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Solo Players Should Never Be Allowed To Drop In Community Warfare.

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#481 BSK

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Posted 26 August 2015 - 08:08 AM

View PostRahul Roy, on 26 August 2015 - 07:26 AM, said:


To be fair it is likely the only place you hear much about individual units is on the forums.

Or in team chat if someone mentions how good they are, but usually someone else will pipe up with how they're not that good.

If you play against a unit with 12 founder badges that finishes an attack within 5 minutes by objectives, thats us.

#482 Aresye

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Posted 26 August 2015 - 08:09 AM

View PostxX PUG Xx, on 26 August 2015 - 05:16 AM, said:

I would like to see some "experienced" pilots post up screenshots of what they can do in Trial 'Mechs. Afterall the Community proposed and voted for the builds, if they suck and are gimping new players we have noone to blame but ourselves. Besides we have no right to TELL players what they can or cannot play in and certainly not to call them names tor it.


Clan trial mechs are absolute garbage.

Case in point (I unfortunately don't have a screenshot), a few months ago I got into an argument with some of the players in my CW group that wanted to take their own custom, fairly terrible builds. I told them if I took all trial mechs I could still get top damage in the game.

Went up against a large premade and lost. I tried as hard as I could to keep my mechs running cool (on Sulfurous), put as much damage down as I could, and carry the game.

In the end I had ~ 1600dmg and 7-8 kills, which was top damage for the game. If I was using my own drop deck, I easily would have had a 2500-3000dmg game, which is where I usually sit if I have to carry fairly hard.

#483 xX PUG Xx

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Posted 26 August 2015 - 08:49 AM

View PostAresye Kerensky, on 26 August 2015 - 08:09 AM, said:


Clan trial mechs are absolute garbage.

Case in point (I unfortunately don't have a screenshot), a few months ago I got into an argument with some of the players in my CW group that wanted to take their own custom, fairly terrible builds. I told them if I took all trial mechs I could still get top damage in the game.

Went up against a large premade and lost. I tried as hard as I could to keep my mechs running cool (on Sulfurous), put as much damage down as I could, and carry the game.

In the end I had ~ 1600dmg and 7-8 kills, which was top damage for the game. If I was using my own drop deck, I easily would have had a 2500-3000dmg game, which is where I usually sit if I have to carry fairly hard.


Aye the Clan Trials haven't been given the same treatment as the IS 'Mechs and hopefully will be after this "rebalance" is complete, as it stands I think this is another reason there are so many "new" players on the IS side. The value of the Clan 'Mechs makes it exceptionally difficult for new players to get into them for CW and so they revert to IS to try out the CW mode. Then they run into diatribe such as the sentiments in this thread and probably vow not to go near it (and possibly the whole game) again.

As for your performance, I would say I have ran against you a few times and you are a damn good player but how would the average pilot fair in them?

I still think it would be fun to have a "Trial only" CW event, possibly just for a weekend and see what happens to damage / TTK / balance. Perhaps even implement a CBill boost for those using them, couched as a battlefield economy payment for not taking top of the line equipment into battle :D It would be interesting to see how the "uber OP" Clans fair (and no I don't think Clan 'Mechs are OP, they just require the use of tactics to overcome their advantages).

#484 Aresye

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Posted 26 August 2015 - 10:47 AM

View PostxX PUG Xx, on 26 August 2015 - 08:49 AM, said:

...but how would the average pilot fair in them?


Just realized I forgot to tie that in at the end of my post :P

I think the average Clan pilot doesn't stand a chance in trial mechs. Both Clan heavy options are missing 70-100 points of armor, the loadouts are based on stock mech designs (too many weapons and no specialized ranges), and many just simply run too hot to be effective in any form. On the other hand, most of the IS trial mechs have near full armor, have fewer weapon groups, and often are very close to actual meta loadouts. For example, the TDR-9SEC trial is pretty much THE meta TDR-9SE. Add on shorter beam durations and less heat, and you've got a decent set of trial mech options.

Most of the time whenever I see a Clan player with a dropdeck consisting of nothing but trial mechs, they often don't even get above 100 damage. They're just too complicated and punishing to newer players.

I would totally be down for a trial only CW event, but as it stands right now, given teams of ~ equal skill, I can't see the Clan side winning that.

#485 Vlad Ward

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Posted 26 August 2015 - 11:25 AM

View PostBSK, on 26 August 2015 - 05:42 AM, said:

Are you joking? My unit has my tag, The BerSerKer [BSK]. We have 11 planets, 180 members and always score high during CW events. If you never heard about us you spend too much time in this forum and not on the battlefield.
http://mwomercs.com/...28#entry3881228


Wait, seriously? The people running around with BSK tags aren't the Blackstone Knights? What the heck. Suddenly, so many things make sense.

