400 Or Less
#1
Posted 15 September 2015 - 09:04 PM
TL;DR
If you consistently get ~400 damage (or less), I recommend the solo queue! Aim for at least 1,000!
#2
Posted 15 September 2015 - 09:35 PM
And I just don't get the mindset of those guys. Assuming 2 games per hour with a score like that would mean about 200k total C-Bills. No matter how bad you are, you should be able to earn more than that just by going pugging....
Is it the winning bonus after the match that gets them to the terrible idea of queuing up and dragging down their team in the hope of getting carried to the 180k extra payout?
#3
Posted 15 September 2015 - 09:43 PM
basicing/eliting new mechs, especially bad ones, not caring if it hits your psr/stats or not
pugging is almost always more profitable for c-bills than cw, you should be in a strong group and also should get drops easy for it to be otherwise
Edited by bad arcade kitty, 15 September 2015 - 09:43 PM.
#4
Posted 15 September 2015 - 09:48 PM
bad arcade kitty, on 15 September 2015 - 09:43 PM, said:
Even that would be far faster in pug, just what amount of xp are you gonna get with 450 damage spread across 4 mechs?
And just the level 2 mechbay will be 20 games out assuming 150 avg loyalty points for your terrible score....
#5
Posted 15 September 2015 - 09:54 PM
Nyuuu, on 15 September 2015 - 09:48 PM, said:
And just the level 2 mechbay will be 20 games out assuming 150 avg loyalty points for your terrible score....
faster but you missed the psr/stats point; cw games don't count for your psr (they briefly counted but it was canceled on 8th september) and stats, you can do w/e there... it's basically the place to freely test your stuff, a sandbox
i dunno i usually get lvl 2 loyalty in around 4-5 games even with a complete trial deck including an lrm trebuchet performing pretty average
btw you can easy have 200+ game score and ~400 damage
#6
Posted 15 September 2015 - 09:59 PM
But hey, practise is practise and people won't learn without doing mistakes
#7
Posted 15 September 2015 - 11:40 PM
#8
Posted 16 September 2015 - 05:10 AM
#9
Posted 16 September 2015 - 05:37 AM
The community does not even come close to an averange of 250dmg per mech in cw. ( Or in any other game mode on a regular basis )
Its just that most ppl dont play cw.
Those you see regularly in cw are either unit fragments or smal minority of ppl playing cw cause they either are normaly beeing carried by their unit in cw ( like me ), just trying cw for fun, or accumulating loyality points.
So what ?
Either you put restrictions up to prevent 75% of the players from playing CW ( wich should by then be renamed ) because their averange performance stinks or you accept that trained and coordinated units rob the fun from the vast majority of the players, who also would want a decent chance in this game mode.
That would mean braking up large groups ( an option I find to be unacceptable )
So what....I just dont know
The gap between high performers and learners is too large and the playerbase too smal for large scale CW
Lets see what phase 3 and steam brings.
Edit: I realy realy think you should come down from your high horses.
What is most annoying in most casual games ( and MWO is handled as casual game by pgi even if i think thats completely bulll ) are overperforming players ranting and raving about the noobness of averange players.
When I'm out teampugging at my evenings with some guys from my unit its mostly just the ruination of that evening to run into some 12 man well known unit team. Its just annoying. Sure we try, but for me the greatest amount of fun would be when our whole team would just disconnect.
Stomp denied, go bully someone else.
Edited by The Basilisk, 16 September 2015 - 05:56 AM.
#10
Posted 16 September 2015 - 11:24 AM
Kills and assists tend to correlate w/ higher damage and presumably winning...
To be sure, monster amounts of damage isn't the be all end all but it is nice to have.
Edited by Kin3ticX, 16 September 2015 - 11:29 AM.
#11
Posted 16 September 2015 - 11:35 AM
Edited by multisoul, 16 September 2015 - 11:36 AM.
