I can see the point you are trying to make there.
It's really about saying solo players should not be dropping solo.
They need to form a group.
So it's not a question or argument about unit sizes or any of that.
Players need to be in a minimum group of 4 (for example) before they can drop in CW.
That and the trial mechs.
Personally I feel the solution is with the factions and the structure there, though the style of the actual CW battles could use some variation as well.
Joining a big unit so you can associate with more players, drop in larger numbers and get that co-ordination happening is all good, but those players who don't want to join a unit or even form a group using any of the tools available are the ones I believe you are referring to.
Lets call them
casual players that just want to jump in, have a few games and go again.
There are also the beginners who see the Faction tab, check out the map and all the points of conflict and want to have a go at it.
Firstly then, I agree with restricting the drop decks so trial mechs cannot be selected.
This would prevent brand new players from dropping into a mode until they have built up more skill, acquired more mechs and started to get the hang of the game.
There is an argument against this however so there could be the possibility to have a mode where
only trial mechs can be used. Perhaps only available to
cadets.
The next part is getting players into groups so even casual players can jump in, have a quick match or two and at least consistently drop with the same players so the co-ordination and social interaction builds.
For this I would suggest that PGI set up some standing armies in each of the factions. When players join a faction, they are placed into a Battalion within that faction based on their ELO as taken from the regular drops. An early post in this topic mentioned something like this.
For example:
A player joins Davion and due to their ELO rating are placed in the 4th Battalion.
When there is a battle over a planet that involves Davion, the 4th is automatically assigned to that planet and all players who are assigned to that Battalion will receive the call to arms automatically grouping them together into companies for the battles.
You get a nice little message when you join the faction to say: "You have been assigned to the Davion 4th Battalion"
Then once your ELO hits the next tier you get a nice little message to say: "You have been re-assigned to the Davion 3rd Battalion" etc
This would have the desired effect of:
- Getting players into a group for the matches all of whom are in the same faction.
- By using the player's ELO from regular drops you group players of the same skill level together.
- By having designated faction Battalions relating to ELO tiers the game can pit groups of players against each other for more even and competitive battles. This could be with a deviation of +1/-1 so there is a bit of variety.
- Having the same players group together more regularly will enable the social side to develop as players start to recognise each other.
There are a few other mechanics to put in around this sort of idea, particularly when you think about loyalist units who join a faction and also already having formed a group before you ready up for a drop or respond to a call to arms.
The functionality behind mercenary units is a different issue but can effectively have a similar function for matching players.
Some sort of average ELO from the players in the group.
This does of course require that there are enough players participating in CW to enable the match maker to function.
I believe there are lots of solutions and it will just take time to get there.