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Solo Players Should Never Be Allowed To Drop In Community Warfare.

Balance Gameplay Mode

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#561 Khobai

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Posted 03 September 2015 - 06:47 AM

Quote

Since we all know that 12 mans are less then 1% of the CW drops your attempt to further this lie is amazing.

99% of the CW drops are mid size GROUPS and SOLO.


And the source of your statistics is where exactly? I can make up statistics too. That doesnt make them true without a verifiable source.

Anyone whos actually played CW can tell you they encounter 12mans in more than 1 in 100 games. Clearly you dont know what youre talking about.

#562 Kdogg788

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Posted 03 September 2015 - 07:22 AM

I still wouldn't say it's every drop. A full same unit premade is probably one in five, but that's just an off the cuff self estimate.

-k

#563 Priest4357

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Posted 03 September 2015 - 07:40 AM

I followed your request. Never drop in CW at all. You win!

#564 ApolloKaras

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Posted 03 September 2015 - 07:46 AM

View PostAnuerysm, on 03 September 2015 - 07:40 AM, said:

I followed your request. Never drop in CW at all. You win!

aaaaaaaaaaaaand you missed the point

#565 DarklightCA

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Posted 03 September 2015 - 08:06 AM

View PostKhobai, on 03 September 2015 - 06:47 AM, said:


And the source of your statistics is where exactly? I can make up statistics too. That doesnt make them true without a verifiable source.

Anyone whos actually played CW can tell you they encounter 12mans in more than 1 in 100 games. Clearly you dont know what youre talking about.


Says the guy claiming playing with your unit ruins the game. You sound like a guy who gets destroyed by a lot of 12 man's... I wonder why. I guess PGI's game hints really are helpful, teamwork does = victory.

#566 BSK

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Posted 03 September 2015 - 09:10 AM

View PostNathan K, on 02 September 2015 - 11:14 AM, said:


Are you saying I do not knowmo work with others?

There is more to being a team player than being in a [Unit]. (But for some one who thinks [Unit]s are all that matter, I am sure you may never understand.)


There is a lot more in unit teamplay than in random teamplay. Sometimes I have to sacrifice members, sometimes I have to tell members to guard a gate under all circumstances, sometimes I have to tell members to not make a kill, sometimes I have to tell members to scout without using an opportunity - and a lot more. Your accusation I may never understand is a symptom of your illusion.

#567 Ihasa

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Posted 03 September 2015 - 10:49 AM

View PostKhobai, on 03 September 2015 - 06:47 AM, said:


And the source of your statistics is where exactly? I can make up statistics too. That doesnt make them true without a verifiable source.

Anyone whos actually played CW can tell you they encounter 12mans in more than 1 in 100 games. Clearly you dont know what youre talking about.



The source of his statistic is straight from Russ's mouth from a town hall meeting, either the very last or one just prior, and repeatedly quoted many, many times. 12-man groups are the super minority of all the groups in CW, 1% Russ said, the majority being the 4-6 person variety. every other combination somewhere in the middle and then 12-mans.

As someone else who does actually play CW, I can say the 12-man ate my baby boogie man is just a common scapegoat used by people who prefer not to engage in teamwork of any degree.

So clearly, he does know what he's talking about.

#568 Uncle Totty

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Posted 03 September 2015 - 02:07 PM

View PostBSK, on 03 September 2015 - 09:10 AM, said:

There is a lot more in unit teamplay than in random teamplay. Sometimes I have to sacrifice members, sometimes I have to tell members to guard a gate under all circumstances, sometimes I have to tell members to not make a kill, sometimes I have to tell members to scout without using an opportunity - and a lot more. Your accusation I may never understand is a symptom of your illusion.


You do know that those can take place in PUG play to, right?

No.

And how could you? All you care to think about is how great [Unit]s are.

Hell, you even named your own [Unit] after yourself. (Can you say narcissist?)

Edited by Nathan K, 03 September 2015 - 02:08 PM.


#569 H I A S

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Posted 03 September 2015 - 02:28 PM

View PostNathan K, on 03 September 2015 - 02:07 PM, said:


You do know that those can take place in PUG play to, right?

No.

And how could you? All you care to think about is how great [Unit]s are.

Hell, you even named your own [Unit] after yourself. (Can you say narcissist?)


Dont care about him.
<S> Black Stone Knights, the only real BSK o7

Edited by HiasRGB, 03 September 2015 - 02:57 PM.


#570 Levi Porphyrogenitus

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Posted 03 September 2015 - 02:31 PM

If you don't want solos messing up your CW drops, then use Faction Chat to fill your 12-man. Bam, done, problem gone.

Next time, instead of QQ, try looking for already-provided solutions.

#571 Vlad Ward

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Posted 03 September 2015 - 02:53 PM

View PostKhobai, on 03 September 2015 - 06:47 AM, said:


And the source of your statistics is where exactly? I can make up statistics too. That doesnt make them true without a verifiable source.

Anyone whos actually played CW can tell you they encounter 12mans in more than 1 in 100 games. Clearly you dont know what youre talking about.


