Mazzyplz, on 19 August 2015 - 06:48 AM, said:
large pulse damage was excellent and fair at 10.5;
out of the blue pgi raised it to 11 (doesn't seem like much but this is the reason we have a quadrillion pulse boats)
10.5 was perfect; why would you buff it anyways? there was no need.
you made this metagame with your own hand; willing or not
It was not the .5 damage, sorry. Players simply figured out that delivery time of their damage, when reduced, thus reducing exposure times, was the number one thing. Turns out Range is great but having to stay in the open for 2 seconds to deliver it, not so much.
Just look back to the initial Clan Burns times... wowzers. Where are they now? So close to IS times it is pretty much a joke given the extra range they get...
Then came the IS Quirks too...
Mazzyplz, on 19 August 2015 - 06:51 AM, said:
you know who did this now, and when (check the patch notes for a pulse laser buff)
why? who knows, maybe russ was strolling around in his pulse boat and all of a sudden 12 players jump him at once and shoot erppc. so in a knee jerk, he goes to the development build and changes the number;
that seems like what really happened the more i think about it
I heard Tinfoil Stocks went up just now. You should invest dude...
Edited by Almond Brown, 19 August 2015 - 07:32 AM.