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Is This How Solo Q Is Going To Be Now?


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#101 Scandinavian Jawbreaker

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Posted 03 September 2015 - 09:04 PM

View PostVlad Ward, on 03 September 2015 - 06:54 PM, said:


Are you sure? Russ mentioned in one of his group queue posts that the MM looks for an exact tier match in solo queue for 60 seconds before opening any PSR valves.

It was my understanding that PSR was designed to be horizontally matched, rather than ye olde average team score.

Groups are still averaged for PSR purposes, though.

Like I said before psr is a numeric value for the matchmaker. For example using the Elo 0-2800 0-500 T5, 500-1000 T4, 1000-1500 T3, 1500-2000 T2, 2000-2800 T1. The MM uses these numbers for the match. If a T1 on blue team is 2756 and T1 on red team is 2078, that leaves alot of room to "balance" the numerical skill difference thus matching lower ranking players on blue team. So it's basically like elo was but with different metrics. This could lead to carry harder situations like in op.

#102 Corrado

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Posted 03 September 2015 - 10:51 PM

View PostJujuShinobi, on 03 September 2015 - 06:47 AM, said:

1300 damage is not carrying? Well sorry for targets running away from me as I open up their CTs and not being able to finish them off


damage alone doesnt mean much. as if they turn away after they're CT open, means they didnt push you and you didnt push them. means you were free to shoot. and that means your enemy team was maybe underperforming like yours, just a bit less. i suppose your team was tanking while you were a bit behind shooting. but without a video, who knows.

In any case, crying on the forum about "im l33t and my teams sucks" doesn't gives you karma.

#103 Corrado

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Posted 03 September 2015 - 10:57 PM

View PostJujuShinobi, on 03 September 2015 - 07:46 AM, said:

I actually just noticed I was on EU servers that match. That explains a lot.

Also to further prove my point

This match ain't extreme of a case but it still helps in proving my point


oh another tryhard overquirked mech. please, also show us a 5kills 700+ ACH match, or in a gigawhale... that would be really impressive :rolleyes:

#104 Duke ramulots

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Posted 03 September 2015 - 11:05 PM

View PostJujuShinobi, on 03 September 2015 - 07:10 AM, said:

I think you're missing the point. What I mean is that I am the only one contributing in the game or me plus one other person in 85% of my matches.


I know you really value that damage stat, but the guy who had two kills had twice your effect on the game.

#105 Mcgral18

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Posted 03 September 2015 - 11:30 PM

View PostDuke ramulots, on 03 September 2015 - 11:05 PM, said:


I know you really value that damage stat, but the guy who had two kills had twice your effect on the game.

Posted Image

How do you think that guy got those kills?


That's right, because someone opened him up.

#106 Vlad Ward

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Posted 03 September 2015 - 11:37 PM

I feel like this thread has devolved into Revenge of the Angsty Lurm Pilots Who Hate Being Told Their 1500 Spread Damage Is Worthless.

Not to add fuel to this ridiculous fire, but it is a little surprising to see 1300 damage come out of a Gauss boat. That's a lot of scratch/limb damage for such an accurate weapon. Probably a lot of laser scraping. Might have even intentionally missed CTs to farm damage for c-bills (I know I do this when I know I'm winning a match). Who cares.

@OP, just carry harder until you hit T1 and don't has to carry so hard no mores.

Edited by Vlad Ward, 03 September 2015 - 11:38 PM.


#107 dario03

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Posted 03 September 2015 - 11:37 PM

I like how everybody is able to determine exactly what happened in a match based off of a end of round scoreboard screenshot...

#108 Duke ramulots

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Posted 03 September 2015 - 11:43 PM

View PostMcgral18, on 03 September 2015 - 11:30 PM, said:


How do you think that guy got those kills?




By shooting them where it counts until they die.

#109 Scandinavian Jawbreaker

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Posted 03 September 2015 - 11:52 PM

View PostDuke ramulots, on 03 September 2015 - 11:43 PM, said:

By shooting them where it counts until they die.

So those 200 dmg guys are the **** who in a thinking man's shooter think before they open fire and are the real elite while this scrub juju sprays and prays all over not hitting really anything lolol learn to cap

#110 Duke ramulots

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Posted 03 September 2015 - 11:53 PM

View Postugrakarma, on 03 September 2015 - 11:52 PM, said:

So those 200 dmg guys are the **** who in a thinking man's shooter think before they open fire and are the real elite while this scrub juju sprays and prays all over not hitting really anything lolol learn to cap


Exactly.

#111 Paigan

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Posted 04 September 2015 - 12:18 AM

View PostJujuShinobi, on 03 September 2015 - 06:39 AM, said:

This is literally 85% of my matches. I am the only one contributing immensely and everyone else on my team does jack for damage. I can't bring fun mechs like Panthers anymore because we will loose thank to the game expecting me to carry. Please PGI, this is getting old. I can't group queue because of obscenely long wait times and solo queue is basically "if you're Tier 1/2, you have to carry or gglocse loose"

Edit: To all those who say "1300 damage 1 kill? Get good", Hi guys, I'm gonna chase that Trebuchet who ran away from me in a 100 ton hulking assault that goes 55kph

Posted Image



"literally 85%", REALLY? Cute.
So you have exactely 85.00% of all matches you play with that situation?
I can assure you that this is not the case.
Thus: please learn the meaning of the word "literally".


