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Solo Players Should Never Be Allowed To Drop In Community Warfare.

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#601 Vlad Ward

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Posted 04 September 2015 - 03:02 PM

View PostNathan K, on 04 September 2015 - 11:52 AM, said:


"You can only do well in a meta."

"You will only do poorly in a non-meta."

These two ideas are narrow-minded, dumb, and need to die. I have faced the meta, and I have played the meta. (Got myself a Thunderwub some days ago.) They are good mechs, but not the be-all end-all gods you try to make them out to be.


Given a roughly equitable level of experience with mech/weapon types and comparable effort and enthusiasm, the same player will achieve higher average performance in a meta mech than a non-meta mech.

Note: I really hate the use of the word "meta" in this context as it's really just being used as a synonym for "good" or "well built."

#602 Armando

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Posted 04 September 2015 - 07:32 PM

View PostVlad Ward, on 04 September 2015 - 03:02 PM, said:

Note: I really hate the use of the word "meta" in this context as it's really just being used as a synonym for "good" or "well built."


This is a concept that I agree completely agree with you on!

#603 Armando

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Posted 04 September 2015 - 08:22 PM

View PostBitXer0, on 04 September 2015 - 02:09 PM, said:

On the other hand, it might make some sense not to allow cadets to join CW, or have them go through a tutorial first in order to open CW. This may also help newer players gently wade through CW's treacherous water without being too overwhelmed, thus encouraging them to continue rather than quitting that mode all together out of frustration.


This is the concept I hope everyone who reads this tread comes away with....

PGI needs to make sure that players have a base line understanding of how the game works (There is no AI; every match is always a team of players vs a team of players; we are always a part of a team even when we drop PUG; thereby eliminating 'solo' play from CW), and should make it a lot easier than it currently is to find and work with teammates. A really good tutorial on how to find and work with teammates would go a long way to making CW a much more enjoyable experience for new, intermediate, and advanced players alike IMHO.

View PostBitXer0, on 04 September 2015 - 02:09 PM, said:

Some people don't have the resources or time to acquire all the mechs in the game. So, for example, if someone wants to take a clan contract and primarily has inner sphere mechs there should be an option for them to still experience CW in that fashion. That's where trials come in. That being said, quite a few of the trials had rather "interesting" load-outs and I think PGI has been doing the right thing by gathering community input about their load-outs as it helps to make these chassis more competitive.

That being said, honestly I don't really care what load-out anyone brings to CW or any other match. Metas change and teamwork still trumps load-outs so if your load-out works for you and your piloting style, then go for it. For those of you going around telling players to change their "horrible load-outs", why not be a better community member and educate the player through constructive criticism or mentor them on how to make more suitable load-outs for CW, rather than excoriating them.


I would love it if units could use their coffers to buy and build out 'unit' dropships that members could take in place of the mechs available in their own mech labs unit they could earn enough C-Bills to build out their own viable dropships.

This would...

1) Give units something to do with the money collected in their coffers.
2) Give new and intermediate players a solid reason to seek out and join a unit. (promotes teamwork).

View PostBitXer0, on 04 September 2015 - 02:09 PM, said:

Alternatively, one could also turn this argument around and state that extremely large units are ruining CW as they have enough members to continually drop 12-man groups until whatever planet they want is controlled. In any case community warfare is still a work in progress and as stated on the site, still in beta. PGI has been looking for ways to engage lone wolves and smaller groups more effectively. With the upcoming addition of scouting missions, tutorials, better role warfare tweaks and other objectives we may soon see more people on CW, which should be the ultimate goal if you enjoy playing it and wish to do so more often.


I can easily see how a lone wolf or a smaller unit would feel this way, however, this game has been built from the ground up to be teams of players against teams of players. I find it difficult to to see how punishing players who understand and embrace this concept is going to make the game better.

That said, I would welcome additional game modes that would allow lone wolfs and or smaller units to participate in Community Warfare in a meaningful and rewarding way. I hope and pray that 'scouting missions' can achieve this goal.

View PostBitXer0, on 04 September 2015 - 02:09 PM, said:

This topic is elitist, but the conversations here have brought up some great points and some meaningful conversations.


I can also see how a person can read my tread and get the idea that I am some elitist, but I can assure you that I am far from it. I would go as far as saying I am one of, if not THE, most 'inclusive' players you will ever meet in the game.

I want this games player base to grow by leaps and bounds and become more than just a 'niche' game. For that to happen it takes NEW players, and one would be foolish to think that 'new' players are 'top notch' pilots from word go.

All that said, be inclusive also means including everyone...not just the new and intermediate level players, but also the above average, great, and top tier players as well.