#486 MaxFool

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Posted 26 August 2015 - 11:29 AM

View PostVlad Ward, on 26 August 2015 - 11:25 AM, said:


Wait, seriously? The people running around with BSK tags aren't the Blackstone Knights? What the heck. Suddenly, so many things make sense.


Rumors of Blackstone Knights' death are not greatly exaggerated.

#487 Vlad Ward

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Posted 26 August 2015 - 11:31 AM

View PostMaxFool, on 26 August 2015 - 11:29 AM, said:


Rumors of Blackstone Knights' death are not greatly exaggerated.


:(

#488 Lugh

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Posted 26 August 2015 - 11:56 AM

View PostArmando, on 09 August 2015 - 01:33 AM, said:




Letting solo players que for community warfare is THE worst idea ever, not even close.

Bad for the communities of players (228, NS, Kcom, EmP, Lords, MS, etc).
Bad for the solo players (who can't put out 100 damage total using 4 mechs).

What PGI has done is take the solo que....give players 3 more mechs per drop, FORCED solo players to fight 12 mans groups, oh and lets not forget.....No ELO in CW either. Solo players have a solo que RIGHT NOW, TODAY....no groups allowed, and it HAS ELO.

Community Warfare is NOT fun for solo players, nothing will change that, I will say it again...NOTHING WILL CHANGE THAT...that is a fact, a plain and simple FACT.

Require being part of a team before someone can que for CW....THEN INCENTIVEISE (I like to make up words.) TEAM PLAY TO MAKE BEING PART OF A TEAM MEANINGFUL.

Give people a reason to join a team and THEY WILL join a team.

This can't be true as my unit routinely starts dropping with less than 12 on a daily basis. We use faction chat to say X dropping on planet Y. Need X more. And you know what?

Singles doubles 4-5 mans and more join in...

Clearly the setup and organization of 'community warfare' frustrates you.

You have 2 choices: Go about it in a more intelligent manner (this works I assure you) or don't play that mode.

#489 BSK

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Posted 26 August 2015 - 01:12 PM

View PostVlad Ward, on 26 August 2015 - 11:25 AM, said:


Wait, seriously? The people running around with BSK tags aren't the Blackstone Knights? What the heck. Suddenly, so many things make sense.

They always made fun of my name when they saw me, but ceased to exist before unit creation was possible. Then my girlfriend made me a gift by creating a unit with the username that I use since I was six. Now we are a pretty successfull casual unit made of founders from all over the world.

That and the obsolete reference to the knights makes many people wonder why we dont compete in leagues ..

#490 Armando

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Posted 26 August 2015 - 01:23 PM

View PostLugh, on 26 August 2015 - 11:56 AM, said:

This can't be true as my unit routinely starts dropping with less than 12 on a daily basis. We use faction chat to say X dropping on planet Y. Need X more. And you know what?

Singles doubles 4-5 mans and more join in...

Clearly the setup and organization of 'community warfare' frustrates you.

You have 2 choices: Go about it in a more intelligent manner (this works I assure you) or don't play that mode.


My frustrations with CW is two fold...

1) People who take trail mechs.
2) People who play "community" warfare.... 'solo'*

* - By solo I mean, people who unwilling or unable to work as part of the team. You know they guy I'm talking about....when the call is made to rally in B5, they respond "I do what I want" then proceed to run face first into the full enemy team and get recked. There are many players who queue up with no teammates, but understand that they are part of a team, and ACT like they are part of a team....this is not a 'solo' player, but a pick-up-gal/guy in a pick-up-group.

Edited by Armando, 26 August 2015 - 01:25 PM.


#491 IraqiWalker

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Posted 26 August 2015 - 05:36 PM

View PostAresye Kerensky, on 26 August 2015 - 10:47 AM, said:


Just realized I forgot to tie that in at the end of my post :P

I think the average Clan pilot doesn't stand a chance in trial mechs. Both Clan heavy options are missing 70-100 points of armor, the loadouts are based on stock mech designs (too many weapons and no specialized ranges), and many just simply run too hot to be effective in any form. On the other hand, most of the IS trial mechs have near full armor, have fewer weapon groups, and often are very close to actual meta loadouts. For example, the TDR-9SEC trial is pretty much THE meta TDR-9SE. Add on shorter beam durations and less heat, and you've got a decent set of trial mech options.

Most of the time whenever I see a Clan player with a dropdeck consisting of nothing but trial mechs, they often don't even get above 100 damage. They're just too complicated and punishing to newer players.