And about the high damage:
Damage is NOT equal to contribution. It is only one part.
For example you could have a LRM-Crab or no aim at all and sprayed damage all over the other mechs without much effect, while the guys with the 2 kills made surgical CT-kills with low damage (that's my case very often).
The MWO scoring system punishes accuracy and efficiency and overrates simple raw damage values.


In my book, the enemy team had only 3 bad/unlucky players while yours had 7 (and maybe one inefficient or just unlucky damage sprayer crab).
So you lost.
It was 12-7, not 12-3, not 12-1. Get over it.

And learn the meaning of "literally".

Edited by Paigan, 04 September 2015 - 12:19 AM.


#112 Mcgral18

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Posted 04 September 2015 - 12:25 AM

View Postugrakarma, on 03 September 2015 - 11:52 PM, said:

So those 200 dmg guys are the **** who in a thinking man's shooter think before they open fire and are the real elite while this scrub juju sprays and prays all over not hitting really anything lolol learn to cap

View PostDuke ramulots, on 03 September 2015 - 11:53 PM, said:


Exactly.

Posted Image

WOW, 1 kill and 72 damage? He must be the best player ever!
Posted Image


Totally a worthwhile contribution from a 95 ton Gundam. Not at all a waste of a player slot that round.

#113 Duke ramulots

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Posted 04 September 2015 - 12:27 AM

View PostMcgral18, on 04 September 2015 - 12:25 AM, said:


Totally a worthwhile contribution from a 95 ton Gundam. Not at all a waste of a player slot that round.

Really depends on what he killed now doesn't it?

#114 Yokaiko

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Posted 04 September 2015 - 12:35 AM

View PostMcgral18, on 04 September 2015 - 12:25 AM, said:

Posted Image

WOW, 1 kill and 72 damage? He must be the best player ever!
Posted Image


Totally a worthwhile contribution from a 95 ton Gundam. Not at all a waste of a player slot that round.



If that 72 rear cored a whale while be hit with all the things, its pretty worth it.

#115 Corrado

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Posted 04 September 2015 - 12:52 AM

to sum it, without a video, those numbers are just,,, numbers.

#116 Kiiyor

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Posted 04 September 2015 - 01:41 AM

View Post0bsidion, on 03 September 2015 - 06:46 AM, said:

That was actually a pretty close match. But the fact you did 1300 damage, which is enough to almost completely annihilate 2 fresh assaults, yet you only got 1 kill, tells me you probably need to work on your aim. No offense.


Could also mean that he's not pursuing the almighty kill to the exclusion of all else.

If I effectively neuter an enemy mech or drastically reduce it's available firepower, i'll often move on to targets that are actually able to harm my team. Sometimes it's really hard to break off when my bloodlust is up, but I still do it.

I've seen countless matches where 4 or 5 of our team's mechs will be pursuing a crippled Stalker with no weapons, pumping horrifying amounts of firepower into it's flanks, desperately trying to land the killing blow while the rest of the team is being mauled by fresher mechs on the frontline.

Or, they'll charge an already open mech that two or three other mechs are firing on, just in the off chance that the Alpha strike THEY fire will be the one that finishes it when it's defeat is already inevitable. That shot could easily have gone into a more dangerous target.

Or, they'll follow a retreating open mech far further than they should have and be utterly mauled to secure a kill, when they could likely have scored far higher if they had opted for a little caution.

There are times when you really need to go for broke to finish an enemy that will still be a danger to your team if it gets to cover, but sometimes the firepower you expend to finish a crippled foe could also have been put to better use elsewhere.

#117 DuncanMechLeod

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Posted 04 September 2015 - 01:41 AM

View PostCorrado, on 04 September 2015 - 12:52 AM, said:

to sum it, without a video, those numbers are just,,, numbers.


at some point, enough numbers kill people, so op´s point stands.

Posted Image
https://picload.org/...eenshot0049.jpg

#118 Joseph Mallan

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Posted 04 September 2015 - 02:03 AM

View PostJujuShinobi, on 03 September 2015 - 07:57 AM, said:

You assume I'm acting rambo and not trying to get the team to stay together and not split so wide? All I need is the team to stay together and move together then the match will go smoothly. Sadly most either don't read chat or outright ignore it. VOIP you say? I will spout so much toxic **** that I'd rather leave it off

Then what you need is to drop with your Unit. PUGs will often do the opposite of what you want.

#119 Juju Shinobi

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Posted 04 September 2015 - 02:23 AM

View PostCorrado, on 03 September 2015 - 10:57 PM, said:


oh another tryhard overquirked mech. please, also show us a 5kills 700+ ACH match, or in a gigawhale... that would be really impressive :rolleyes:

Did someone ask for my ACH stats? Posted Image

#120 Juju Shinobi

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Posted 04 September 2015 - 02:26 AM

View PostVlad Ward, on 03 September 2015 - 11:37 PM, said:

I feel like this thread has devolved into Revenge of the Angsty Lurm Pilots Who Hate Being Told Their 1500 Spread Damage Is Worthless.

Not to add fuel to this ridiculous fire, but it is a little surprising to see 1300 damage come out of a Gauss boat. That's a lot of scratch/limb damage for such an accurate weapon. Probably a lot of laser scraping. Might have even intentionally missed CTs to farm damage for c-bills (I know I do this when I know I'm winning a match). Who cares.

@OP, just carry harder until you hit T1 and don't has to carry so hard no mores.

I never farm damage. I'd rather things die ASAP because kills are more satisfying than high damage. Also FYI, what makes you think I ain't T1?





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