BSK, on 14 August 2015 - 06:48 AM, said:
Not needing to talk to each other does not mean non-coordinated. I'm talking about players who are good enough at the game that they do not need to speak in order to coordinate, because they already pay attention to what's going on - they look at the minimap, they look around, they check the health of their teammates periodically, they shoot the same targets they see their teammates shooting - all of that is quite easy to figure out without the use of comms.
In fact, using comms can often be a detriment - a distraction with too many chatty players, or calling out the wrong or misleading information, or a "caller" who either too paranoid or too loosely aggressive, and so on.
Suffice it to say my experiences without comms have been leaps and bounds better in CW than with them. This includes being in random-"solo player" teams that repeatedly stomped all over 12-man premades, over and over and over again - a fact many of you seem to be forgetting.
Sure, there were A FEW premade 12 man teams that were better. Some of them we still held our own against; others elected to push right into the spawncamp and we all know how that goes.
But the vast majority were not up to that level, at all.
I said it before, I will say it again: wearing unit tags and using teamspeak does not make you better at the game. There is no tangible difference between grouped players and solo players, none whatsoever. It comes down to the individual players in question.
MWO isn't chess, not yet anyway. For the kind of thing you're talking about, we need a huge overhaul of the maps currently available, to be larger, broader, and open-er than the DOTA lanes we have now, not to mention the balance overhaul involving so many other factors affecting current 'mainstream' tactics.
Like other players here have pointed out, 'success' in current CW doesn't take alot, at all.
At some future date, after the balance overhaul, after the map overhauls, will there be room for that? Probably; will that mean that coordinated teams of individually good players will have that much more precedence over randomly-arranged teams of individually good players? Absolutely - though I still maintain that at a high enough level, communication is mostly a moot point, that seems to typically be the 1%, so it won't apply to most players once the game is opened up to be in the hands of the players as opposed to the map designers.
Edited by Telmasa, 14 August 2015 - 08:29 AM.