Jump to content

Solo Players Should Never Be Allowed To Drop In Community Warfare.

Balance Gameplay Mode

1017 replies to this topic

#741 BSK

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 1,040 posts

Posted 30 September 2015 - 12:25 AM

View PostRaflik, on 29 September 2015 - 01:26 AM, said:

This tread shouldn't die, but evolve to:
"Tier 5 solo players should never be allowed to drop in CW"

to tired of seeing ppl who try to snipe with Medium lasers on +600m, going rambo, or even need to fully stop before shoot.

The tier is irrelevant as long people are willing to compromise.

#742 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 30 September 2015 - 12:35 AM

View Postkamiko kross, on 29 September 2015 - 10:55 AM, said:

Teamwork is a lie,
There is only solomatch,
Through solomatch I gain selfish play,
Through selfish play I gain cbills,
Through cbills I gain epeen,
Through epeen I gain ignorance,
Ignorance shall free me!

-Darth Johnny McRambo

We need this on a T-shirt, or banner, or the white house or something.

#743 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 01 October 2015 - 09:43 AM

View PostIraqiWalker, on 30 September 2015 - 12:35 AM, said:

We need this on a T-shirt, or banner, or the white house or something.


I would like it on a pair of underwear.

#744 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 15 December 2015 - 11:21 AM

View Postxe N on, on 09 August 2015 - 12:13 AM, said:

I'm a solo player and I'm fine with this. I don't play CW. I guess, 90% of all solo players avoid CW, because it is a PUG stomp and farming mode for 12 mans.

My proposal: make it 12 man only. Wait for 2 month and analyze the player population.

Then, if only a minority of players in total play CW, either shut it down or make each CW drop cost 100 MC or so per player.

Developing a entire new mode that is only used by a minority of the player base is not cost effective and, in addition, delays the development of other games aspects.



Ahh yes, the 12 man boogeyman bullsh!t.

Yes, be very afraid of something that happens 1 in 100.

Getting roflstomped by a 12 man is bad but when your roflstomped by a pug group that's ok even though your getting roflstomped by pugs nearly all the time.

Oh, wait, nevermind, you dont play CW so you don't have a clue what your talking about.

#745 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 15 December 2015 - 11:41 AM

View Postxe N on, on 09 August 2015 - 12:13 AM, said:

I guess, 90% of all solo players avoid CW, because it is a PUG stomp and farming mode for 12 mans.


first?
let's stop with the "pull numbers out of my arse" mathematics and statistics

secondly, there are, and have been (since this subject has been around since just about day 1) PLENTY of solo players who want to participate in CW.

It's not your cup of tea, that's great, don't play it. Stop expecting it to change or cater to you (and the others saying things like this) when you can VERY easily quite simply PLAY A DIFFERENT MODE

problem solved :)

Not everyone, and msot definitely, not 90% agree with you.

I'm a solo player
I'm a PUG
I'm a 12 man player

I disagree with everything this thread is trying to imply and suggest.

#746 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 16 December 2015 - 05:38 AM

But sandpit. Numbers are there to be pulled out of arses.
i'm happy this thread is back.









#100

Edited by kesmai, 16 December 2015 - 05:39 AM.


#747 Ixiom

    Member

  • Pip
  • 16 posts

Posted 16 December 2015 - 11:59 AM

Please forgive me for polluting your gamemode, your majesty!

Eff me for trying to have fun, I guess.

#748 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 16 December 2015 - 01:29 PM

View PostIxiom, on 16 December 2015 - 11:59 AM, said:

Please forgive me for polluting your gamemode, your majesty!

Eff me for trying to have fun, I guess.


Not polluting anything if you are there to be a part of a team, play, and act like it.

You do understand that this game mode's description is that it is designed, PRIMARILY, for Group and Unit play. Just like Solo was designed for Solo play and Group was designed for Groups.

You can be a solo player in CW and still be part of a team. The pollution comes from solo rambos taking that solo rambo mindset into a game mode that does not support nor will it ever support that style of play. That does not work in this game mode and is the very antithesis of it's design intent.