I left a unit a loved because not because they didn't welcome new and intermediate level players (on the contrary, they welcomed those players with open arms), but because they wanted to exclude their best players from being able to play competitively (forming a comp team and participating in comp matches was cause for dismissal). They patted themselves on the back for being 'inclusive' when the reality was...the only wanted to include people who didn't play competitively and would drive away anyone who wanted to be competitive.

In order to be TRULY 'inclusive'....ALL players must be welcomed. The new players, the intermediate players, as well as the advanced tier players. You don't have to be an 'elitist' to exclude players....people who shun / drive way players for being 'to good' or 'to competitive' is still excluding people, just like people who shun / drive away players for being 'to bad' or 'not competitive enough'. IMHO people who are exclusive either way can eat a bag of @#ks.

Edited by Armando, 04 September 2015 - 08:28 PM.


#604 DaFrog

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Posted 04 September 2015 - 09:23 PM

View PostVlad Ward, on 04 September 2015 - 03:02 PM, said:


Given a roughly equitable level of experience with mech/weapon types and comparable effort and enthusiasm, the same player will achieve higher average performance in a meta mech than a non-meta mech.

Note: I really hate the use of the word "meta" in this context as it's really just being used as a synonym for "good" or "well built."

Well actually meta does not mean that at all. It means that you have a mech that is synergized to take advantage of your team's strength and overcomes some weaknesses.
A Raven 3l with 2 erll is a proven solid build, but it's not meta in CW because it is essentially a loner mech trying to rambo through narrow corridors. Same raven with a complement of BAP and or TAG and now we have something that is meta that can provide some ECM busting or decent scouting of the enemy's location.

I won't go on with every mech, but you've never heard of a 2 erll raven 3l in those supposedly competitive teams have you ? Cheetahs and Firestarters will have it for lunch.

#605 IraqiWalker

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Posted 05 September 2015 - 09:59 AM

View Postkesmai, on 03 September 2015 - 02:05 AM, said:

It's not solo or group. It's the i know better attitude of groups and solo players alike that is really hurting. EspecialLy if you are on the receiving end.
an fact that 400 dmg with 4 mechs arE not enough to compete in any way in community warfare.


400 damage with 4 mechs is crap performance even in the solo queue.

View PostBitXer0, on 04 September 2015 - 02:09 PM, said:

Long post, with decent points


I regretfully inform you that you made a great post, that sadly missed the topic of the thread, because the OP STILL hasn't edited his first post to clarify what he means by the word "solo".

OP isn't actually talking about solo players. By "Solo" he was actually referring to what we normally call "Rambos", "morons", "derps", "special snowflakes", the "the underhive". Whatever you want to call them, they all share one thing in common: They never play with the team, instead running off on their own, and cost their team the match. Those are actually the ones being target by this poorly phrased thread.

Other than that, your post had some solid points there.

#606 Vlad Ward

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Posted 05 September 2015 - 10:09 AM

View PostDaFrog, on 04 September 2015 - 09:23 PM, said:

Well actually meta does not mean that at all. It means that you have a mech that is synergized to take advantage of your team's strength and overcomes some weaknesses.
A Raven 3l with 2 erll is a proven solid build, but it's not meta in CW because it is essentially a loner mech trying to rambo through narrow corridors. Same raven with a complement of BAP and or TAG and now we have something that is meta that can provide some ECM busting or decent scouting of the enemy's location.

I won't go on with every mech, but you've never heard of a 2 erll raven 3l in those supposedly competitive teams have you ? Cheetahs and Firestarters will have it for lunch.


Lol what? A TAG/BAP Raven is meta? Seriously? I know you have a thing for me or whatever, but you'll have to do better than that.

The vast majority of Meta mechs are self sufficient btw.

#607 Jumping Gigolo

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Posted 05 September 2015 - 01:42 PM

woohoo 31 pages. 69 pages more to go. Keep it up guys.

#608 teslabear

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Posted 05 September 2015 - 03:19 PM

View PostIraqiWalker, on 05 September 2015 - 09:59 AM, said:

OP isn't actually talking about solo players. By "Solo" he was actually referring to what we normally call "Rambos", "morons", "derps", "special snowflakes", the "the underhive". Whatever you want to call them, they all share one thing in common: They never play with the team, instead running off on their own, and cost their team the match. Those are actually the ones being target by this poorly phrased thread.


I'm not sure that's what the OP meant, actually. I agree completely that Rambos and whatnot are a blight upon CW, but the OP is calling for PGI to completely bar solos from CW. If he meant what you think he meant, there wouldn't really be any reliable way to specifically filter out the derpy underhive.

Contrary to what the OP condescendingly stated, I enjoy CW and generally do very well in it. I don't have a unit because my free time is sporadic but I can follow and cooperate well with the team. If anything, I wish more people made use of LFG for CW. Almost never see anyone using it sadly.

