Lowridah, on 04 January 2016 - 02:37 PM, said:
Short Answer: Using the situation you described....No, you should not be able to participate in CW. I will explain in detail below.
Sandpit, on 04 January 2016 - 02:24 PM, said:
Letting New/Inexperienced (N/I) Players drop one, day one, in community warfare doesn't JUST set the N/I Player up to get DECIMATED (likely resulting in a rightfully / honestly 'negative' gaming experience)....because of the nature of the game mode, the player (through no fault of their own) has a cascading affect on the 11 other players on their team. That in turn has a cascading affect on the 12 other players on the OTHER team...the likely conclusion: a rightfully / honestly 'negative' gaming experience for 24 players.
Having that experience last for 4-9 minutes it takes during a public match is bad enough, it is exponentially worse in CW because the experience last exponentially longer.
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Truth is, I don't want to keep anyone (Solo or 12 Man Teams) out of Community Warfare (never did). What I do want...is for PGI to make finding a team (unit) to be an easy, fun, rewarding experience for every type of player (casual / competitive, clan / IS / Merc, NA / EU, etc).
I want the N/I Players to log into MWO and by no other means then 'playing the game' be able to find and join a unit (be it a Clan, a House, or as a Damned Dirty Merc), more importantly, I want PGI to give people a reason TO join a unit (Give units incentives/rewards to recruit / train pilots...Give pilots incentives/rewards for joining/staying with a unit).
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When I started playing it took me 5 long months of stupidity before I wised up and tried to find other people to play with (dumb, Dumb, DUMB Armando).
The 'grind' of a quest-chain involved in finding a unit for a 'new' player starts with
1) "Open Internet Explorer" (don't know about you guys but I came, and in my case paid, to play Mech Warrior, not Internet Warrior). The very fact that I have to "Open Internet Explorer" to play Mech Warrior is a serious 'red flag'.
2) Once you find your way to the MWO Website, the next quest is to find the recruitment section of the forums (this 'sounds' easy, but PGI has made it far more difficult then it needs to be).
3) Your quest continues when you have to navigate in and out of thread, after tread, after tread to try to determine (if you have the forethought to consider such things)...
what groups are causal,
what groups are competitive,
what groups play in NA time zone,
what groups play in EU time zone
what groups are active.
what groups are MIA
4) So you have found mwomercs.com...you found the forums...you found the recruitment section...you have traveled up and down, in and out of the the 'web' of recruitment threads and found one that 'sounds alright' to you, WOOT WOOT, but your quest is FAR from over.
Now you have to apply to the unit. after that....who the F knows???
Some units are 'on it' when it comes to keeping up with the recruitment thread, other units don't even log onto the game anymore. All a N/I Player can do is HOPE that the unit is still active with someone checking the recruitment thread to get back to you, IF they get back to them.
Hell, if PGI can't code "In Game", if that is 'too complicated' for them the least they could do is provide a decent UI on the website for units. It is sad when a game that doesn't exist (and will not exist for quite some time) has a better UI for such things...
https://robertsspace.../community/orgs
^^^has it's own link from the home page to get to the search in one click and everything^^^
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Solo players gripes with organized units is legit (it is a problem).
Units gripes with "The Solo Mindset" is legit (it is a problem).
The best solution....bring them together. Do it by making finding, joining, participating in units a fun and rewarding experience that is so fun and so rewarding that to NOT participate in a unit would seem totally pointless.
What PGI has created (or more to the point HASN'T created) makes finding and joining a unit an absolute nightmare. To even TRY to find and join a unit with the current state of the game is an exercise in masochism, PGI can do better, the player base / backers DESERVE better.
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If PGI could ever create such a thing (besides providing 'basic' and 'necessary' functionality to their game)....it would of course mean that solo players would never be allowed to drop in community warfare....because finding and joining a unit is SUCH a fun and rewarding experience that EVERY pilots whats to experience it (and there would be no such thing as "solo players").
I know, I know! Asking for PGI to make joining a team, playing on the team, and playing as a team... in a team based game... a easy, fun, and rewarding experience is asking for to much. I shouldn't, I shouldn't !!!
Thank you VERY much for reading (I know it was a book).
Edited by Armando, 04 January 2016 - 06:34 PM.