#749 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,873 posts
  • LocationOutreach

Posted 16 December 2015 - 01:59 PM

The threadnaught returns, an undying abomination.

#750 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 17 December 2015 - 10:46 AM

View Postpbiggz, on 16 December 2015 - 01:59 PM, said:

The threadnaught returns, an undying abomination.

Need more pages like this.

Posted Image

#751 xX PUG Xx

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,722 posts
  • LocationThe other side of nowhere

Posted 17 December 2015 - 11:16 AM

'Que "Khaaaaaaaan!!!" and "Facepalm" memes'

Here we go again....... if you haven't read or seen this thread already, please read through as much of it as you can stomach before responding to the OP. I get tired restarting a 4 month old conversation from the beginning every couple of weeks.

#752 Spetulhu

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 134 posts

Posted 17 December 2015 - 11:38 AM

Yes yes, if I drop solo I might end up with another 11 solo guys and get stomped by a full team. It's not funny, but after actually doing some group drops you will see that you at least manage it faster solo. The group has to gather, then one guy wants a smoke, one's still eating and one's trying to sort out his TeamSpeak3.

Besides, who would fill up the numbers if a unit only has 4, 6, 8 guys online?

#753 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 17 December 2015 - 12:02 PM

I believe I said something similar to this earlier, but after witnessing my drop getting stomped by a well organized team (two 4 man groups with a few solo players,) I have to say that my love for CW is diminishing, and it's because there is an immense wave of new players who just simply do not want to learn the basics of the game and are there essentially just being dead weight.

Be prepared...Rant. Skip if you'd like but I'm using this game as a reference.

This same match on Rift, we opened up two separate gates, BETA and Alpha, I opened up Beta with 3 other mechs and announced that I was rejoining the group in Alpha, 1 player stays behind at Beta and dies almost immediately afterwards, effectively wasting a 90T mech we could have used for our first push, he then blames everyone for leaving him, not because he has a clear lack of awareness or can't read the chat. After we get stomped in Alpha, I noticed on the map that they were pushing out of Alpha, seeing a clear straight objective rush, I called on VOIP to rush Beta gate quickly before they caught on what we were doing. Half the team didn't listen and stayed behind to trade and die, while the six that I took, took down a few mechs by themselves, and several turrets, whilst this is happening, the deathball makes a u-turn for the ridge to hit our rear....I then called for the guys that stayed in C6 to push into Alpha gate, and to take turrets/objectives and any mechs caught alone...Instead of doing that, they sat in C6, and after we were wiped out at Beta gate, that same group immediately took off to Beta gate to confront their deathball and die...At this point I was salty, I said that if people didn't want to be competitive, listen, learn, and most importantly, win, then they should be playing quickplay. The same player that got caught alone earlier then told me that if I wanted an organized group, I should be dropping with 12 mans myself, and that I'm not the "certified commander," and that he wanted to do what he wanted and that he was sorry that he wasn't some NPC that I could push around or some such nonsense along those lines. I get the commander part, it was a pug drop, I simply saw a quick (cheap) way to victory but if half the team is ignoring me then I don't know what else I can do to try and carry and win a game. I'm just sick of these really new players that can't understand the concept of basic team work and want to try and play the game like it's Call of Duty.

It's unfortunate but I see a vast majority of these players in almost every drop who just outright refuse to listen to someone who's been playing the game for a minute, not saying I'm the best drop command, or the best pilot for that matter, but I understand the game and know how to play. And it's not even VOIP, they can't read chat, so maybe it's a language barrier. (I find this hard to believe, since I saw a player with a perfectly spelt English name, refused to listen to people who were telling him not to go out the gate.")

Rants done, now for my solution...Banning people who drop solo is terrible in my opinion, and making a 12 man mandatory is equally terrible. My suggestion is to make a minimum amount of games played, 150-200 sounds reasonable and I believe that should be long enough to get rid of the learning curve somewhat. 2nd suggestion is to ban trial mechs from entering CW. Bought mechs or even mastered/elite mechs are exclusive to CW can also help widdle these...really fresh and almost toxic players that have just been plugging up CW numbers.

