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T1 Psr


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#21 AlphaToaster

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Posted 18 August 2015 - 02:10 PM

Stomps are a part of the game, the way an ACE is a part of tennis, or a home run is a part of baseball.

Its all relative, so some games you are the pigeon and some games you are the statue.

#22 KodiakGW

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Posted 18 August 2015 - 02:10 PM

"I know that East and West coast players are not out of work yet, or have not finished patching because they just got home. But, I'm going to declare the new match making system trash because I saw stomps and failed to post screen shots or video links proving my point!"

Just...wow.

#23 ApolloKaras

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Posted 18 August 2015 - 02:11 PM

View PostFupDup, on 18 August 2015 - 12:40 PM, said:

Are you sure you're T1? :P

headshot.....

View PostLorian Sunrider, on 18 August 2015 - 01:19 PM, said:



No offence meant here my friend but you tend to rub some people the wrong way so yeah there are gonna be people who take their shots when they can.

I have nothing but the utmost respect for content creators like yourself, especially when you cover a game I enjoy so much. That being said, I don't religiously follow your videos because of your attitude sometimes.


I share this sentiment. Anyone that pulls the 1v1 me bro after getting jumped in a light, then proceeds to yell at the time for his own judgement at the time..... Good times.

edit that shouldnt be a reflection on the OP, but the twitch streamers mindset

Edited by Saxie, 18 August 2015 - 02:43 PM.


#24 Alistair Winter

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Posted 18 August 2015 - 02:14 PM

View PostSyrkres, on 18 August 2015 - 02:05 PM, said:

You will at the start.
Again because they averaged everyone since 01/2015.

So if I didnt play much I am likely to have a lower PSR, thus getting grouped with others.

It will take a few weeks for people to properly shift to the right spot.

In theory, selfish players will have 'artificially' kept their Elo rank low by going after kills and damage instead of trying to win. Which means they had a really low rank in the old system, and were being matched up against bad opponents, but they accumulated a really high average match score, which puts them in Tier 1 right now.

So in theory, a lot of people may be getting a rude awakening right now. Assuming the old MM actually worked. Which is... open for debate.

#25 lshtaria

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Posted 18 August 2015 - 02:17 PM

Maybe I should watch your Youtube channel if I aspire to be T1 Kristian.

#26 Lightfoot

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Posted 18 August 2015 - 02:24 PM

What I found was under the old system I could bring a bad mech like the Shadow Cat and do well. Now it just gets torn to shreds, but scores damage okay. However, when I bring a working mech today my team usually wins and the mech does well, survives. Yesterday I had put together a very nice win streak with a very weak Scat. Today all losses in the same Scat.

Speculation: PGI better make the bad mechs better or they won't sell as many because the matches are tighter for everyone now. I like it, but no one will bring a badly designed mech for the extra challenge.

#27 Sky Legacy

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Posted 18 August 2015 - 02:28 PM

Lightfoot, how the system works is if you bring a bad mech enough times and you do bad in it, your PSR will tank and you will drop down to tier 5 where other bads in bad mechs will be up against you and then you will be doing good again so actually the system is working as intended.

In Tier 1 you will probably see only players with the most min-max 'meta' mechs and such

#28 Saint Scarlett Johan

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Posted 18 August 2015 - 02:32 PM

View PostAlistair Winter, on 18 August 2015 - 02:14 PM, said:

So in theory, a lot of people may be getting a rude awakening right now. Assuming the old MM actually worked. Which is... open for debate.


PGI actually gave the organizers of MLMW the participant's Elo's to seed the teams. Players that were expected to have high Elo had high Elo. Like Proton, he was almost to 2800, the max Elo one can acquire.

#29 ApolloKaras

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Posted 18 August 2015 - 02:34 PM

View PostLord Scarlett Johan, on 18 August 2015 - 02:32 PM, said:

PGI actually gave the organizers of MLMW the participant's Elo's to seed the teams. Players that were expected to have high Elo had high Elo. Like Proton, he was almost to 2800, the max Elo one can acquire.

I'll say this, the match scores are nuts... lol. I just got a 544 match score.

#30 Deathlike

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Posted 18 August 2015 - 02:35 PM

When I've talked about closer games.. I prefer those honestly...

However, my broaching of this subject previously was in error.

