Assault Suggestions?
#21
Posted 26 August 2015 - 02:33 PM
Nothing wrong with lasers. I have a Jester and it is ALL lasers. But there's something cool about CANNONS. I'm thinking about doing an AC40 build on my K2 at some point, LoL
#22
Posted 26 August 2015 - 02:43 PM
Edited by Kjudoon, 26 August 2015 - 02:44 PM.
#23
Posted 26 August 2015 - 08:05 PM
I like it.
~Leone.
#24
Posted 26 August 2015 - 10:03 PM
Chados, on 23 August 2015 - 03:56 PM, said:
Had a decent match with the Australians in HPG just now where I was doing pretty good til a Direwolf backed me into a corner and I forgot I had jump jets
Edited to add that I've mastered the Catapult A1C and fully elited the C1 and C4.
Odd. I really like the K2 and Jester. The Jester got some decent quirks for lasers, and my 2ERLL/4MPL build runs pretty cool on Caustic Valley (per Testing Grounds). That's running at nearly 90 kph, and with JJs. The thing is pretty beast.
If you're wanting to go to an assault, that's tough. My recommendations are KGC or STK. The former for being more brawly and commanding everyone's attention (which can also be bad, if you're not comfy being focused). The latter more for fire support, though the AC/20 Misery is a pretty wild machine. Either can be outfitted with OBSCENE firepower, carries plenty of armor. If you like missiles or sniping, go STK. If you just want to ram yourself down your enemies' throats, get crabby.
UNDER NO CIRCUMSTANCES should you get a TALL assault mech like HGN or AS7. Too easy to hit, too slow to do anything about it. Just my $.02, but the lower silhouette of the two I recommended makes a lot of difference to me. AS7 is both tall AND wide, and it's just a nightmare bullet magnet. Sure, it's a 100-ton mech with a 100-ton mech's armor, but that gets shredded pretty quickly.
If you're looking for a Clan assault, it's the whale. "... SO much room for ACTIVITIES!" Barely bigger than a TBR in the sights, but 1/3 more tonnage to work with for the heaviest of heavy weapons. They're brutal. If you want an assault-class tank, that's the one.
#25
Posted 27 August 2015 - 07:25 AM
Either dual ac20's with large lasers as backups or quad uac/5 builds are both a lot of fun
#26
Posted 28 August 2015 - 02:31 AM
#27
Posted 28 August 2015 - 02:33 AM
Snip snip go de claws.
#29
Posted 28 August 2015 - 03:12 AM
Chados, on 28 August 2015 - 02:31 AM, said:
That sets loose my fantasy....how does a female Mechwarrior talk her Hubby into buying her a new fancy....stomping destructive murderous huge deathmachine Robot thingy.....
Chados you bad bad girl.
#31
Posted 28 August 2015 - 02:29 PM
Chados, on 28 August 2015 - 02:31 AM, said:
Yeah, the King crab is one I've been thinking about for a while too, but when it came time to try an assualt, I'd already enjoyed the hitboxes of the Banshee trial, so I went that route. King Crabs never seem as tanky as a banshee when I see em, probably because of that huge torso, and the fact they are missile sponges, but one thing I do know is, they can carry even more ballistics than my vaunted BNC-3E.
I would not consider them a poor choice at all.
~Leone.
#32
Posted 28 August 2015 - 03:26 PM
#33
Posted 28 August 2015 - 06:40 PM
As for the KGC as a whole, it's a mix of solid firepower with just the right amount of toughness to tank a fair number of hits with a standard engine. Works best if you can avoid being the center of everyone's attention until the right moment. Surprise crab is best crab. Also, while it isn't all that fast, the KGC does have great torso twist quirks so it doesn't feel quite so cumbersome, and it makes it pretty forgiving to torso twist with (although it tanks with its side torsos and not the arms). Honestly, apart from the top speed and sheer size, I usually don't feel much of a difference between it and, say, my Ebon Jaguar, especially since they have a similar hardpoint layout.
For brawling, it has a really solid set of hardpoints, with small but appropriate quirks for them. It carries big guns like no other, but the KGC-0000 in particular can make pretty good use of any variety of laser or missile as well. Also, personal opinion, but I think it is the best looking thing on the battlefield, bar none.
Disadvantages of the 'crab, though: as I mentioned, it won't arm shield, so even while twisting vigorously you'll more or less be spreading damage over your torso only. I've never lost just an arm in the KGC (armor quirks help), but most games where I survive I only have one pincer left because the other came off with the side torso (Gauss+XL version notwithstanding). So, for pure damage soaking abilities, you might want to look elsewhere. Also, it's incredibly vulnerable to missiles and airstrikes, having no ECM and a massive top profile. AMS can mitigate it, but you'll lose valuable tonnage for weaponry. And yes, if your drop is tonnage-restricted and you really need the best tank-for-the-buck, the 'crab's 100 tons are not going to do you any good.
But, if you want to roll with the assaults and blast the biggest possible holes in things, the 'crab will do it in style.
Edited by The Mighty Gible, 28 August 2015 - 06:58 PM.
#34
Posted 28 August 2015 - 06:58 PM
Nakamura Takeshi, on 28 August 2015 - 03:26 PM, said:
The Highlander is one of the most ignored, and underrated assaults, partly because of the JJ nerf, which it hasn't fully recovered from. However, I love it's loadouts. I hate that it can't really dead side at all.
