Jump to content

Solo Players Should Never Be Allowed To Drop In Community Warfare.

Balance Gameplay Mode

1017 replies to this topic

#981 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 14 January 2016 - 11:52 AM

View PostNathan K, on 14 January 2016 - 11:11 AM, said:

How I feel about this thread:
Posted Image

doesn't matter
per Russ split CW queues coming. No need to argue anymore.

#982 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 January 2016 - 07:29 PM

View PostSandpit, on 14 January 2016 - 11:52 AM, said:

doesn't matter
per Russ split CW queues coming. No need to argue anymore.

Where? Their phase 3 sneak peek video only showed that there will be recon and escort missions where it's 4 v 4.

#983 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 14 January 2016 - 07:39 PM

View PostIraqiWalker, on 14 January 2016 - 07:29 PM, said:

Where? Their phase 3 sneak peek video only showed that there will be recon and escort missions where it's 4 v 4.

Twitter, where else. Split CW queues and recruiting costs that increase with unit size.

#984 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 January 2016 - 07:45 PM

View PostDarwins Dog, on 14 January 2016 - 07:39 PM, said:

Twitter, where else. Split CW queues and recruiting costs that increase with unit size.

Might as well close down CW. The whole point of CW was that the split queue BS wasn't going to be there.

#985 iLLcapitan

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 654 posts
  • LocationBirdhouse

Posted 15 January 2016 - 12:45 AM

As firmly as I was against this, the way it's supposed to be implemented sounds hopeful. Split between unit / non-unit players, not really a barrier, but a choice. While the quantity of CW did rise since steam, the quality of said matches sinks like a ship.

When we drop in the unit, we are happy to get 1-2 decent matches against another unit, per evening. That is probably 1-2 games out of 15.
As a fellow teammate mentioned "we got better things to do in our lives" than farming pugs. No one enjoys that, except low tier units.

I just hope they finally add depth to CW and that phase 3 will bring a lot of people back to the table, including comp units and players.. One can only hope.

Edited by iLLcapitan, 15 January 2016 - 12:45 AM.


#986 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,652 posts

Posted 15 January 2016 - 05:10 AM

I mostly (around 80% ish of the time) pug in CW. i occasionally run in groups when the mood takes me. I don't think the changes are a good move to be honest. MWO has become this week, EVEN MORE solo focused.
The split isn't really the thing it's the cost to recruit and cutting off people from exposure to units.

If in game UI elements will not be in place, at least allow us to copy/paste so we can TRY to get peeps recruited that want to......

#987 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 15 January 2016 - 06:33 AM

To the OP, it would seem PGI believes you are on an island.

Perhaps you should change the thread title to:

"Units should never be allowed in CW". There is an idea that Russ can get behind!

#988 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 15 January 2016 - 08:24 AM

View PostHotthedd, on 15 January 2016 - 06:33 AM, said:

To the OP, it would seem PGI believes you are on an island.

Perhaps you should change the thread title to:

"Units should never be allowed in CW". There is an idea that Russ can get behind!


Oddly enough this tread was a direct response to just such an idea. (You almost quoted that tread's title).

I think Russ would like to find a solution that does not favor one play style over another, but improves the gaming experience of both groups of pilots. These are the types ideas that Russ can get behind....not to mention everyone else too.

Edited by Armando, 15 January 2016 - 08:27 AM.


#989 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 15 January 2016 - 11:19 AM

View Postkamiko kross, on 15 January 2016 - 05:10 AM, said:


If in game UI elements will not be in place, at least allow us to copy/paste so we can TRY to get peeps recruited that want to......

Oddly enough, I specifically asked Russ on Twitter about this. If we can have no contact with players not in groups, how exactly are we supposed to recruit?

Strangely, that's when we stopped getting replies.

Twitter
Russ

That's the only way you're going to convince Russ there's more players who don't like this idea than do. He could, apparently, care less what's posted on the forums. Or, start posting on the forums like those that normally get into a tizzy. That seems to work as well. 10 duplicate posts shows "numbers" apparently.

Regardless, if you really don't like this idea, those are your only two options to get at PGI and let them know it's a bad idea, if that's how you feel about it.

EDIT:
Oh, and if RUss or any other PGI member starts in with the "but what else can we do?" rhetoric and crap, start linking them directly to threads that you think give viable solutions. I don't care if it's mine, form a year ago, or whatever, link them, force them to read these ideas we're submitting.

I can honestly say, unfortunately, PGI doesn't read these forums. I can tell by the responses that were received in regards to the ideas suggested by the community. This isn't a "I'm mad at PGI" thing, this is honestly truly me believing that PGI has no clue about the ideas and suggestions being submitted through the feedback on the forums.

Make them read them.
Twitter
Russ

Edited by Sandpit, 15 January 2016 - 11:22 AM.


#990 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 14 February 2016 - 05:02 AM

I found this thread. I have to say it is surprisingly interesting.




