Update: Oceanic Server Disconnects
#201
Posted 10 August 2015 - 07:51 AM
#202
Posted 10 August 2015 - 07:53 AM
Im kicking a 266 ping from the East Coast to the Oceanic servers. Which I would suppose is within the limits.
I'm guessing that the 30 games that crashed that PGI is talking about... those 30 games... had 24 people in them that all just independently crashed... thus making the whole game crash.... with so many disconnections going on, there is bounded to be 30 games or so where everyone was screwed.
Toe
Edited by ToeFuNinja, 10 August 2015 - 07:54 AM.
#203
Posted 10 August 2015 - 08:36 AM
#204
Posted 10 August 2015 - 09:31 AM
#205
Posted 10 August 2015 - 09:32 AM
I've updated the original post with the information below.
The engineers performed some work over the weekend in an effort to resolve the Oceanic server issues, but disconnections and general instability are still effecting the Oceanic servers as of this morning. The server crashes highlighted in the original post were a side effect of a greater issue that is currently being investigated.
While we are working with our hosting and server partners to resolve the ongoing issues, the Oceanic servers will remain active.
As a result of these problems, the Oceanic Takeover event will be extended until further notice.
#206
Posted 10 August 2015 - 10:07 AM
Alexander Garden, on 10 August 2015 - 09:32 AM, said:
I've updated the original post with the information below.
The engineers performed some work over the weekend in an effort to resolve the Oceanic server issues, but disconnections and general instability are still effecting the Oceanic servers as of this morning. The server crashes highlighted in the original post were a side effect of a greater issue that is currently being investigated.
While we are working with our hosting and server partners to resolve the ongoing issues, the Oceanic servers will remain active.
As a result of these problems, the Oceanic Takeover event will be extended until further notice.
Thanks for the update. We'll keep playing to provide data points...
#207
Posted 10 August 2015 - 10:19 AM
The double XP has been nice too.
I get DCed maybe once every 5 games. But only once was it just me. Every other time I've been DCed, so has everyone else on my team.
Some of the interesting odd things I've seen on the Oceanic servers:
- Had a friendly Thunderbolt just appear in front of me on Frozen City. I was headed for a gap between buildings when he just popped into existence there facing me. He looked around and then ran off. No one else was even close to me, I just about shot him by accident.
- Had a mech collision where I teleported around the map for about 5 seconds and took a lot of damage from it. Was the longest collision/teleport that I've run into so far.
- Blocked an enemy who was backing up while shooting at my team, and somehow he cored my front CT. (must be those back mounted weapons ) Had something similar happen once a year ago when a friendly killed me while I was a few steps behind him and he was facing away from me shooting.
Certainly keeps it interesting.
#208
Posted 10 August 2015 - 11:18 AM
#209
Posted 10 August 2015 - 11:27 AM
#210
Posted 10 August 2015 - 01:15 PM
Can something be done about the dreaded ping too?
This is worse than dial up speeds.
#211
Posted 10 August 2015 - 01:29 PM
The Unstoppable Puggernaut, on 10 August 2015 - 01:15 PM, said:
Can something be done about the dreaded ping too?
...
You need a route to the Oceanic server with less HOPS and/or less LAG ... check it with TRACERT or other network tools.
MfG, MEX
#212
Posted 10 August 2015 - 02:02 PM
#213
Posted 10 August 2015 - 02:11 PM
Should have waited to get more statistics and more solid information to upkeep and maintain these servers. Oceanic ping is also ridiculous. shouldn't be at a constant 250 for everyone in the world. Hell, i shouldn't have 150 for euro either...but that's another story.
#214
Posted 10 August 2015 - 02:27 PM
Titannium, on 10 August 2015 - 02:02 PM, said:
I remember this issue, at the time my unit thought it was us as all in the AU/NZ zones with 220 ping or higher.
Question PGI: why did you
a) not public test the oceania server?
not plan that running the Comp on NA/EU servers for a week then trying to add oceania server on its own would flood the oceania with players who got flags on the other 2 servers and would not normally use this one?
Still we AU/NZ players thank you for the server as finally our Hit reg works.
#215
Posted 10 August 2015 - 02:30 PM
Heavenly war, on 10 August 2015 - 02:11 PM, said:
Should have waited to get more statistics and more solid information to upkeep and maintain these servers. Oceanic ping is also ridiculous. shouldn't be at a constant 250 for everyone in the world. Hell, i shouldn't have 150 for euro either...but that's another story.
Thats what AU/NZ have had for ping from day one, we get 100-170 on oceania server so we happy. Welcome to our world.
#216
Posted 10 August 2015 - 03:23 PM
Knight2416, on 10 August 2015 - 02:27 PM, said:
a) not public test the oceania server?
not plan that running the Comp on NA/EU servers for a week then trying to add oceania server on its own would flood the oceania with players who got flags on the other 2 servers and would not normally use this one?
Still we AU/NZ players thank you for the server as finally our Hit reg works.
Remember that time they set up a European test server, invited the community to take it for a spin and provide data/feedback, and nobody ever used it? I'm sure PGI does
#217
Posted 10 August 2015 - 04:47 PM
#218
Posted 10 August 2015 - 04:52 PM
9:02
9:50 - ALPINE PEAKS
Edited by Ultor Akier, 10 August 2015 - 05:51 PM.
#219
Posted 10 August 2015 - 05:32 PM
EDIT: I may have actually gotten credit that time. Previously when that happened, I didn't.
Edited by MannishBoy, 10 August 2015 - 05:50 PM.
#220
Posted 10 August 2015 - 05:34 PM
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