94]
14 157 ms 151 ms 147 ms i-0-3-0-0.6ntp02.bi.telstraglobal.net [202.84.243.82]
15 153 ms 151 ms 146 ms 203.116.5.157
16 159 ms 148 ms 151 ms 203.118.15.186
17 161 ms 138 ms 143 ms an-ats-int11.starhub.net.sg [203.118.15.110]
18 152 ms 138 ms 141 ms sh2.nc1.sg.vodien.com [203.116.246.34]
19 149 ms 150 ms 150 ms 86.201.100.101.in-addr.arpa [101.100.201.86]

Trace complete.

Ticket raised with TPG.

#89 Samurai Lightning

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Posted 13 August 2015 - 09:16 PM

I'm glad I've been playing only on the NA server. After all, Piranha Games has disappointed me enough that I'd never ever trust this company anymore.

FFS, forget your pipe dream Transverse and focus your resources on MWO.

#90 Druarc

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Posted 14 August 2015 - 02:41 PM

I think the more annoying part is having the mech locked "in game"

#91 M T

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Posted 14 August 2015 - 06:16 PM

I doubt its just connectivity issues. Why else would we not be able to rejoin a match after disconnecting?

Its a bug.

#92 tworivers

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Posted 15 August 2015 - 08:06 AM

dc'ed 15 minutes ago right at the game end , not river city and still have the rejoin tab up so my Mech is locked in so can we PLEASE address this issue as I have taken Oceanic off the search list until this issue is resolved.

#93 Disco Rat

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Posted 17 August 2015 - 10:39 AM

Sanur, Bali, Indonesia.

Tracing route to 86.201.100.101.in-addr.arpa [101.100.201.86]
over a maximum of 30 hops:

1 443 ms 76 ms 257 ms www.sanurbeachhotel.com [10.5.50.1]
2 423 ms 1 ms 1 ms 124.81.243.49
3 260 ms 152 ms 188 ms 202.155.0.130
4 44 ms 20 ms 20 ms giga-0-0.openixp.net [218.100.27.129]
5 20 ms 21 ms 21 ms telin.openixp.net [218.100.36.25]
6 576 ms 20 ms 26 ms 180.240.191.238
7 41 ms 40 ms 46 ms 117.168.22.103.in-addr.arpa [103.22.168.117]
8 41 ms 42 ms 44 ms tl1.tl1.sg.vodien.com [103.22.168.154]
9 46 ms 44 ms 44 ms r1.eqx1.sg.vodien.com [103.245.92.6]
10 134 ms 150 ms 171 ms r1.nc1.sg.vodien.com [103.245.92.18]
11 46 ms 46 ms 45 ms 86.201.100.101.in-addr.arpa [101.100.201.86]

Trace complete.

#94 applor

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Posted 17 August 2015 - 07:47 PM

What has happened to the Oceanic server?
Playing today my ping has gone from ~140ms
trace route here: http://mwomercs.com/...ost__p__4613281

If I trace route or ping to the server, I still get 140ms but in game it says ~200ms.

Is this just affecting me or anyone else finding their in game ping much higher?

#95 kuritakun

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Posted 17 August 2015 - 09:18 PM

im from the oc region and my ping is 50ish but sadly i had to remove it from my queue today with 3 games in it all discos :(

#96 Saskia

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Posted 18 August 2015 - 04:24 AM

My ISP did a check on their route to Singapore servers and seem to think they are providing the best route within their jurisdiction and so the blame game continues and a solution is never found. :(

#97 Lynx7725

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Posted 19 August 2015 - 08:32 PM

Stability of the servers had greatly improved -- I did not experience any dump-and-lock from games yesterday, and I was playing on Oceanic exclusively. Ten+ games, at least.

#98 Xoco

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Posted 22 August 2015 - 03:59 AM

Despite getting very low latency, I do get a lot of really blotchy connection on Oceanic server (I live in Bangkok).
The game often starts with the mech cockpit graphics unloaded, and that will show up a bit later.

Another issue is enemy mechs do not load up properly. This morning, I was in my Locust (pretty lightly armored, of course). I pop out from behind a mountain and saw 1 enemy, heard the "incoming missiles" alarm, and dodged back in. 3 seconds later, my entire body was in red (every, single, part). There was 1 screen shake as if I got hit by just 1 single stray missile.

In another game, I was rushing through a cap point, and I saw 3 enemies on it. My teammates were yelling me a warning, screaming "HELLBRINGER!", but I only saw a Locust, a Raven, and a Panther. I put a shot into the enemies than run back out--then got hit by the HB standing NEXT TO ME!
On my screen, he literally materialized right onto my back! Not near me, but ON ME! I was running forward! How could I not see an HB? There is no way he was running after me and catching up--I'm Locust with speed tweak. For all I know, I could've been ramming him for the past few seconds!

Edited by Xoco, 22 August 2015 - 04:00 AM.


#99 Jonnara

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Posted 22 August 2015 - 02:18 PM

I live in Sydney with TPG. This route to Tokyo sucks.



1 4 ms 4 ms 2 ms ************************************************************
2 29 ms 28 ms 28 ms **********************************************************
3 27 ms 28 ms 28 ms **********************************************************
4 32 ms 26 ms 30 ms syd-sot-ken-int1-be-10.tpgi.com.au [203.219.35.3]
5 126 ms 128 ms 127 ms ix-11-1-0-0.tcore2.TV2-Tokyo.as6453.net [116.0.88.21]
6 184 ms 183 ms 183 ms if-6-2.tcore1.SVW-Singapore.as6453.net [180.87.12.109]
7 187 ms 182 ms 184 ms if-11-2.thar1.SVQ-Singapore.as6453.net [180.87.98.37]
8 185 ms 183 ms 184 ms if-7-2.tcore1.SVQ-Singapore.as6453.net [180.87.98.10]
9 187 ms 188 ms 188 ms 180.87.96.2
10 184 ms 187 ms 185 ms 73.168.22.103.in-addr.arpa [103.22.168.73]
11 188 ms 186 ms 183 ms tl1.tl1.sg.vodien.com [103.22.168.154]
12 189 ms 188 ms 188 ms r1.eqx1.sg.vodien.com [103.245.92.6]
13 187 ms 188 ms 187 ms r1.nc1.sg.vodien.com [103.245.92.18]
14 185 ms 187 ms 188 ms 86.201.100.101.in-addr.arpa [101.100.201.86]

Edited by Jonnara, 22 August 2015 - 02:18 PM.


#100 ShadowFire

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Posted 23 August 2015 - 12:39 PM

My connection to the OC server from the USA East Coast have been OK this last weekend. Much improved from a week or so ago. Thanks PGI.... what you did certainly helped! Yay! Two new war horns..... The lime green Kidney horn I can live with but I wish I did not have to see a Monkey toy in my cockpit. Not something you would ever see in a military life and death business... But hey, It's a good horn for a light. It's screech really rubs it in when you get a kill on an heavy or assault.

Edited by ShadowFire, 23 August 2015 - 01:58 PM.






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