F8Sealed, on 24 August 2015 - 09:41 PM, said:
Can't be streaked by streak boats do to ecm. Can't be caught in the open due to 6 jumpjets and a crapton of speed. Can't be out gunned as a light do to highest light firepower. Can't react to cheater because nobody knows where the hell it is because ecm. If you put 5 of them in a single match, even with the best pilots, even with 228 they will still lose. I don't care if you slap 288, 4 20, MS, and all the best preforming pilots from top tournament teams. Your not winning. Your argument's basis is founded on the fact that they could easily overwhelm us due to firepower and speed. Let me just add that I unloaded into the horde, didn't even slightly hinder their extreme power.
can be hit by SSRMs. Bring BAP. Unless they are swarming you, your BAP will disable their ECM. (Then again, ECM I feel needs adjustments, but that's a different topic.)
Firestarter and Spider (to name two specific mechs) are faster than the Cheetah, and can take as many jump jets if they choose to.
Carries about the same firepower as a Firestarter. Less than an Adder though. And it's only 5 tons lighter than a Firestarter.
Sounds more like an ECM issue than a specific Mech Chassis issue. Also, Thermal vision can spot mechs through ECM (but hinders visuals of terrain).
They suffer from the same basic effects as any other light does: Fast, nimble, hard to hit. (Maybe with a tiny lag shield sometimes.)
I die all the time, even with low match scores, in my Cheetah. To be perfectly honest, I find it runs about as well as my Jenner does, with a tiny edge from the ECM (which talking about ECM is a completely different thing from a mech that carries the gear).
The Cheetah is a good mech. It's right up there with the Firestarter and Jenner. At 30 tons, it isn't much of a surprise. Now, if you feel there is something wrong with the hitboxes, being more specific might be better here. is it not taking damage, like the Spider use to when hit in the belly button area? (Or like a Jenner, if you hit the arm connection joint, after the arm was blown off? Go ahead and test it. There is a hole where no damage applies if you blow off the Jenner's arm and then shoot from the side where the arm connects.) Or does it just seem to shift damage well?
Deitz, on 24 August 2015 - 09:42 PM, said:
I think it will take awhile for everyone's PSR to level out. So I'd expect some real crappy matches until it's sorted out and enough data is gathered.
AS for the Arctic Cheetah, I really think the hit boxes need adjustment. Right now the hardest mech to kill is the Arctic Cheetah, while in my opinion it should be the Atlas, Direwolf, or Warhawk, or a well piloted medium. I remember we went through this before with the Mad Dog. We made a observation and PGI corrected it.
The Mad Dog I don't believe ever had that issue. If anything, it's issue is that it's all side torsos, so it tends to die with a fully armored CT, but no side torsos. Are you thinking of the Spider? It use to have a tiny hole in it's CT that would absorb damage and not apply it. (And then seemingly shift that damage to the nearest Jenner's CT.

)
F8Sealed, on 24 August 2015 - 09:47 PM, said:
If this PSR system is based off our current stats, then I've been here so long that nothing could put a dent into it. It could be 2 years of bad games before I move down.
Not so. Your PSR was based after your match score ratings (with some objectives that are favored more over others) from I think January? I believe Russ said it would take a few weeks to a few months for everyone to level out properly into their PSRs.
Keep playing, and you'll get to what your PSR should be sooner.