Void Angel, on 28 August 2015 - 12:23 PM, said:
You're right, but your terminology is wrong. The common definition of 'solo player' isn't "uncooperative player," and trying to use your own special definition isn't helpful.
Lets take a look at what the terminology of 'solo' means shall we...
so·lo
ˈsōlō/Submit
noun
1. a thing done by one person unaccompanied, in particular.
adjective & adverb
1. for or done by one person alone; unaccompanied.
"a solo album"
synonyms: unaccompanied, single-handed, companionless, unescorted, unattended, unchaperoned, independent, solitary; More
verb
1. perform something unaccompanied, in particular.
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In MWO there is no solo anything....we are never 'unaccompanied', we are never 'single-handed', we are never 'companionless', we are never 'unescorted', we are never 'solitary'. That said, there are many players in MWO who 'think' they are solo, 'act' like they are solo, identify themselves (wrongly) as solo players.
We always have 11 teammates in every game mode...
...this is true in the Public PUG queue.
...this is true in the Public Group queue.
...this is true in Community Warfare.
There is no 'solo' in the game....if you think otherwise you are clueless as to what 'solo' means.
Vlad Ward, on 29 August 2015 - 11:06 AM, said:
It's part of the super-hard 180 he pulled after a couple of pages of being blasted.
I will readily admit I did a piss poor job of saying what I meant to start the thread, however, one thing that this tread has made CLEAR is that many players 'think' they are solo players, 'identify' themselves as solo players.
That said, if you can't tell the difference between refining / clarifying a point based on feedback, and pulling a 'super-hard 180' due to 'being blasted' you are as foolish as the people who think that playing this game 'solo' is even an option (HINT: Playing solo ISN'T an option in MWO).
I still submit that the BEST way to clear up this major misconception that 'solo' play is possible in Community Warfare (honestly I could care less if someone in either public queue play the game 'solo') is to make playing in a GROUP (either as part of a unit, or part of a faction) a REWARDING experience.
What do I mean by that? Examples of possible 'rewards' for playing in a group, as a group could be...
...a x% increased C-Bill and /or GXP rewards for every person who drops in CW as either a 12 man faction group - or - as a 12 man unit....double the x% increase for people who drop with 11 other players who are BOTH part of the same faction AND as members of the same unit.
...a x% increase C-Bill and /or GXP rewards for all faction members for each planet held by their faction.
...a x% increase C-Bill and /or GXP rewards for all unit members for each planet held by their unit.
As the game is right now, PGI has given players exactly ZERO reason to join a faction / unit and play the 'team based game' PGI has designed as a member of a team. If this game was "single user Vs. AI" rewarding people for being a part of a team, PLAYING as a part of a team, would not be neccissary, but that is NOT the game PGI created.
Edited by Armando, 30 August 2015 - 05:30 AM.