PGI released those statistics.

View PostNathan K, on 03 September 2015 - 02:07 PM, said:

Hell, you even named your own [Unit] after yourself. (Can you say narcissist?)


I think he said his girlfriend named the unit after him or something.

Still kinda annoying it shares a tag with one of the most successful and well known early comp teams.

#572 Uncle Totty

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Posted 03 September 2015 - 03:03 PM

View PostVlad Ward, on 03 September 2015 - 02:53 PM, said:


PGI released those statistics.



I think he said his girlfriend named the unit after him or something.

Still kinda annoying it shares a tag with one of the most successful and well known early comp teams.


I REALLY hope she was just being sarcastic about that.

#573 Khobai

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Posted 03 September 2015 - 04:36 PM

Quote

PGI released those statistics.


source?

Show me where PGI has released CW statistics for what percentage of CW matches contain large groups.

The only statistics I ever recall PGI releasing were the statistics from before CW even existed.

#574 BSK

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Posted 03 September 2015 - 09:14 PM

View PostNathan K, on 03 September 2015 - 03:03 PM, said:


I REALLY hope she was just being sarcastic about that.

Your personal attacks dont make your non-facts any more reasonable. Your non-answers do not add anything valuable anyway.

And I dont care btw because the BerSerKer were founded 25 years ago in tabletop.

#575 kesmai

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Posted 03 September 2015 - 09:46 PM

The thread is stronk. We might make it to 100!

#576 Jumping Gigolo

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Posted 04 September 2015 - 12:24 AM

After reading a couple of posts here in MWO forums i notice that BSK has a knack of judging people here in MWO.

Maybe he is the next messiah of humanity and the path to salvation. Start repenting your sins 'coz BSK is omniscient. We sees us all.

#577 BSK

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Posted 04 September 2015 - 05:23 AM

View PostJumping Gigolo, on 04 September 2015 - 12:24 AM, said:

After reading a couple of posts here in MWO forums i notice that BSK has a knack of judging people here in MWO.

Maybe he is the next messiah of humanity and the path to salvation. Start repenting your sins 'coz BSK is omniscient. We sees us all.

Thank you for your relevant contribution to this thread. It will help PGI to improve CW.

#578 RjBass3

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Posted 04 September 2015 - 07:09 AM

View PostKhobai, on 03 September 2015 - 06:47 AM, said:


And the source of your statistics is where exactly? I can make up statistics too. That doesnt make them true without a verifiable source.

Anyone whos actually played CW can tell you they encounter 12mans in more than 1 in 100 games. Clearly you dont know what youre talking about.


Seriously? I play mostly CW. I lead WnW for Davion and often drop in CW at other times. The last two nights I have been running mixed large groups of pilots, sometimes with 12, often with 10 or less. Between the 8 drops on Wed, and the 4 drops last night, we only ran into one full 12 man group from CWI. So I would say facing one 12 man group in 12 drops does not make the majority of groups in CW 12 mans.

Now in the EU and NA prime times your chances of facing a Davion 12 man group are much higher because we actively seek out pugs and get them in groups on our faction TS. But in most cases our 12 man is a group of mixed pilots from different units, or some who are not in a unit. So while we are better than your average pug group, we are not as good as a single unit 12 man group and we have lost to pug groups before (all be it well organized ones with excellent pilots).

Regardless, your argument is very flawed. It doesn't matter if Russ said it in a town hall meeting and it has been quoted by so many people over and over again. 12 matches, and only one against a single unit pre-made 12 man. Don't believe me? Here is the video from last nights four drops.

http://www.twitch.tv...ass3/v/14380541

#579 TWIAFU

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Posted 04 September 2015 - 09:10 AM

View PostKhobai, on 03 September 2015 - 06:47 AM, said:


And the source of your statistics is where exactly? I can make up statistics too. That doesnt make them true without a verifiable source.

Anyone whos actually played CW can tell you they encounter 12mans in more than 1 in 100 games. Clearly you dont know what youre talking about.


Russ is the source.

Told everyone that the 12man premade rolfstomp only happens 1%, or less in CW. Furthermore, 1% of Groups are 11-12.

View PostKhobai, on 03 September 2015 - 04:36 PM, said:


source?

Show me where PGI has released CW statistics for what percentage of CW matches contain large groups.

The only statistics I ever recall PGI releasing were the statistics from before CW even existed.


Since you have been told repeatedly that it came from Russ and video, you can start with Town Hall meeting from 3 months ago. Think the CW specific stat came from Russ again, near the Invasion Event. Can prolly find the quote in Limit Units Size thread.

#580 Barkem Squirrel

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Posted 04 September 2015 - 09:38 AM

Solo players are ok in CW. I can not think of how many times someone typed, you guys have the lead. Then speak in VOIP to help control them. VOIP does change how a PUG in CW acts and even when I PUG in CW, it is for a bit, then I find a group to drop with. That is the fun part, having a group of many units dropping as one. You get to meet different people, playstiles, tactics and then kill mechs.





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