Mcgral18, on 16 August 2015 - 03:43 PM, said:
You don't think very critically, do you?
If weapon A deals 5 damage in TT, over a course of 10 seconds, how much damage does it do?
It weapon B deals 5 damage every 1.66 seconds, how much damage does it deal in 10 seconds?
TT stats were largely ignored. You could argue every 5 seconds to account for doubled armour.
Oh lord... if I hear ONE more person argue about how the weapons should be normalized to shoot as often as they do in TT, I'm going to strap an AC 2 that fires once every 5 seconds to his head and let him slug it out against an AC 20 that fires once every 5 seconds.
I've heard this crazy argument before, followed by "uh... well, yeah, the lighter AC's will be weak, but they'll have great range!" Yeah, because anyone is actually going to care about being plinked with an AC 2 every 5 seconds... right... Here's a Gauss round + PPC blast for your troubles... enjoy.
Much of the game is reasonably based on TT, converted to what makes sense in a first person shooter. Table top itself was horribly unbalanced, with piles of totally useless mechs and weapons, so treating it as sacred is rather silly. MWO only real flaw in that area is the perfect, pinpoint convergence issue, which puts all the damage on one location from many weapons. That gets out of hand quickly, results in dismally fast kills, and feels nothing like TT or Battletech.
Edited by oldradagast, 16 August 2015 - 04:34 PM.