#100

#991 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,021 posts
  • LocationCO

Posted 14 February 2016 - 10:02 AM

I don’t know if you guys have noticed but CW is a lot more fun

Even with our very new new players

My guess is the have assigned a person to over watch CW
The pug teams are allowed to get some kills during the match and also the teams are taking it easy on pugs sometimes

I get wore out drop calling so it would help if more people took a more active roll
You don’t have to be the drop commander just try to help people by saying why we do some of the things we do


#992 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 February 2016 - 10:37 AM

WHYYYYYY!? WHY DID YOU NECRO THIS SCRAPSTORM OF A THREAD?

Look what you've done!

Posted Image

#993 multisoul

    Member

  • PipPipPipPipPipPip
  • Hero of Marik
  • 329 posts

Posted 15 February 2016 - 06:43 AM

nice, nice. I was looking for footage of Recruits playing CW for such a long time. if someone comes next time with arguments what is OP and why he looses, i tell him not to play like that:

View PostIraqiWalker, on 14 February 2016 - 10:37 AM, said:

WHYYYYYY!? WHY DID YOU NECRO THIS SCRAPSTORM OF A THREAD?

Look what you've done!

Posted Image


#994 Tasker

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,056 posts

Posted 15 February 2016 - 09:21 AM

Solo dropping in CW is fine if the player knows what they're doing. Here's the problem: 99% of MWO players don't know what they're doing.

#995 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,652 posts

Posted 15 February 2016 - 12:10 PM

Dammit Tasker, is that four or five times I've clicked like now. I need to go to the doctor for a check up-something must be wrong!

#996 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 15 February 2016 - 12:17 PM

View PostDavegt27, on 14 February 2016 - 10:02 AM, said:


My guess is the have assigned a person to over watch CW


They did, it's called the players in the community. Take a look at the faction sub-sections. Some of us have been actively trying to change CW on our own using our websites, TS servers, faction chat, communicating with other loyalist groups, etc.

I'll be damned if PGI gets credit for that, it wasn't anything PGI has done, it was because the community is tired of listening to PGI talk about how they're going to "fix" CW when it's become quite clear to many that they can't fix it because they don't have the slightest clue as to what's really wrong with it because they won't bother listening to their community in the first place.

#997 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 15 February 2016 - 12:55 PM

View PostTasker, on 15 February 2016 - 09:21 AM, said:

Solo dropping in CW is fine if the player knows what they're doing. Here's the problem: 99% of MWO players don't know what they're doing.


I've been on an XCOM 2 vacation for a little bit but the last time I was pugging in CW there was a guy who ended up on my team for like 3 drops who was pugging as well. He'd get like 150 to 200 damage over 4 mechs. There were several other people I kept seeing who consistently didn't break 500. In one game my team was all unwilling to really leave our drop zone and so I yoloed out and the spectated.

Mr. Buck Fiddy was running frankenmechs that genuinely seemed like they were designed to be terrible. LRM10 and mgs plus a couple CMPLs. I'm certain he was playing with an actual steering wheel or a broken joystick because his aim was swinging 20 or 30 degrees back and forth. He had trouble keeping missile locks on stationary targets.

The other were not much better. One guy had two kit foxes in his deck, both with streaks and an LBX 5, plus a small laser. So many LRMs. The guys who absolutely won't go in past the gate, they want to stand outside it and LURM at 1k.

These guys are why I favor a split queue. Getting constantly crushed is not and has not motivated them to get better. They're just bad at the game. Get them the **** out. Having to play alongside people that bad makes my game worse. You don't get better bearing people who probably lose 3 mechs on a ghost drop. Mr. Buck Fiddy, I am absolutely certain, could not beat a turret without help.

It's called a winnowing and you need to split the wheat from the chaff at some point. It's a good thing. Population issues of people who should be in CW but are not because PGI doesn't want there to be a reason to care about CW is another thing.

The fix is not keeping terribads in CW. Get them the **** out.

#998 Jenovah

    Member

  • PipPipPipPipPip
  • The Bowman
  • The Bowman
  • 145 posts

Posted 15 February 2016 - 01:58 PM

View PostMischiefSC, on 15 February 2016 - 12:55 PM, said:


I've been on an XCOM 2 vacation for a little bit but the last time I was pugging in CW there was a guy who ended up on my team for like 3 drops who was pugging as well. He'd get like 150 to 200 damage over 4 mechs. There were several other people I kept seeing who consistently didn't break 500. In one game my team was all unwilling to really leave our drop zone and so I yoloed out and the spectated.

Mr. Buck Fiddy was running frankenmechs that genuinely seemed like they were designed to be terrible. LRM10 and mgs plus a couple CMPLs. I'm certain he was playing with an actual steering wheel or a broken joystick because his aim was swinging 20 or 30 degrees back and forth. He had trouble keeping missile locks on stationary targets.