#12
Posted 16 September 2015 - 02:53 PM
I wish I could say that my games are 400+ damage,10+ Kill Assists, 1-4 Kills but I can not.
Edited by Spare Parts Bin, 16 September 2015 - 02:54 PM.
#13
Posted 16 September 2015 - 03:03 PM
This is of course assuming the game wasn't a one sided stomp.
#14
Posted 16 September 2015 - 03:30 PM
bad arcade kitty, on 15 September 2015 - 09:43 PM, said:
I thought it was the other way around, CW more profitable than pug. At least for some time, it was.
#16
Posted 16 September 2015 - 03:32 PM
Kira_Onime, on 16 September 2015 - 03:31 PM, said:
CW in general is not a good way to farm Cbills.
That has been my experience, but I read somewhere that it was more profitable. In general, I like pug more for XP and farming C-bills. CW is good to spice things up and get those free mech bays.
#17
Posted 16 September 2015 - 03:34 PM
Tranquil Winds, on 16 September 2015 - 03:30 PM, said:
I thought it was the other way around, CW more profitable than pug. At least for some time, it was.
25-30 minutes per a cw game unless a stomp, like 15-60+ minutes to wait for one... and the repay is close to what you get for 2-4 ordinary pug games which can be played in 15-40 minutes
#18
Posted 16 September 2015 - 03:55 PM
Tranquil Winds, on 16 September 2015 - 03:32 PM, said:
That has been my experience, but I read somewhere that it was more profitable. In general, I like pug more for XP and farming C-bills. CW is good to spice things up and get those free mech bays.
CW game time + wait time is far less profitable than pug queue.
#19
Posted 16 September 2015 - 04:03 PM
The Basilisk, on 16 September 2015 - 05:37 AM, said:
The community does not even come close to an averange of 250dmg per mech in cw. ( Or in any other game mode on a regular basis )
Its just that most ppl dont play cw.
Those you see regularly in cw are either unit fragments or smal minority of ppl playing cw cause they either are normaly beeing carried by their unit in cw ( like me ), just trying cw for fun, or accumulating loyality points.
So what ?
Either you put restrictions up to prevent 75% of the players from playing CW ( wich should by then be renamed ) because their averange performance stinks or you accept that trained and coordinated units rob the fun from the vast majority of the players, who also would want a decent chance in this game mode.
That would mean braking up large groups ( an option I find to be unacceptable )
So what....I just dont know
The gap between high performers and learners is too large and the playerbase too smal for large scale CW
Lets see what phase 3 and steam brings.
Edit: I realy realy think you should come down from your high horses.
What is most annoying in most casual games ( and MWO is handled as casual game by pgi even if i think thats completely bulll ) are overperforming players ranting and raving about the noobness of averange players.
When I'm out teampugging at my evenings with some guys from my unit its mostly just the ruination of that evening to run into some 12 man well known unit team. Its just annoying. Sure we try, but for me the greatest amount of fun would be when our whole team would just disconnect.
Stomp denied, go bully someone else.
And this is the kind of attitude that is going to kill the game with the so-called rebalance setting up the game around teh underhive instead of the more skilled players. You could choose to improve, but thats hard work. Instead you want the game dumbed down to your low level of play. You talk of being bullied but I don't get to choose my opponents, and if I could I sure wouldn't want to face Tier 5 players ( like yourself ). You tell us to get off of our high horse; maybe you should get out of the basement .
#20
Posted 16 September 2015 - 05:36 PM
Nyuuu, on 15 September 2015 - 09:35 PM, said:
And I just don't get the mindset of those guys. Assuming 2 games per hour with a score like that would mean about 200k total C-Bills. No matter how bad you are, you should be able to earn more than that just by going pugging....
Is it the winning bonus after the match that gets them to the terrible idea of queuing up and dragging down their team in the hope of getting carried to the 180k extra payout?
how does this not fall under name/shame
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