

Anyone Else Going Nuts Waiting On The Hairbrained Schemes Battletech Kickstarter?
#61
Posted 26 August 2015 - 12:33 PM
The vast majority of them that I have been enticed to give money to have been major disappointments and now-a-days the second i see anything like that on STEAM I'm more inclined to run, not walk, away from it.
If the games going to be any good I can wait til it's actually a game to buy it.
That said I'd love a game along these, or MW Tactics, line when it's complete.
#62
Posted 26 August 2015 - 02:01 PM
Bilbo, on 26 August 2015 - 10:50 AM, said:
Right it was crowd funded or thats what the president of IGP called it every time a mic was put into his face
http://www.vg247.com...o-crowdfunding/
"Speaking to Gamasutra, Infinite Game Publishing parent company boss Nick Foster said that
MechWarrior Online was traditionally funded at first, but then used
crowdfunding to make up any shortfalls.
“We’ve raised minimal investment funds to build a viable product for
each of our games. We then launch it [in beta] and use that minimum
viable product to start generating an income stream,” he said.
“We keep a very close partnership with our developers and use that
income to reinvest in the game, build out the features that the users
want, and head into a period of ongoing development. New content, new
features.
“The product will be a lot better for players because of the
crowdfunding. It’s allowed us to maintain a higher level of ongoing
development in the product, than if we were waiting for momentum to
build immediately after going live. In the next few months, we’ll be
able to release a lot more features.”
http://www.gamasutra...ew/news/180401/
MechWarrior Online's long-awaited open beta begins today, partially made possible by a successful crowdfunding initiative that's raised over $5 million, without the help of Kickstarter.
http://massively.joy...rowd-funded-wi/
"Nick Foster, CEO of Infinite Game Publishing's parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for
momentum to build immediately after going live. In the next few months,
we'll be able to release a lot more features."
http://www.crowdsour...-pays-off/20390
"The success of the Founder's Program reinforces IGP's vision to help
independent developers build exceptional games with the right economic
model for the global marketplace," says IGP CEO Nick Foster.
http://venturebeat.c...open-beta-test/
Edited by Mechwarrior Buddah, 26 August 2015 - 02:04 PM.
#63
Posted 26 August 2015 - 02:07 PM
Triordinant, on 26 August 2015 - 10:52 AM, said:

ah didnt know that part
TLBFestus, on 26 August 2015 - 12:33 PM, said:
I feel the same when a game offers a lifetime sub or founders ****
#64
Posted 26 August 2015 - 02:33 PM
Here's the relevant part explained in the interview:
Quote
Mike McCain [Art Director for "Returns" and Creative Director for "Dragonfall"]: That was definitely something on the art direction side of things I want to make sure we’re able to make ‘Mechs look really big, and have that kind of weight and power about them. Expect lots of things to step on and explode.
Nic Jansma [Sarna.net Founder]: By the way, I love all the promo art!
Mike McCain: We’re using the base designs that MechWarrior Online uses. We’re going to be putting our own spin on those, for our era and our style.
Edited by General Taskeen, 26 August 2015 - 02:37 PM.
#65
Posted 26 August 2015 - 02:41 PM
Mechwarrior Buddah, on 26 August 2015 - 02:01 PM, said:
Right it was crowd funded or thats what the president of IGP called it every time a mic was put into his face
http://www.vg247.com...o-crowdfunding/
"Speaking to Gamasutra, Infinite Game Publishing parent company boss Nick Foster said that
MechWarrior Online was traditionally funded at first, but then used
crowdfunding to make up any shortfalls.
“We’ve raised minimal investment funds to build a viable product for
each of our games. We then launch it [in beta] and use that minimum
viable product to start generating an income stream,” he said.
“We keep a very close partnership with our developers and use that
income to reinvest in the game, build out the features that the users
want, and head into a period of ongoing development. New content, new
features.
“The product will be a lot better for players because of the
crowdfunding. It’s allowed us to maintain a higher level of ongoing
development in the product, than if we were waiting for momentum to
build immediately after going live. In the next few months, we’ll be
able to release a lot more features.”
http://www.gamasutra...ew/news/180401/
MechWarrior Online's long-awaited open beta begins today, partially made possible by a successful crowdfunding initiative that's raised over $5 million, without the help of Kickstarter.
http://massively.joy...rowd-funded-wi/
"Nick Foster, CEO of Infinite Game Publishing's parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for
momentum to build immediately after going live. In the next few months,
we'll be able to release a lot more features."
http://www.crowdsour...-pays-off/20390
"The success of the Founder's Program reinforces IGP's vision to help
independent developers build exceptional games with the right economic
model for the global marketplace," says IGP CEO Nick Foster.
http://venturebeat.c...open-beta-test/
And it is still being crowd-funded. That's what f2p development is about these days. I suppose they could quit selling stuff but I'd much rather see the game developed further.