Last, I'd like to add that I really have nothing against new players, we were all new at one point and had to learn in some form or another. But the players who refuse to communicate, work as a team, learn from other veteran pilots, I really really wish you guys would switch back to Call of Duty or Battlefield or whatever. You will not be missed.

Edited by DrtyDshSoap, 17 December 2015 - 12:03 PM.


#754 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,758 posts
  • LocationParanoiaville

Posted 17 December 2015 - 12:06 PM

View PostTWIAFU, on 15 December 2015 - 11:21 AM, said:



Ahh yes, the 12 man boogeyman bullsh!t.

Yes, be very afraid of something that happens 1 in 100.

Getting roflstomped by a 12 man is bad but when your roflstomped by a pug group that's ok even though your getting roflstomped by pugs nearly all the time.

Oh, wait, nevermind, you dont play CW so you don't have a clue what your talking about.

Posted Image

#755 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 17 December 2015 - 05:58 PM

View PostArmando, on 09 August 2015 - 12:36 AM, said:


PGI allowing solo players to drop in CW is the same as Blizzard letting level 1 players enter level 60 raids instances. In short, they dropped the ball so HARD the earth is splitting in two by giving solo players an option to drop in CW ques.


This is a hilarious comparison considering that level 1 players do not have the stats to finish level 60 raid instances, but weapons work just fine regardless of your PSR in CW.

#756 Alex Morgaine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,049 posts

Posted 17 December 2015 - 07:19 PM

8 days left on my Fed Sun's tour of duty, then I can pick a brew contract. Never solo pug, tried it one where we actually got to a drop. The horror. I might not be the best(or probably one of the worst xD) but I always check the open faction team speak for active groups, and aside from one night, been able to jump in front of both clan and (mostly) kurita mechs. We even got some wins here and there, well if we didn't have like 6 non chat pugs.
...
Eh what I'm saying is there are resources, going in demo mechs shouldn't be the problem. Getting people to at least turn on team voice or even jumping on a ts/ventrillo/etc to communicate in drop is the main problem.
...
Hmm, don't have any clan mechs yet, wonder how bad it'd be with (c) mechs but in an organized group... always wanted to get a summoner, assuming they make a open mechs mode for cw... Eh, can always pug it. XD

#757 Czarr

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 414 posts

Posted 17 December 2015 - 07:59 PM

I wouldn't be surprised if most of the steamers are gone by next week

everyone is playing Squad and that is game you have to buy! But it's an excellent team based military shooter....basically everything that MWO is not

#758 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 17 December 2015 - 11:03 PM

View PostFrosty Brand, on 17 December 2015 - 07:19 PM, said:

8 days left on my Fed Sun's tour of duty, then I can pick a brew contract. Never solo pug, tried it one where we actually got to a drop. The horror. I might not be the best(or probably one of the worst xD) but I always check the open faction team speak for active groups, and aside from one night, been able to jump in front of both clan and (mostly) kurita mechs. We even got some wins here and there, well if we didn't have like 6 non chat pugs.
...
Eh what I'm saying is there are resources, going in demo mechs shouldn't be the problem. Getting people to at least turn on team voice or even jumping on a ts/ventrillo/etc to communicate in drop is the main problem.
...
Hmm, don't have any clan mechs yet, wonder how bad it'd be with (c) mechs but in an organized group... always wanted to get a summoner, assuming they make a open mechs mode for cw... Eh, can always pug it. XD


Resources that the community moaned, and cried about, and then didn't use. Specifically the same players that refuse to use them, were probably the ones that campaigned for those resources, or at least used their absence as an excuse for suckage, and refusing to work with a team.

View PostCzarr, on 17 December 2015 - 07:59 PM, said:

I wouldn't be surprised if most of the steamers are gone by next week

everyone is playing Squad and that is game you have to buy! But it's an excellent team based military shooter....basically everything that MWO is not

MWO is that, if you choose to play it that way, instead of solo.

