I believe I said something similar to this earlier, but after witnessing my drop getting stomped by a well organized team (two 4 man groups with a few solo players,) I have to say that my love for CW is diminishing, and it's because there is an immense wave of new players who just simply do not want to learn the basics of the game and are there essentially just being dead weight.
Be prepared...Rant. Skip if you'd like but I'm using this game as a reference.
This same match on Rift, we opened up two separate gates, BETA and Alpha, I opened up Beta with 3 other mechs and announced that I was rejoining the group in Alpha, 1 player stays behind at Beta and dies almost immediately afterwards, effectively wasting a 90T mech we could have used for our first push, he then blames everyone for leaving him, not because he has a clear lack of awareness or can't read the chat. After we get stomped in Alpha, I noticed on the map that they were pushing out of Alpha, seeing a clear straight objective rush, I called on VOIP to rush Beta gate quickly before they caught on what we were doing. Half the team didn't listen and stayed behind to trade and die, while the six that I took, took down a few mechs by themselves, and several turrets, whilst this is happening, the deathball makes a u-turn for the ridge to hit our rear....I then called for the guys that stayed in C6 to push into Alpha gate, and to take turrets/objectives and any mechs caught alone...Instead of doing that, they sat in C6, and after we were wiped out at Beta gate, that same group immediately took off to Beta gate to confront their deathball and die...At this point I was salty, I said that if people didn't want to be competitive, listen, learn, and most importantly, win, then they should be playing quickplay. The same player that got caught alone earlier then told me that if I wanted an organized group, I should be dropping with 12 mans myself, and that I'm not the "certified commander," and that he wanted to do what he wanted and that he was sorry that he wasn't some NPC that I could push around or some such nonsense along those lines. I get the commander part, it was a pug drop, I simply saw a quick (cheap) way to victory but if half the team is ignoring me then I don't know what else I can do to try and carry and win a game. I'm just sick of these really new players that can't understand the concept of basic team work and want to try and play the game like it's Call of Duty.
It's unfortunate but I see a vast majority of these players in almost every drop who just outright refuse to listen to someone who's been playing the game for a minute, not saying I'm the best drop command, or the best pilot for that matter, but I understand the game and know how to play. And it's not even VOIP, they can't read chat, so maybe it's a language barrier. (I find this hard to believe, since I saw a player with a perfectly spelt English name, refused to listen to people who were telling him not to go out the gate.")
Rants done, now for my solution...Banning people who drop solo is terrible in my opinion, and making a 12 man mandatory is equally terrible. My suggestion is to make a minimum amount of games played, 150-200 sounds reasonable and I believe that should be long enough to get rid of the learning curve somewhat. 2nd suggestion is to ban trial mechs from entering CW. Bought mechs or even mastered/elite mechs are exclusive to CW can also help widdle these...really fresh and almost toxic players that have just been plugging up CW numbers.
Last, I'd like to add that I really have nothing against new players, we were all new at one point and had to learn in some form or another. But the players who refuse to communicate, work as a team, learn from other veteran pilots, I really really wish you guys would switch back to Call of Duty or Battlefield or whatever. You will not be missed.
Edited by DrtyDshSoap, 17 December 2015 - 12:03 PM.