#66
Posted 26 August 2015 - 06:17 PM
Bishop Steiner, on 26 August 2015 - 10:05 AM, said:
They could get rid of "trial" mechs, and give like 1/100 the income of what your (temporarily) donated mech earned. The borrower can't customize, but you can put in whatever you want, knowing full well a good mech will bring in more cbills, and maybe put your pilot name next to it so the players would know when they got a good one, or a trolling maniacs.
#67
Posted 26 August 2015 - 09:53 PM
Therefore, as I also like turn-based cRPGs, I absolutely cannot WAIT to see what HBS comes up with for Battletech. I am a bit sad that I will not have the opportunity to use my clan mechs, but hope that in a future installment they will be added (you know, by 2020 or so...).
I am sure, as an added bonus it will be fun to see some familiar forum posters once the new game has a website to post on!
#68
Posted 27 August 2015 - 04:30 AM
AlphaToaster, on 26 August 2015 - 09:15 AM, said:
I wish I could put Corporate logos for the manufacturer of my Gauss Rifle and medium lasers on my mech. I mean if solo queue is nascar, then we should look the part.
Decals confirmed for HGA! Article at the end of post...
Lugh, on 26 August 2015 - 10:06 AM, said:
But yes I am excited about this one.
The art direction of Heavy Gear has been from it's very beginning a split of angular northern gears vs rounded southern gears as two different design philosophies took shape on the planet Terra Nova. If you don't like the rounded southern style choose to pilot northern gears and kill all the Stay Puff you want!
Bishop Steiner, on 26 August 2015 - 10:11 AM, said:
Spot on!
MischiefSC, on 26 August 2015 - 10:30 AM, said:
Roll in a Northern ride and you'll be angular and edgy. Jaguar/Tiger for a big'un, Cheetah for fast and light. Hunter if you're a total BA.
Run HAC in one hand and LAC in the other. Ensure you have adequate storage for all the tears you harvest.
I play hga every night.
I saw you in Heavy Gear Assault just yesterday didn't I? Good to have you in game and if you have any questions just ask on the HGA forums! I hope you can make it for Play with the Devs on Friday night at 8pm EST!
Almond Brown, on 26 August 2015 - 10:31 AM, said:
Well not everyone will be taking JJ capable gears and they are a major drain on fuel which can cause you to run out and your V engine to die. This will leave you stranded and a sitting duck! MekTek has been very good about creating pros and cons to everything. Loose your fuel tank and use your JJ's and you'll be done for in minutes! Also once you run out you have a short reserve of Hydraulic and Electric energy storage that allows you to walk a short distance and then SMS (Rollerskate) a short distance. Lots of work is being done to the game and it's constantly improving, keep and eye on it and join the forums to keep up www.heavygear.com
I'm really happy to see all the interest in HGA and MekTek! So here is an AWESOME article on HGA: http://mmos.com/edit...vy-gear-assault
#69
Posted 27 August 2015 - 06:01 AM
Praehotec8, on 26 August 2015 - 09:53 PM, said:
Some of them post here: http://www.shadowrun...rums/categories , which will probably be where the BT-Game forum will be added to or look similar anyways. I visit this one too: http://bg.battletech.com/forums/ and follow Xotl's work for their extensive work on RATs.
As far as expansion possibilities by HBS, I fully expect large expansions (like Dragonfall) and free updates as they've done for their current games. 3050 could be a possibility, but Jordan Weisman has been dreaming up a new MW to start back in the 3025 timeframe for a while now - its what they wanted MechWarrior 5 to be. And depending on how moddable it is; people might just add Mechs to the game themselves.
Edited by General Taskeen, 27 August 2015 - 06:07 AM.
#70
Posted 28 August 2015 - 03:57 PM
General Taskeen, on 26 August 2015 - 11:18 AM, said:
Here you go:
http://www.catalystg...eturning-to-pc/
Harebrained Schemes is consulting with Catalyst Game Labs to create a PC Turn-Based BattleTech game. The Kickstarter will go live Fall 2015.
Who are Harebrained Schemes?: www.harebrained-schemes.com (Led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech, and MechWarrior)
For an idea what the game is about, here is an interview: http://www.sarna.net...ch-kickstarter/
Thanks.
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