Leif Tanner, on 12 August 2015 - 01:19 PM, said:
Well, I will you the part about players who join the drops thinking they are playing with 11 A.Is in the mix. It is a shame that a lot of people go off and do their own thing, when MWO is a team game, not just the CW matches but also the solo drops. But the thing that annoys me the most with playing (either CW or solo drops) are how people do not use their Mechs in the right way the 'Mechs were designed for. Light pilots not scouting ahead, mediums and lights not supporting the heavies and assaults, entire lances who run off at the first sign of danger just to save their own skin whilst leaving their team mates left alone to get slaughtered by 4, 5, sometimes two entire enemy lances.
That is my main gripe in almost all the drops I have been in (I am not even going to get into how so many people bunch up it is impossible to move out of the line of enemy fire or that some people stop right in front of you when you are trying to target an enemy Mech and/or firing at the same time).
The issues you describe are real issues, all of which can be solved by finding and dropping with 11 other players who are on the same page. There are many successful CW drop decks (but NONE that include trial mechs), and many tactics that can be used on the battle fields, but NONE if it works when pilots THINK they are playing a "Solo" game.
Edited by Armando, 12 August 2015 - 01:26 PM.