T1 Psr
#81
Posted 19 August 2015 - 07:43 AM
anyway failed to find matches is far to common, not sure why they think with no player base that any type of match making apart from mechs on the field will change anything
#82
Posted 19 August 2015 - 07:45 AM
People need their ego popped it seems.
Edited by Kjudoon, 19 August 2015 - 07:46 AM.
#83
Posted 19 August 2015 - 07:48 AM
I can specifically recall two stomps, one I was on the receiving end for, the other I participated in delivering.
Absolutely I noticed a lot of "new" names I'd not noticed dropping with, and that in of itself was refreshing.
So far, I think PSR is a definitive improvement.
We'll see if I'm able to maintain that opinion over the long haul...
#84
Posted 19 August 2015 - 09:51 AM
Edited by Mordric, 19 August 2015 - 09:52 AM.
#85
Posted 19 August 2015 - 09:52 AM
Mordric, on 19 August 2015 - 09:51 AM, said:
What the heck happend? I feel like ive gotten droped into a tournament match ! I barely get a hit in and im blasted away from whT feels like a one shot kill. Before the patch i was doing ok, i could at lest get one per match and many assist. Now i dont even get that. And im only get 100 kill points. Im not liking the new system. Its not even fun. I hope its just just a bit of tweaking. Because im not a progammer. Im sure if fit well in tier 2 maybe 3 but im not 4 or 1.
#86
Posted 19 August 2015 - 10:06 AM
Now your teammates have to carry you against consistently better teams, so you're more dead weight than usual. Before they were carrying you against more mixed teams. That's why you're seeing more stomps.
Edited by MischiefSC, 19 August 2015 - 10:08 AM.
#87
Posted 19 August 2015 - 10:27 AM
MischiefSC, on 19 August 2015 - 10:06 AM, said:
Now your teammates have to carry you against consistently better teams, so you're more dead weight than usual. Before they were carrying you against more mixed teams. That's why you're seeing more stomps.
#88
Posted 19 August 2015 - 10:42 AM
It would not surprise me if this lasted at least a month before it got better.
#89
Posted 19 August 2015 - 10:45 AM
#91
Posted 19 August 2015 - 11:04 AM
#92
Posted 19 August 2015 - 11:04 AM
If you are Tier 1:
you should see more difficult matches on average due to a higher average caliber of players on both teams. You can no longer count on a few windowlickers on the other team to provide easy kills. Possible longer wait times.
If you are Tier 4 or Tier 5:
Shine on you crazy diamond. Winning doesn't matter and you will see none of the top tier players anymore. You want to see how a skilled, competitive player plays you can go to youtube. Any pressure to get better is gone, you just log in, load up lbx and lrms, hit launch and click buttons!
If you are Tier 2 or 3:
Welcome to hell! You're filler for both ends now. See, Tier 1 and Tiers 4 and 5 can't play with each other but can all play with you! That means your matches will be absolutely binary. You will EITHER:
drop with the 4s and 5s who will walk into corners, run off alone, charge the enemy with lrms or wait 5 minutes to leave the drop zone. Before you might have a couple of those and a couple 1s. No more! You ARE the carry in these matches and the scrub is wide and deep!
or with the 1s. All the 1s in queue, you get them! There will be no scrubs in the match to soak the precision firepower of the comp players populating both sides. Be certain that the comp players, being what they are by being quick and ruthless to adapt, will use you as bait and shields to help them hunt the comp players who will be on the other team. You'll get few kills or damage, either being food early on or having your kills stolen by precision gauss and lasers.
Let the games begin.
#93
Posted 19 August 2015 - 11:17 AM
MischiefSC, on 19 August 2015 - 11:04 AM, said:
If you are Tier 1:
you should see more difficult matches on average due to a higher average caliber of players on both teams. You can no longer count on a few windowlickers on the other team to provide easy kills. Possible longer wait times.
If you are Tier 4 or Tier 5:
Shine on you crazy diamond. Winning doesn't matter and you will see none of the top tier players anymore. You want to see how a skilled, competitive player plays you can go to youtube. Any pressure to get better is gone, you just log in, load up lbx and lrms, hit launch and click buttons!