I would totally be down for a trial only CW event, but as it stands right now, given teams of ~ equal skill, I can't see the Clan side winning that.

Has anyone tried the Timberwolf champion? It's honestly the only trial mech on the clan side, that deserves to be called a "trial mech"

#492 xX PUG Xx

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Posted 26 August 2015 - 06:15 PM

*tongue in cheek* If they're that hard to use then they are befitting the reputation (opinion) that Clan warriors are superior, in that case it's probably appropriate to call them Trial 'Mechs :D

#493 Tyler Valentine

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Posted 28 August 2015 - 11:54 AM

View PostArmando, on 09 August 2015 - 12:25 AM, said:


Community Warfare is not 'fun' for a solo player...



Yes it is. I play CW all the time, do at least as well as most of the guys in units, win over 50% of my matches, contribute on comms and add people to my friends list that I have a good time playing with. Please stop trying to decide for me if I enjoy the game or not.

#494 Void Angel

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Posted 28 August 2015 - 12:23 PM

View PostSadist Cain, on 15 August 2015 - 04:02 PM, said:

Had to laugh my ass off at this innane elitist tripe; harping on about "community" rambling some such tripe about world of warcraft as if that's some kind of game that actually requires battlefield tactics rather than spreadsheets.

Hey, jackass.

I was the guy with the WoW example, and I used it to make the same point you're making - nor was WoW PvP about "spreadsheets." If you're going to rant about elitist arrogance, you might want to pull the two-by-four out of your own eye, first.

View PostArmando, on 26 August 2015 - 01:23 PM, said:

By solo I mean, people who unwilling or unable to work as part of the team. You know they guy I'm talking about....when the call is made to rally in B5, they respond "I do what I want" then proceed to run face first into the full enemy team and get recked. There are many players who queue up with no teammates, but understand that they are part of a team, and ACT like they are part of a team....this is not a 'solo' player, but a pick-up-gal/guy in a pick-up-group.

You're right, but your terminology is wrong. The common definition of 'solo player' isn't "uncooperative player," and trying to use your own special definition isn't helpful.

#495 Vlad Ward

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Posted 29 August 2015 - 11:06 AM

View PostVoid Angel, on 28 August 2015 - 12:23 PM, said:

You're right, but your terminology is wrong. The common definition of 'solo player' isn't "uncooperative player," and trying to use your own special definition isn't helpful.


It's part of the super-hard 180 he pulled after a couple of pages of being blasted.

Also, I just played a very interesting pug v pug game yesterday.

Posted Image

What was it people were saying about grouping/solo/teamwork being the main problem?

This is what happens when you take an existing skill gap and multiply it out over 3 respawns. ~18 of those players may as well not have even shown up for all the good they did. As is, they were basically cannon fodder for the 3~4 decent players there.

#496 multisoul

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Posted 29 August 2015 - 02:10 PM

View PostAresye Kerensky, on 26 August 2015 - 10:47 AM, said:


Just realized I forgot to tie that in at the end of my post :P

I think the average Clan pilot doesn't stand a chance in trial mechs. Both Clan heavy options are missing 70-100 points of armor, the loadouts are based on stock mech designs (too many weapons and no specialized ranges), and many just simply run too hot to be effective in any form. On the other hand, most of the IS trial mechs have near full armor, have fewer weapon groups, and often are very close to actual meta loadouts. For example, the TDR-9SEC trial is pretty much THE meta TDR-9SE. Add on shorter beam durations and less heat, and you've got a decent set of trial mech options.

Most of the time whenever I see a Clan player with a dropdeck consisting of nothing but trial mechs, they often don't even get above 100 damage. They're just too complicated and punishing to newer players.

I would totally be down for a trial only CW event, but as it stands right now, given teams of ~ equal skill, I can't see the Clan side winning that.


i pray before each match: may our trials be less than their trials

and clan trials are not bad when piloted by a bad pilot if the enemy has more trials lol

#497 Armando

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Posted 30 August 2015 - 04:51 AM

View PostVoid Angel, on 28 August 2015 - 12:23 PM, said:

You're right, but your terminology is wrong. The common definition of 'solo player' isn't "uncooperative player," and trying to use your own special definition isn't helpful.


Lets take a look at what the terminology of 'solo' means shall we...

so·lo
ˈsōlō/Submit
noun
1. a thing done by one person unaccompanied, in particular.

adjective & adverb
1. for or done by one person alone; unaccompanied.
"a solo album"

synonyms: unaccompanied, single-handed, companionless, unescorted, unattended, unchaperoned, independent, solitary; More

verb
1. perform something unaccompanied, in particular.