The Mighty Gible, on 28 August 2015 - 06:40 PM, said:
As for the KGC itself, it's a mix of solid firepower with just the right amount of toughness to tank a fair number of hits with a standard engine. Works best if you can avoid being the center of everyone's attention until the right moment. Surprise crab is best crab. Also, while it isn't all that fast, the KGC does have great torso twist quirks so it doesn't feel quite so cumbersome, and it makes it pretty forgiving to torso twist with (although it tanks with its side torsos and not the arms). Honestly, apart from the top speed and sheer size, I usually don't feel much of a difference between it and, say, my Ebon Jaguar, especially since they have a similar hardpoint layout.
For brawling, it has a really solid set of hardpoints, with small but appropriate quirks for them. It carries big guns like no other, but the KGC-0000 in particular can make pretty good use of any variety of laser or missile as well. Also, personal opinion, but I think it is the best looking thing on the battlefield, bar none.
Disadvantages of the 'crab, though: as I mentioned, it won't arm shield, so even while twisting vigorously you'll more or less be spreading damage over your torso only. I've never lost just an arm in the KGC (armor quirks help), but most games where I survive I only have one pincer left because the other came off with the side torso (Gauss+XL version notwithstanding). So, for pure damage soaking abilities, you might want to look elsewhere. Also, it's incredibly vulnerable to missiles and airstrikes, having no ECM and a massive top profile. AMS can mitigate it, but you'll lose valuable tonnage for weaponry. And yes, if your drop is tonnage-restricted and you really need the best tank-for-the-buck, the 'crab's 100 tons are not going to do you any good.
But, if you want to roll with the assaults and blast the biggest possible holes in things, the 'crab will do it in style.
I ran mine with an XL 340 I had laying around, and used ERPPCs my self, toast as all get out, but like you said, if it's within 600 meters, it's having a very bad day. (actually, considering my aim with ERPPCs, if it's within 800 meters, it's having a very bad day.)
#35
Posted 28 August 2015 - 07:07 PM
IraqiWalker, on 28 August 2015 - 06:58 PM, said:
I actually still have to switch them from Ferro to Endo, which'll get me a few more tons, so I might switch to PPCs as well. I mean, they're basically the laser man's ballistics, right?
#36
Posted 28 August 2015 - 07:17 PM
1: If Team A caps team B's base, Team B can kill all of Team A, and re-cap their base, provided they do it within the 15 minute game time. If they pull it off (which would be tough) it would at least be an opportunity to win and wouldn't break up the momentum of the fight if one team caps.
#37
Posted 28 August 2015 - 07:29 PM
The Mighty Gible, on 28 August 2015 - 07:07 PM, said:
I actually still have to switch them from Ferro to Endo, which'll get me a few more tons, so I might switch to PPCs as well. I mean, they're basically the laser man's ballistics, right?
Pretty much, yeah. One of the most annoying things about the KGC variants, is removing FF. The PPCs are pretty much AC 10s without ammo needs, but hot as all get out. I ran it with ERPPCs before they got their speed buff, so regular PPCs might be worth using instead, since they save you on heat. I do hate their range though.
#38
Posted 28 August 2015 - 08:15 PM
IraqiWalker, on 28 August 2015 - 07:29 PM, said:
For a Quad UAC/5 'crab, regular PPCs make for a pretty deadly combo at medium ranges. ERPPCs would be a better fit with a gauss build, I think, since gauss rifles produce virtually no heat and can also hit targets at extreme range. For a short-range AC/20 build, wubs or medium lasers coupled with some SRMs probably produce better range synergy, but that would be useless at anything past 400 meters.
At this rate I might end up writing a noob's guide to the King Crab
Edited by The Mighty Gible, 28 August 2015 - 08:15 PM.
#39
Posted 29 August 2015 - 05:38 AM
The Mighty Gible, on 28 August 2015 - 08:15 PM, said:
For a Quad UAC/5 'crab, regular PPCs make for a pretty deadly combo at medium ranges. ERPPCs would be a better fit with a gauss build, I think, since gauss rifles produce virtually no heat and can also hit targets at extreme range. For a short-range AC/20 build, wubs or medium lasers coupled with some SRMs probably produce better range synergy, but that would be useless at anything past 400 meters.
At this rate I might end up writing a noob's guide to the King Crab
Well, here are the builds I used. Consider this, the TL;DR version for your guide, should you write it.
1- 2xGauss Rifle + 2xERPPC
2- 4xAC5 2xAC2 (it's a MEAN build. I always apologize when dropping in it. Since it basically sends my enemies to screenshake central)
3- 2xAC 20+ 4 SRM4s + 4MLs
4- 4xLRM 15s + 3MLs+TAG (we all have that moment when we want to troll around)
5- 1xAC20 + 4xASRM6s + 3ML/MPLs
6- 6xAC2s + 2/3LLs
7- 4x UAC5s (you can add lasers if you want, but I just put the UACs, and packed so much ammo I could destroy half the ammo in my explosion)
I can't say any one of them was ever dull for me. The 2 Gauss one felt very powerful, so after a while I changed that into the 4xAC5+2xAC2 build.
Seismic Sensor, Radar Deprivation, and Target Info Gathering are your best friends. Advanced zoom is a must have on the Gauss builds.
#40
Posted 29 August 2015 - 08:53 AM
How do you feel about BAP as opposed to Target Info Gathering? I know there is a weight/crit penalty for the BAP but it's ECM-debuff abilities make it a must-carry bit of kit on my missile Catapults.
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