Lugh, on 02 September 2015 - 10:55 AM, said:
and you are ASSUMING that the intel your team is passing you is good.
You are assuming the intel I'm using is passed from the random pugs in my game.
The intel I use is from my unit and they would not be what I would describe as "sunday morning players". Most of them are pretty competent people.
Lugh, on 02 September 2015 - 10:55 AM, said:
And your Team is NOT down a member if you are able to actually hit r and get a lock. Which you could if you had bap/cap equipped.
I know I know. It's not in your build because you personally don't have a use for it.
LRMs in general are a sub-optimal weapon system that have many MANY counters to them as well as being an indirect fire weapon. They mostly work against people that walk in the open and fail to use any sort of cover.
Again, against competent people, running in the open isn't something very common.
Lugh, on 02 September 2015 - 10:55 AM, said:
And I do agree with you that LRMs are weak at best, and the ECM reduction to 90m isn't going to change that that much.
But for much of the 'underhive' they are a very comfy weapon, that if you are willing to help prop up, can contribute significantly to the betterment of the team. AND in the current system for match score for gaming the system, the scattered way they apply damage, does more it increase match score than any other weapon.
So look forward to more LRM noobs in the upper tiers real real soon. Let's hope some of them learn to beat the meta.
Meta isn,t built from the bottom up. It starts at the top and trickles down into the lower brackets minus some exception.
remember what I said multiple time, "LRMs do not work against competent people". This means that when you're facing low tier players, they can and often do work because those players don't know how to work against them but in the higher tiers, LRMS are near worthless as their weakness is easily exploitable.
Also, using LRMs to raise your PSR doesn't help anyone.
Just think about it. Why do you never see any LRM in high level of play? There's a reason/multiple reasons why things are meta and some aren't.