Removing trial mechs from CW is a valid suggestion though. Gives people time to learn and build up their own mechs before taking part. Natural filter against complete newbies.

#609 ApolloKaras

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Posted 05 September 2015 - 03:40 PM

View Postteslabear, on 05 September 2015 - 03:19 PM, said:


I'm not sure that's what the OP meant, actually. I agree completely that Rambos and whatnot are a blight upon CW, but the OP is calling for PGI to completely bar solos from CW. If he meant what you think he meant, there wouldn't really be any reliable way to specifically filter out the derpy underhive.


This is exactly what he meant. He is talking about the Rambos etc, hes explained it about 10 times in this thread.

#610 Vlad Ward

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Posted 05 September 2015 - 03:43 PM

It's not what he meant at the time of writing the OP.

It's what he decided he meant about 10 pages into the thread.

Anyone who just joined this merry gathering and read the first 1 or two pages (lol, more like 1-2 posts let's be honest) is not going to understand this and will end up contributing to the linguistic slog that is the last 10 pages.

Edited by Vlad Ward, 05 September 2015 - 03:44 PM.


#611 Armando

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Posted 05 September 2015 - 04:48 PM

View PostVlad Ward, on 05 September 2015 - 03:43 PM, said:

It's not what he meant at the time of writing the OP.

It's what he decided he meant about 10 pages into the thread.

Anyone who just joined this merry gathering and read the first 1 or two pages (lol, more like 1-2 posts let's be honest) is not going to understand this and will end up contributing to the linguistic slog that is the last 10 pages.


Hummmm....it is exactly what I meant at the time of the OP, how I worded my first few post was not accident either. I wanted to target the players who identify themselves as 'solo' players and get the in a huff. It was a trap, and it worked like a charm.

I targeted players who identify themselves as 'solo' players, so I could explain (in detail) how there is no such thing as a 'solo drops' (doesn't exist, never has) then steer the conversation in the direction of how both game developers (PGI) and us (the player base) can get rid of the notion that AI exists, or that solo dropping is possible and instead foster ideas on how to improve the tools and resources for finding and working with teammates.

This is also the reason I have not, and most likely will not take IraqiWalker advice and update my OP (even though the advice he has given I consider to be SOLID...and don't think for a minute IraqiWalker I don't appreciate, no strike that, LOVE your contributions to this tread.).

The result has been an outstanding dialog among the player base that has been educational to many, not to mention a large number of great suggestions from players as to how to improve teamwork in general and community warfare specifically.

While I readily admit both the title of my thread and many of the initial posts were 'disingenuous' the results are exactly what I was looking for when I started the tread. If that makes me a bad person, so be it.

Edited by Armando, 05 September 2015 - 04:51 PM.


#612 IraqiWalker

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Posted 05 September 2015 - 04:54 PM

View Postteslabear, on 05 September 2015 - 03:19 PM, said:


I'm not sure that's what the OP meant, actually. I agree completely that Rambos and whatnot are a blight upon CW, but the OP is calling for PGI to completely bar solos from CW. If he meant what you think he meant, there wouldn't really be any reliable way to specifically filter out the derpy underhive.

Contrary to what the OP condescendingly stated, I enjoy CW and generally do very well in it. I don't have a unit because my free time is sporadic but I can follow and cooperate well with the team. If anything, I wish more people made use of LFG for CW. Almost never see anyone using it sadly.

Removing trial mechs from CW is a valid suggestion though. Gives people time to learn and build up their own mechs before taking part. Natural filter against complete newbies.

After about 18 pages of trying to explain that the word solo means something different from what the OP intended, we have a lot of confusion.

The final judgement is that OP meant rambos.

#613 Vlad Ward

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Posted 05 September 2015 - 05:00 PM

You must be very new to (or very bad at) forums if you think that kind of 'trap' is either novel or effective.

The vast majority of users are not going to read past your first post (many won't even read that). They'll post some rage-induced reply, then ignore whatever response you throw at them. It doesn't actually reach anyone in your target audience (Hint: I'm not your target audience).

We've spent the past 15~ pages arguing with you about forum etiquette and semantics. How much of this thread do you think is devoted to "Teamwork is good" versus "Stop using a nonconformist definition of the word 'Solo', dingbat?" I'll bet you at least 75% is the latter, with maybe a page or two devoted to the former, and a smattering of random BS in between.

Yes, this has been a fruitful, productive, and educational dialogue for everyone involved. Or maybe it just made OP look like an ass and the rest of us facepalm every time a new poster came in to restart the same semantic debate all over again.

