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Lasers Need Nerfs!


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#61 Jack Shayu Walker

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Posted 17 August 2015 - 09:56 AM

View PostLugh, on 17 August 2015 - 09:44 AM, said:

But they have less heat and can fire more frequently, at a lower burn times so they have more time to twist to mitigate incoming damage.


This is true, but they just don't have enough oomph. I've been trying to run more IS light mechs lately, but I wanna play them my way with a mix of lasers and ballistics... I just can't though. Whereas with clan lights, 4 small pulse is a respectable alpha to combine with a UAC5, it just seems to tickle with IS small pulse. The lack of range compounds the lack of firepower, and if I move up to mediums it becomes a heat problem. On top of all of that, the weight of IS equipment prevents me from upgrading 4 small pulse to 5 or 6 without making major armor cuts.

IS lasers are different, but I think the clanners definitely beat them out on the smaller ones.

#62 Mister Blastman

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Posted 17 August 2015 - 09:58 AM

SRMs and *especially* flamers are worthless. And you wonder, OP, why we are where we are at?

#63 Spleenslitta

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Posted 17 August 2015 - 10:00 AM

I think both IS and Clan ER/Std lasers are very balanced. I'll instead say i'm worried about all of the pulse lasers.
When they are used by a heavy or assault mech they are fine. Fine if they are boated by a medium mech as the main weapon too.

But if i had to choose between a single MPL and ML/CERML i would not go for a pulse laser unless it had a huge quirk benefit.
As a matter of fact i'd be reluctant even then. The 1 point of extra damage and shorter duration in exchange for more tonnage, more heat and less range does not satisfy me.

#64 Jack Shayu Walker

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Posted 17 August 2015 - 10:01 AM

View PostMister Blastman, on 17 August 2015 - 09:58 AM, said:

SRMs and *especially* flamers are worthless. And you wonder, OP, why we are where we are at?


SRMs are worthless? well I can't speak in terms of the IS, but clan SRMs work fine.

#65 Mechwarrior Buddah

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Posted 17 August 2015 - 10:04 AM

How about buffing other things instead?

Wait for the great rebalancing (AKA Combat Upgrade/New Game Enhancement) before crying for nerfs.

#66 Juodas Varnas

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Posted 17 August 2015 - 10:06 AM

View PostJack Shayu Walker, on 17 August 2015 - 10:01 AM, said:


SRMs are worthless? well I can't speak in terms of the IS, but clan SRMs work fine.

Well, now imagine your SRMs, but twice as heavy.

Mind you, the IS SRMs aren't "worthless", but they're definitely much worse than their Clan counterparts.

Edited by Juodas Varnas, 17 August 2015 - 10:07 AM.


#67 Spleenslitta

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Posted 17 August 2015 - 10:06 AM

View PostMechwarrior Buddah, on 17 August 2015 - 10:04 AM, said:

How about buffing other things instead?

Wait for the great rebalancing (AKA Combat Upgrade/New Game Enhancement) before crying for nerfs.

Here is a good point. Let's wait for the upcoming big update. While we are on the subject. Does anyone know anything about when it will arrive?

#68 Gas Guzzler

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Posted 17 August 2015 - 10:10 AM

View PostLugh, on 17 August 2015 - 09:44 AM, said:

But they have less heat and can fire more frequently, at a lower burn times so they have more time to twist to mitigate incoming damage.


At a fraction of the range, and since you have to fire more frequently to get the same damage, you have more time to twist and spread the damage.

ALSO, a Clan ER MLs will have done more damage at 0.9s of burn time than an IS ML, at a greater range.


But yes you are right. IS MLs are JUST as useful as c ER MLs, if not better. IS players just don't know how to play. Amiright?

#69 Mechwarrior Buddah

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Posted 17 August 2015 - 10:14 AM

View PostSpleenslitta, on 17 August 2015 - 10:06 AM, said:

Here is a good point. Let's wait for the upcoming big update. While we are on the subject. Does anyone know anything about when it will arrive?


90 days after.... aww cheap shot, I know lol

#70 Jack Shayu Walker

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Posted 17 August 2015 - 10:14 AM

View PostSpleenslitta, on 17 August 2015 - 10:06 AM, said:

Here is a good point. Let's wait for the upcoming big update. While we are on the subject. Does anyone know anything about when it will arrive?


I wish... the anticipation is killing me... I mean I need to know whether to buy flowers or grab my pitchfork, am I right?

#71 Mister Blastman

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Posted 17 August 2015 - 10:17 AM

View PostJack Shayu Walker, on 17 August 2015 - 10:01 AM, said:


SRMs are worthless? well I can't speak in terms of the IS, but clan SRMs work fine.