The roflstomps occur more often than not because when you literally have random players in the solo queue... the chances of them not doing what they need to succeed is high... thus the games ARE actually close. Barely anyone focus fires... barely anyone moves together in a pack (only a small few do) and barely anyone makes good decisions. All of which INCREASES TTK EXCEPT for the "farmer" (usually an elite player) to manipulate them to their own wills (to a degree).. reducing the opfor's TTK vs a smarter player.

When smarter players actually do the stuff that is listed... unless it is a standoff, it's almost assured of a stomp based on 1 or more critical errors the opfor got exploited by.

This has almost always been the case, so if you didn't practice the basic fundamentals of "learning 2 play" the game... then you are in for a rude awakening.

Edited by Deathlike, 18 August 2015 - 02:35 PM.


#31 M4rtyr

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Posted 18 August 2015 - 02:38 PM

View PostAlistair Winter, on 18 August 2015 - 02:14 PM, said:

So in theory, a lot of people may be getting a rude awakening right now. Assuming the old MM actually worked. Which is... open for debate.


And assuming this one is working as intended... Seems we already discovered the Team Damage score calculation is... making completely no sense, plus is pointless compared to the new much higher match scores.

Could be a number of problems with it.

#32 Sky Legacy

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Posted 18 August 2015 - 02:42 PM

people forget the snowball nature of the game, at the highest tiers, the players are very good at taking advantage of even the slightest imbalance or disadvantage. That means a single disconnect or single mistake on an opposing team can result in a 12-1 stomp because good players in T1 will focus fire and know how to survive so that once you're down 2-3 mechs, the rest of the mechs will snowball and will all die due to focus fire and it will be a 12-0 stomp etc. Whereas bad players, even if the opposing team is down 5 mechs, it doesn't matter cus bad players are not situationally aware, they are spread all over the map and the team that is down 5 mechs can still little by little work its way back and kill 5 opposing mechs but that will almost never happen in T1. So I can imagine in T1 stomps being just as common as ever because the team that loses the first assault mech or something may end up snowballing into a 12-0 stomp etc.

#33 BlackDrakon

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Posted 18 August 2015 - 02:50 PM

So...We cant see our tier yet??

#34 TwentyOne

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Posted 18 August 2015 - 04:07 PM

View PostEscef, on 18 August 2015 - 12:41 PM, said:

Fighting only players near your own skill level will not prevent stomps. I don't know why people thought they would.

PGI can fix the stomp problem, it can be done.

#35 Throat Punch

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Posted 18 August 2015 - 04:13 PM

I just played a match where we beat a bunch of 228 players. Guys that means I'm Tier 1. Here that, I'm T1. I played 228. Thats all you need to know. I'm Tier one. /drops mic

#36 KamikazeRat

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Posted 18 August 2015 - 04:37 PM

View PostMors Draco, on 18 August 2015 - 04:13 PM, said:

I just played a match where we beat a bunch of 228 players. Guys that means I'm Tier 1. Here that, I'm T1. I played 228. Thats all you need to know. I'm Tier one. /drops mic

i logged in, just to give this a like....

#37 Jman5

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Posted 18 August 2015 - 05:10 PM

View PostMors Draco, on 18 August 2015 - 04:13 PM, said:

I just played a match where we beat a bunch of 228 players. Guys that means I'm Tier 1. Here that, I'm T1. I played 228. Thats all you need to know. I'm Tier one. /drops mic

world star... world star...

#38 Kjudoon

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Posted 18 August 2015 - 05:37 PM

Rationally stomps will still occur, just because this game is prone to snowballing. That said they are now taking those good teamwork stats into account like spotting scouting countering ecm and other points. This will match you better with people of somilar skill depending on how they weight the stats. W/l is still part of the equation but not as big.

What i would LOVE to see is not only my PRS but a history graph of it per stat almost in a madden like display so i can learn to be better at the game by following my metrics. I dont really care so much if it is public. I would prefer the opt in method so if you dont want to show off or expose your shortcomings you dont have to.

#39 Escef

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Posted 18 August 2015 - 05:49 PM

View PostTwentyOne, on 18 August 2015 - 04:07 PM, said:

PGI can fix the stomp problem, it can be done.


How, by spontaneously resurrecting dead mechs?

#40 Mister Blastman

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Posted 18 August 2015 - 05:56 PM

View PostEscef, on 18 August 2015 - 05:49 PM, said:


How, by spontaneously resurrecting dead mechs?


I would enjoy respawn.





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