The other were not much better. One guy had two kit foxes in his deck, both with streaks and an LBX 5, plus a small laser. So many LRMs. The guys who absolutely won't go in past the gate, they want to stand outside it and LURM at 1k.

These guys are why I favor a split queue. Getting constantly crushed is not and has not motivated them to get better. They're just bad at the game. Get them the **** out. Having to play alongside people that bad makes my game worse. You don't get better bearing people who probably lose 3 mechs on a ghost drop. Mr. Buck Fiddy, I am absolutely certain, could not beat a turret without help.

It's called a winnowing and you need to split the wheat from the chaff at some point. It's a good thing. Population issues of people who should be in CW but are not because PGI doesn't want there to be a reason to care about CW is another thing.

The fix is not keeping terribads in CW. Get them the **** out.



Haha, I feel ya, it wasn't in CW but today I dropped in a quick match and saw an Atlas (made me think of the "quit telling me how to build" thread) with LRMS and a few lasers waaaaaay in the back--- meanwhile I tried to get my team to push a hastily made firing line around to get the jump on the enemy before they organized. Endstate was I lead my Maddog solo into them to end the pain... Meanwhile the Atlas' response was "I got my score." The best part was watching him go 1v1 another atlas and had a teammate not saved him, I would have kept the recording of the enemy atlas annihilating him.

I just don't understand why people play a teambased game and wont adapt to team play, don't want to play as part of a team, wont quit running useless builds that hurt the team, etc.

**Edit- By useless builds I mean not by how well you think you play. I'm not the best player, but I can always put up 1.2k + damage in CW. My average damage in a quick match is around 600-800+. Of course, I do have bad matches, but this doesn't mean that I have all meta builds, but I keep my scores up with the builds I do run.

This is what drives me away from the split option and maybe that PGI should take some of the work they put into the training arena and develop a b.s. story line and single player or co-op mode similar to some of the recent battlefield series. Then they can go with their LOLbuilds and get beaten by AI and the rest of use can drop in a non split CW and not have the large wait times I think are going to happen with the split.

Edited by Jenovah, 15 February 2016 - 02:06 PM.


#999 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 15 February 2016 - 02:52 PM

View PostJenovah, on 15 February 2016 - 01:58 PM, said:



Haha, I feel ya, it wasn't in CW but today I dropped in a quick match and saw an Atlas (made me think of the "quit telling me how to build" thread) with LRMS and a few lasers waaaaaay in the back--- meanwhile I tried to get my team to push a hastily made firing line around to get the jump on the enemy before they organized. Endstate was I lead my Maddog solo into them to end the pain... Meanwhile the Atlas' response was "I got my score." The best part was watching him go 1v1 another atlas and had a teammate not saved him, I would have kept the recording of the enemy atlas annihilating him.

I just don't understand why people play a teambased game and wont adapt to team play, don't want to play as part of a team, wont quit running useless builds that hurt the team, etc.

**Edit- By useless builds I mean not by how well you think you play. I'm not the best player, but I can always put up 1.2k + damage in CW. My average damage in a quick match is around 600-800+. Of course, I do have bad matches, but this doesn't mean that I have all meta builds, but I keep my scores up with the builds I do run.

This is what drives me away from the split option and maybe that PGI should take some of the work they put into the training arena and develop a b.s. story line and single player or co-op mode similar to some of the recent battlefield series. Then they can go with their LOLbuilds and get beaten by AI and the rest of use can drop in a non split CW and not have the large wait times I think are going to happen with the split.


Except many of these players had ranked up in a faction. They're not new -

It's important to understand that there is a big difference between not having the chance to learn to git gud and not WANTING to git gud.

The majority of bads in CW get examples to learn from and people trying to direct them every match. They don't want to. The want to play bad builds and play badly and still just win by magic or have PGI nerf everything else until their bad play is "average".

You can't make people be good. Most these bads have tons of opportunities to git gud they refuse to take. Look at the forums at all the people who blame units for beating them and say the met is a conspiracy.

Get them the **** out. You're not going to fix them. The solution is not more training, though a CW training ground isn't a bad idea. The same bads you see today in CW though are not going to magically get better and start playing with teamwork. They're just going to resent you for doing so.

Someone wants to improve they play in the unit queue. We need to be more aggressive after the split on helping people outside our unit but still in CW unit queue play better. Reward people for trying to improve and not just drop 12s and ignore pugs.

The people who don't want to play to a team or get better?That's no few people currently in cw. Get them the **** out. Split the queue. Unit queue for people who want to get good and learn teamwork and coordination, tagless for the deadweight solo Rambo bads.

#1000 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 15 February 2016 - 03:10 PM

Here's a terrible argument which is being made, but may unfortunately stand: "If the cues get split, then the only matches which should matter for planetary occupation ought to be the battles fought betwee units.

Because if the pugs keep losing matches which the unit players keep winning, and unit players have no way of 'reinforcing' pug players, then pug matches should be irrelevant."

You see how ridiculous that sounds?

Splitting cues is going to be a horrible idea.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users