If you are Tier 2 or 3:
Welcome to hell! You're filler for both ends now. See, Tier 1 and Tiers 4 and 5 can't play with each other but can all play with you! That means your matches will be absolutely binary. You will EITHER:
drop with the 4s and 5s who will walk into corners, run off alone, charge the enemy with lrms or wait 5 minutes to leave the drop zone. Before you might have a couple of those and a couple 1s. No more! You ARE the carry in these matches and the scrub is wide and deep!
or with the 1s. All the 1s in queue, you get them! There will be no scrubs in the match to soak the precision firepower of the comp players populating both sides. Be certain that the comp players, being what they are by being quick and ruthless to adapt, will use you as bait and shields to help them hunt the comp players who will be on the other team. You'll get few kills or damage, either being food early on or having your kills stolen by precision gauss and lasers.
Let the games begin.
Yep. It's something that will be incredibly bad unless they set it up so you only face 1 tier above and below only. Welcome to the thunderdome for those Tier 1 tryhards, and welcome to the daycare for those tier 5 new guys.
Then Tier 3 will be good instead of pure hell.
#94
Posted 19 August 2015 - 12:10 PM
Kristian Radoulov, on 19 August 2015 - 10:05 AM, said:
It happened once on a FS cutting hard to poke the Ebon Jag I called out of position, but I know counting is hard when you don't have your fingers available from gripping the steering wheel so hard. Please post your matches so I can critic them in kind.
lol Not really! You were doing what you needed to to help the team. I felt like complete dog **** after I nailed you, but I hope I made up for it! o7
Eh thats why we run back armor lol.
#95
Posted 19 August 2015 - 12:15 PM
Satan n stuff, on 19 August 2015 - 02:41 AM, said:
That's only if they are a good enough "distraction". Most of the time, the "distraction" lasts long enough that their place on the battlefield was irrelevant (didn't do anything of consequence).
Here's something to think about "carrying".
In a CW match, the average damage you're expected to put out is approximately 800 to 1000 damage total (~200 to 250 damage per wave). Anything less (600 damage or less) means you weren't much of a factor... and anything more (1500 damage or at least 2000 damage min) means you probably carried the team a bit more than others. Remember that this allows for you some variance, since one drop you may have made a disastrous decision (died early, did virtually nothing) while able to "recover" in other waves. Most bad solo PUGs tend to "never recover" and thus make sub-average damage.
In a regular match, you obviously don't get a real chance to recover, but your contribution to the team becomes self-evident based on the damage you do.. assuming you are "adequate" at gauging player skill. So, I shouldn't be shocked if I'm doing less damage than EmP or SJR on my team.. but if myself and a few others in the group do more damage than a group that "appears" to be filled with Champion mechs... it's "fair" to assume we were "carrying" TIer 4 or 5 players.
Mind you, there will be some variance, as I'd still die a horrible death early on in a match or have a great game on my own.. but there's a natural variance that exists due to circumstances and the frequency of good matches vs bad matches mostly depends on your effort (and obviously your team's effort).
If you see everyone getting even damage after a win.. it's almost fair to say... you're more or less around the same tier. It's harder to quantify on the losing side unless you see a boatload of sub triple digit damage values to see what truly went wrong (vs the few that may have had individually a decent effort).
It's not hard to tell, but there is a method to the madness in the "effort" people put out.
Edited by Deathlike, 19 August 2015 - 12:16 PM.
#96
Posted 19 August 2015 - 12:30 PM
CW isn't pug queue. Sniping kills is a bad cw habit - as is pushing into a group to suicide in the hopes of finishing a damaged enemy. Every point of damage you do in cw is precious and likely a benefit to your team longer you stay alive the longer you will have mechs to drop. You've got the time to kill enemies at range with 1,000 cuts and leave them ready for a crush.
That is the magic of waves - what you really want to do is set the enemy up to be 12 badly damaged mechs, then you push together and roll all 12, then try to damage their next drop. That way your next drop starts as 12 fresh against 12 damaged. If you're on a pug team that is a simple but effective tactic you can coordinate with little effort.
Pug queue ain't that though. Not enough time, no waves, winning don't matter now. Play for damage, linger in the back and steal kills.
#97
Posted 19 August 2015 - 12:57 PM
#98
Posted 19 August 2015 - 02:10 PM
MischiefSC, on 19 August 2015 - 12:30 PM, said:
I'd need to literally wipe out a whole company by myself to get that kind of damage, because I rarely need more than 200 damage to kill any fresh mech and usually I need significantly less than that.
#99
Posted 19 August 2015 - 02:12 PM
Satan n stuff, on 19 August 2015 - 02:10 PM, said:
He is talking about CW. There are 48 mechs to kill..
#100
Posted 19 August 2015 - 07:38 PM
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