That's why you see everyone using them... not.

Edited by Mister Blastman, 17 August 2015 - 10:17 AM.


#72 FupDup

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Posted 17 August 2015 - 10:19 AM

View PostMister Blastman, on 17 August 2015 - 10:17 AM, said:


That's why you see everyone using them... not.

It's mostly because of range...basically have to try to get in close without getting holes punched in you from the other end of the map, which is often easier said than done...

#73 Koniks

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Posted 17 August 2015 - 10:20 AM

SRMs aren't worthless. They're good at short-range. The problem is mid-range weapons remain too effective at close range.

#74 Rustycan

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Posted 17 August 2015 - 10:39 AM

I have been playing since closed Beta, dont post much but I always read these thread of "nerf this" or "buff that" and always look at every ones side and try to see it from their eyes. Everybody always has some unique ideas about things should be balanced. Maybe instead of buffing or nerfing different weapons, what about some form of bonus for using more than one weapon type? For example if you were to take a chassis and loaded up 2 ML, some SRMs, and/or some ACs, you get a heat reduction of 5% per weapon type/class whatever? I know not all mechs can take all the weapon classes, but even the boat chassis can choose 2 or 3 different types of lasers/ACs/SRMs etc.


Thats all I got

Edited by Rustycan, 17 August 2015 - 10:40 AM.


#75 CDLord HHGD

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Posted 17 August 2015 - 10:52 AM

View PostSpleenslitta, on 17 August 2015 - 09:03 AM, said:

You actually liked my suggestion Cdlord? I'd figured i'd catch loads of flak for that....Not that i wanted to be yelled and hounded.
I'm not a perv after all. Ok.....i'm a guy and we're all a bunch of pervs at heart. But just not that kinda perv you know. XP

Oh well. Thanks for the support anyhow Cdlord.

I'm "liking" many posts because they are offering different ideas and takes on the issue I brought up. I'm not here to shove one of my ideas down peoples' throats (yet/again), I want to see what other people have to say. My title and OP were meant to be provocative to bring people in to look. :)

#76 Mister Blastman

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Posted 17 August 2015 - 11:01 AM

View PostFupDup, on 17 August 2015 - 10:19 AM, said:

It's mostly because of range...basically have to try to get in close without getting holes punched in you from the other end of the map, which is often easier said than done...


Yeah, you have to get in /real/ close to use them. @ 270 meters you might as well throw marshmallows at someone. You need to be 130 meters or less for them to be okay and without artemis on a six pack, they spread to three components until you are under 50 meters.

... and that is all hoping the damage registers, which, in my experience, it doesn't. I see whole volleys do nothing, or barely even cause a scratch.

At least with small lasers I know I'm focusing on a single point.

#77 Sarlic

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Posted 17 August 2015 - 11:04 AM

View PostNightmare1, on 17 August 2015 - 08:28 AM, said:


If they nerf lasers through the floor, I'm going to ask for a refund on that pack. I'm tired of putting my faith in PGI just to have them pull the rug out from underneath me.


Then you gotta do it right now. Because rebalance incoming.

Edited by Sarlic, 17 August 2015 - 11:05 AM.


#78 kapusta11

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Posted 17 August 2015 - 11:55 AM

View PostMister Blastman, on 17 August 2015 - 11:01 AM, said:

Yeah, you have to get in /real/ close to use them. @ 270 meters you might as well throw marshmallows at someone. You need to be 130 meters or less for them to be okay and without artemis on a six pack, they spread to three components until you are under 50 meters.

... and that is all hoping the damage registers, which, in my experience, it doesn't. I see whole volleys do nothing, or barely even cause a scratch.

At least with small lasers I know I'm focusing on a single point.


Spread is the same for SRMs at any range.

#79 Jack Shayu Walker

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Posted 17 August 2015 - 11:57 AM

View PostSarlic, on 17 August 2015 - 11:04 AM, said:

Then you gotta do it right now. Because rebalance incoming.


Is it? they've said absolutely nothing about it since they announced it.

#80 Sarlic

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Posted 17 August 2015 - 12:02 PM

View PostJack Shayu Walker, on 17 August 2015 - 11:57 AM, said:


Is it? they've said absolutely nothing about it since they announced it.


Sean Lang did. Russ did.

Depends what you define as 'nothing'.

PGI and balance does not go well together. Extreme balance changes previous two times. Why would this one make different?

Russ was not happy about the laser spam. Obvious thinking.

Edited by Sarlic, 17 August 2015 - 12:04 PM.






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