Oh well. CW forums are dead with so many IS factions being sore losers right now, so we'll take any excuse to forumwarrior.

Edited by Vlad Ward, 05 September 2015 - 05:00 PM.


#614 Armando

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Posted 05 September 2015 - 05:18 PM

View PostVlad Ward, on 05 September 2015 - 05:00 PM, said:

You must be very new to (or very bad at) forums if you think that kind of 'trap' is either novel or effective.


I think the truth is you are upset because you fell for the trap, and in your butthurt you are trying so very hard to make others think that everyone equates playing solo playing with playing as part of a team.

You know damn good and well how asinine equating solo play with teamwork is, but that painful, painful butthurt won't let you admit it (and you are not alone). It's ok though, I forgive you. /wink

As for this tread, I know for a fact that it has been effective. I know this because I have had people friend me in game so they could tell me as much, I have had people seek out and join our team speak so they could tell me as much, not to mention the LARGE number of likes my post have garnered.

Edited by Armando, 05 September 2015 - 05:22 PM.


#615 IraqiWalker

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Posted 05 September 2015 - 05:22 PM

I can 100% confirm that Vlad is neither the target audience, nor a victim of this trap.

#616 Armando

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Posted 05 September 2015 - 05:33 PM

View PostIraqiWalker, on 05 September 2015 - 05:22 PM, said:

I can 100% confirm that Vlad is neither the target audience, nor a victim of this trap.


And yet he (and many others) are still trying so very, very, hard to convince people that in MWO the term solo means playing as part of a team.

Even now, after all this, he (and others) refuses to recognize how utterly stupid and confusing using 'solo' to describe playing on a team both sounds and IS. Oh ya.....he fell for the trap, and fell for it HARD!!!

As for if Vlad is the target audience, I couldn't tell you one why or the other. I play this game as it was designed to be played.....with teammates (very little chance of him being a PUG in one of my groups because I run with 11 other people the majority of the time).

Also, my unit coffers are FAT because the Faction he plays for most of the time has paid my unit hundreds of thousands of C-Bills to fight with Clan Wolf, and for this reason my unit generally doesn't attack Clan Wolf even when we take a contract with an IS Faction.

Edited by Armando, 05 September 2015 - 05:44 PM.


#617 Vlad Ward

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Posted 05 September 2015 - 05:41 PM

Eh? I couldn't care less how the community defines the word "solo" in MWO.

I just think your attempts at being clever are made in poor taste and this thread is little more than a threadnaught on life support at this point.

My entire purpose in this thread has not been to tell you that you're wrong (teamwork is OP, obviously), but to tell you that you're being an ass and you can't expect anyone else to understand (or want to understand) a word you're saying.

Edit: Wut?

We've been over this. I'm a Merc - in a unit. We change factions a lot, and play with Wolf less than most. I don't even like Wolf. My unit is literally only here because NKVA is here and they're fun to drop with.

Edited by Vlad Ward, 05 September 2015 - 05:49 PM.


#618 Armando

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Posted 05 September 2015 - 05:53 PM

edited....was not constructive or useful, and tbh the person I was responding to isn't worth the keystrokes.

Instead, I will present an idea for consideration:

In order to remove trail mechs from CW and still give new / intermediate level players a way to drop with viable mechs, promote finding and playing with teammates, as well as making unit coffers useful...

...allow units to use their coffers to purchase and build out CW drop decks that can be used by their newer / intermediate tier pilots in Community Warfare. This would give newer / intermediate tier pilots a solid reason to join and play with a unit (promote teamwork) and would give units something to spend the C-Bills in their coffers.

Edited by Armando, 05 September 2015 - 06:34 PM.


#619 Uncle Totty

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Posted 05 September 2015 - 06:35 PM

View PostVlad Ward, on 05 September 2015 - 05:41 PM, said:

Eh? I couldn't care less how the community defines the word "solo" in MWO.

I just think your attempts at being clever are made in poor taste and this thread is little more than a threadnaught on life support at this point.

My entire purpose in this thread has not been to tell you that you're wrong (teamwork is OP, obviously), but to tell you that you're being an ass and you can't expect anyone else to understand (or want to understand) a word you're saying.

Edit: Wut?

We've been over this. I'm a Merc - in a unit. We change factions a lot, and play with Wolf less than most. I don't even like Wolf. My unit is literally only here because NKVA is here and they're fun to drop with.


Why did you pick the name Vlad Ward then? :huh:

#620 Vlad Ward

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Posted 05 September 2015 - 06:54 PM

View PostNathan K, on 05 September 2015 - 06:35 PM, said:


Why did you pick the name Vlad Ward then? :huh:


I like the character. And Stackpole Wolf. Stackpole Wolf is not CW Wolf.





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