#759 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 18 December 2015 - 12:39 AM

I do think that i thought i have to disagree, but we need changes. I could really agree to that. Until it maybe changes, then i would disagree.

#760 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 19 December 2015 - 08:02 AM

View PostDrtyDshSoap, on 17 December 2015 - 12:02 PM, said:

I believe I said something similar to this earlier, but after witnessing my drop getting stomped by a well organized team (two 4 man groups with a few solo players,) I have to say that my love for CW is diminishing, and it's because there is an immense wave of new players who just simply do not want to learn the basics of the game and are there essentially just being dead weight.

Be prepared...Rant. Skip if you'd like but I'm using this game as a reference.

This same match on Rift, we opened up two separate gates, BETA and Alpha, I opened up Beta with 3 other mechs and announced that I was rejoining the group in Alpha, 1 player stays behind at Beta and dies almost immediately afterwards, effectively wasting a 90T mech we could have used for our first push, he then blames everyone for leaving him, not because he has a clear lack of awareness or can't read the chat. After we get stomped in Alpha, I noticed on the map that they were pushing out of Alpha, seeing a clear straight objective rush, I called on VOIP to rush Beta gate quickly before they caught on what we were doing. Half the team didn't listen and stayed behind to trade and die, while the six that I took, took down a few mechs by themselves, and several turrets, whilst this is happening, the deathball makes a u-turn for the ridge to hit our rear....I then called for the guys that stayed in C6 to push into Alpha gate, and to take turrets/objectives and any mechs caught alone...Instead of doing that, they sat in C6, and after we were wiped out at Beta gate, that same group immediately took off to Beta gate to confront their deathball and die...At this point I was salty, I said that if people didn't want to be competitive, listen, learn, and most importantly, win, then they should be playing quickplay. The same player that got caught alone earlier then told me that if I wanted an organized group, I should be dropping with 12 mans myself, and that I'm not the "certified commander," and that he wanted to do what he wanted and that he was sorry that he wasn't some NPC that I could push around or some such nonsense along those lines. I get the commander part, it was a pug drop, I simply saw a quick (cheap) way to victory but if half the team is ignoring me then I don't know what else I can do to try and carry and win a game. I'm just sick of these really new players that can't understand the concept of basic team work and want to try and play the game like it's Call of Duty.

It's unfortunate but I see a vast majority of these players in almost every drop who just outright refuse to listen to someone who's been playing the game for a minute, not saying I'm the best drop command, or the best pilot for that matter, but I understand the game and know how to play. And it's not even VOIP, they can't read chat, so maybe it's a language barrier. (I find this hard to believe, since I saw a player with a perfectly spelt English name, refused to listen to people who were telling him not to go out the gate.")

Rants done, now for my solution...Banning people who drop solo is terrible in my opinion, and making a 12 man mandatory is equally terrible. My suggestion is to make a minimum amount of games played, 150-200 sounds reasonable and I believe that should be long enough to get rid of the learning curve somewhat. 2nd suggestion is to ban trial mechs from entering CW. Bought mechs or even mastered/elite mechs are exclusive to CW can also help widdle these...really fresh and almost toxic players that have just been plugging up CW numbers.

Last, I'd like to add that I really have nothing against new players, we were all new at one point and had to learn in some form or another. But the players who refuse to communicate, work as a team, learn from other veteran pilots, I really really wish you guys would switch back to Call of Duty or Battlefield or whatever. You will not be missed.


I think you are conflating "new players" with "don't want to learn". If their "betters" are similar to those I've had the extreme fortune to drop with, expectations are high and communications are non-existent. So if those "new players who don't want to learn" aren't taught, they are left with trying to figure things out by themselves.

And no, haranguing them about "get on a team" (given the almost total lack of social and community tools in this game) and "get on teamspeak" (without actually giving them anything useful to act on besides google) doesn't work. Sometimes, though, talking to your ilk is similar to trying to teach a pig to dance: it frustrates me and pisses you off.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users