I Want More Fidelity! Do You? What's Your Machine Specs And Dx Level?
#41
Posted 24 August 2015 - 06:23 AM
All these fancy effects we currently have, can be already turned off. I turned most graphic details to low, some to medium, only textures to high. Because it gives me a visual advantage about people that turn everything on.
Someone remember quake 3? Anyone competetive players played this on customized low graphic setting to no be distracted.
Before they don't work on this problematic, all these fancy graphic effects are useless.
#42
Posted 24 August 2015 - 06:31 AM
1. A gaming laptop which is currently down due to hardware issues. When it was running right, it could do most settings at high.
CPU: i7-2760QM
RAM: 12GB
HDD/SSD: Dual 750GB HDD
VIDEO CARD: GTX 570m
MONITOR: 15.6"
DIRECTX VERSION SUPPORTED: DX11
2. An older desktop which I now have to use. It's not awful but it gets the job done. I can't afford a whole new rig with a new i7 and dual top of the line video cards. This is a free to play game. It's not meant to cater to just the high end, otherwise this game will die.
CPU: first gen i3
RAM: 8GB
HDD/SSD: 1TB HDD
VIDEO CARD: GTX 650 clone (runs fine)
MONITOR: 20" but only supports 720p
DIRECTX VERSION SUPPORTED: DX11
-k
#43
Posted 24 August 2015 - 06:38 AM
aniviron, on 23 August 2015 - 06:10 PM, said:
Needs? I'm getting 100+ frames a second at max detail (when I have it set that high other than post processing because that is blurry and pointless). My 3770k + 670 GTX is happy as it is right now.
Butter smooth framerate is all I care about. I still play System Shock 1.
#44
Posted 24 August 2015 - 06:45 AM
#45
Posted 24 August 2015 - 06:58 AM
CPU: i5-4650k
RAM: corsair vengence 16gb 1600mhz
HDD/SSD: ADATA 250gb
VIDEO CARD: GTX 770
MONITOR:1680x1050
DIRECTX VERSION SUPPORTED: 11
Looking for:
PBR/better shaders
Volumetric fog and particles affecting laser visuals.
More realistic missile propulsion flames and LRM smoke trails
Flammable trees, grass.
Many more destructible props.
Simulated smoke (the vents in caustic valley)
Autocannon crack by and ricochet sounds
Dynamic weather effects
In-cockpit heat effects when over heatting/high heat situations.
Screenspace reflections
Edited by MoonUnitBeta, 24 August 2015 - 07:02 AM.
#46
Posted 24 August 2015 - 07:17 AM
CPU: 3.2GHz i7 960 Potato
RAM: 16GB
HDD/SSD:1TB HHD
VIDEO CARD: Nvidia GTX 760 Ti
MONITOR: 1920 x 1280
DIRECTX VERSION SUPPORTED: DirectX 12.1
Looking For:
working cockpit monitors
cockpit glass effects (cracks and stars, water droplets, etc.)
thing other people already mentioned
#47
Posted 24 August 2015 - 07:34 AM
CPU:FX-8320
RAM:Patriot Viper ram 8gb
HDD/SSD:Samsung Evo 120gb SSD
VIDEO CARD:Radeon 7770
MONITOR:AOC 23inch(dont know the model #)
DIRECTX VERSION SUPPORTED:12
Looking for:
Stable FPS
consistent texturing(images pixelating or rocks not appearing)
Edited by mogs01gt, 24 August 2015 - 07:35 AM.
#48
Posted 24 August 2015 - 08:54 AM
CPU: Intel i5 3570K 3,4 Ghz (OCed to 4,1 Ghz)
RAM: 8GB
VIDEO CARD: Nvidia GTX 970 GTX Gaming 4G (minimal OC)
MONITOR: 1920 x 1080
DIRECTX VERSION SUPPORTED: Dx12
Looking for:
- Better Textures
- More effective AA
- Better performance
Let the vocal minority tell PGI their specs. We all know that the majority is still playing with their good old Amigas.
#49
Posted 24 August 2015 - 09:21 AM
-k
#51
Posted 24 August 2015 - 10:59 AM
CPU: Intel i7 4770K
RAM: 16 GB
HDD/SSD: SSD
VIDEO CARD: Nvidia GTX 780 Ti
MONITOR: 1080p IPS
DIRECTX VERSION SUPPORTED: 11
Looking for:
More destructible environment, mainly buildings.
#52
Posted 24 August 2015 - 11:23 AM
Kdogg788, on 24 August 2015 - 09:21 AM, said:
-k
Great story! We consider this one of the games issues, it's ok that you do not.