_____________________________________________________________
In MWO there is no solo anything....we are never 'unaccompanied', we are never 'single-handed', we are never 'companionless', we are never 'unescorted', we are never 'solitary'. That said, there are many players in MWO who 'think' they are solo, 'act' like they are solo, identify themselves (wrongly) as solo players.

We always have 11 teammates in every game mode...

...this is true in the Public PUG queue.
...this is true in the Public Group queue.
...this is true in Community Warfare.

There is no 'solo' in the game....if you think otherwise you are clueless as to what 'solo' means.

View PostVlad Ward, on 29 August 2015 - 11:06 AM, said:


It's part of the super-hard 180 he pulled after a couple of pages of being blasted.


I will readily admit I did a piss poor job of saying what I meant to start the thread, however, one thing that this tread has made CLEAR is that many players 'think' they are solo players, 'identify' themselves as solo players.

That said, if you can't tell the difference between refining / clarifying a point based on feedback, and pulling a 'super-hard 180' due to 'being blasted' you are as foolish as the people who think that playing this game 'solo' is even an option (HINT: Playing solo ISN'T an option in MWO).

I still submit that the BEST way to clear up this major misconception that 'solo' play is possible in Community Warfare (honestly I could care less if someone in either public queue play the game 'solo') is to make playing in a GROUP (either as part of a unit, or part of a faction) a REWARDING experience.

What do I mean by that? Examples of possible 'rewards' for playing in a group, as a group could be...

...a x% increased C-Bill and /or GXP rewards for every person who drops in CW as either a 12 man faction group - or - as a 12 man unit....double the x% increase for people who drop with 11 other players who are BOTH part of the same faction AND as members of the same unit.
...a x% increase C-Bill and /or GXP rewards for all faction members for each planet held by their faction.
...a x% increase C-Bill and /or GXP rewards for all unit members for each planet held by their unit.

As the game is right now, PGI has given players exactly ZERO reason to join a faction / unit and play the 'team based game' PGI has designed as a member of a team. If this game was "single user Vs. AI" rewarding people for being a part of a team, PLAYING as a part of a team, would not be neccissary, but that is NOT the game PGI created.

Edited by Armando, 30 August 2015 - 05:30 AM.


#498 Uncle Totty

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Posted 30 August 2015 - 05:08 AM

View PostArmando, on 30 August 2015 - 04:51 AM, said:


Lets take a look at what the terminology of 'solo' means shall we...

so·lo
ˈsōlō/Submit
noun
1. a thing done by one person unaccompanied, in particular.

adjective & adverb
1. for or done by one person alone; unaccompanied.
"a solo album"

synonyms: unaccompanied, single-handed, companionless, unescorted, unattended, unchaperoned, independent, solitary; More

verb
1. perform something unaccompanied, in particular.

_____________________________________________________________
In MWO there is no solo anything....we are never 'unaccompanied', we are never 'single-handed', we are never 'companionless', we are never 'unescorted', we are never 'solitary'. That said, there are many players in MWO who 'think' they are solo, 'act' like they are solo, identify themselves (wrongly) as solo players.

We always have 11 teammates in every game mode...

...this is true in the Public PUG queue.
...this is true in the Public Group queue.
...this is true in Community Warfare.

There is no 'solo' in the game....if you think otherwise you are clueless as to what 'solo' means.


And again, here in the community of MWO, "solo" just means "not part of a pre-made". That is what it means in this community, that is what it always meant in this community.

All you are doing is looking like an outsider looking in.

#499 IraqiWalker

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Posted 30 August 2015 - 05:42 AM

View PostArmando, on 30 August 2015 - 04:51 AM, said:


Lets take a look at what the terminology of 'solo' means shall we...


Armando, that doesn't matter. What matters is what the community means by this word.

Take a look at the word Awesome. See what it actually means, and then look at how people use it. The use doesn't match the original meaning all the time.

The community has a different definition for the word.

Actually, using a real life example, In Iraq we have a name specifically for yellow jacket hornets. Syria, literally next door to us, that same word does not relate to yellowjackets at all. Instead it a name for genitalia. Imagine the situation when I blurted it out in public, before I knew that it means something different there.

Both countries use the same language, same alphabet, and the same grammar. The world is spelled exactly the same, and pronounced exactly the same. Yet it has two completely different, and unrelated meanings.

#500 ApolloKaras

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Posted 30 August 2015 - 06:35 AM

View PostIraqiWalker, on 30 August 2015 - 05:42 AM, said:


Armando, that doesn't matter. What matters is what the community means by this word.



When in Rome....





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