Back on topic again folks o7
#53
Posted 24 August 2015 - 12:31 PM
Mister Blastman, on 24 August 2015 - 06:38 AM, said:
Needs? I'm getting 100+ frames a second at max detail (when I have it set that high other than post processing because that is blurry and pointless). My 3770k + 670 GTX is happy as it is right now.
Butter smooth framerate is all I care about. I still play System Shock 1.
Sure; I get 60 FPS on max settings on new Forest, and 80-100 on everything else, 680 GTX, 3570k. But my point isn't that my framerate is bad, it's that the bad framerates of others are causing PGI to not implement features that should be in the game. Inverse Kinematics is a good example- after enough pestering, we found out that the reason for its removal was not netcode, but performance- and that's one of those things that has to be on for everyone because otherwise people will see mechs in different positions depending on whether or not they have IK on. If the framerates were a little better, then we'd have mechs that didn't float above the ground when they're on hills again. I personally could run IK in this game just fine, but because others can't, I don't get it.
That's why this game needs a performance boost.
#54
Posted 24 August 2015 - 12:44 PM
CPU: Core i7 960 at 3.4 GHz
RAM: 16GB DDR3 2100MHz
HDD: Some generic 1Tb mechanical thing that's slow as treacle.
VIDEO CARD: GTX 760, 2Gb RAM.
MONITOR: Iiyama E2473HDS (rolls right off the tongue doesn't it!) at 1920 x 1080 native.
DIRECTX: 11.
Looking for:
1. Closed beta graphics quality.
2. Higher resolution textures.
3. Inverse kinematics would be nice, but the animations honestly aren't all that bad as they are.
4. An end to what is in 2015 pointless, obsolete DX9 support.
5. DX12 support when the appropriate time comes.
#55
Posted 24 August 2015 - 01:03 PM
RAM: 32GB Dominator Platinum DDR3 @ 1600
SSD: OCZ RevoDrive 350
VIDEO CARD: 2x GTX 780 Ti Classifieds @ 1200
MONITOR: Dell UltraSharp 2560x1080
DIRECTX: DX12
Just want DX12 support and HR terrain
Edited by Magnolia1038, 24 August 2015 - 01:05 PM.
#56
Posted 24 August 2015 - 01:10 PM
RAM: 8GB
HDD/SSD: 1 TB Hard drive
VIDEO CARD: 2 GB Radeon R9 270
MONITOR: 24 inch Samsung. 1080p 60hz
DIRECTX VERSION SUPPORTED: DirectX 11 (I believe...)
Honestly I would be happy just to see an improvement in FPS. This setup is flawless in Crysis 2 at max settings, and nearly perfect in Far Cry 4 at max setting (minus AA), so MWO should run better than it does, IMO.
More destructible terrain would be fantastic as well. Cars that you can blow up, damaging buildings, collapsible bridges, etc.
Edited by ShinobiHunter, 24 August 2015 - 01:12 PM.
#57
Posted 24 August 2015 - 01:11 PM
CPU: i7@4Ghz
RAM: 16GB
HDD/SSD: SSD
VIDEO CARD: GTX960
MONITOR: 24" @ 1920x1080
DIRECTX VERSION SUPPORTED: DX12
Looking for: Nothing. I turn my video settings all the way down so I don't have to look at the superflous eye-candy. Just gets in the way.
#58
Posted 24 August 2015 - 01:19 PM
Bilbo, on 24 August 2015 - 01:11 PM, said:
This harks back to my argument.
Quote
#59
Posted 24 August 2015 - 01:26 PM
Lordred, on 24 August 2015 - 01:19 PM, said:
This harks back to my argument.
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There is only so much they can do. More stuff to render is more stuff to render. There was a time when I couldn't play the game on anything higher than medium settings if I hoped to have more than 30 fps. I'd hate to see how that rig would do now with all the silly destructable trees in the way.
#60
Posted 24 August 2015 - 02:37 PM
Ram: 2x4Gb DDR3
SSD: 250Gb
Videocard: AMD Radeon R9 280x 3Gb
Monitor: Samsung 55" in 1920x1080
DirectX: Supp DX11.2, used DX11
MWO in 64bit client
Videosettings low except Textures and Shadow, even turned on heatmarks
mostly i get a reasonable Framrate about 30+
What could i expect from that Grandpa-Machine?
My wish would be:
Please PGI dont stop LOW-End users support and dont let low-settings users get ANY profit over full-sets.
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