#61
Posted 19 September 2015 - 09:48 PM
ggclose pgi
#62
Posted 19 September 2015 - 10:05 PM
#63
Posted 19 September 2015 - 10:10 PM
BLOOD WOLF, on 19 September 2015 - 10:05 PM, said:
make a new account, drop into any solo match. do 1 damage or even 0 damage.
check your ranking on the tourny.
bam you can see how many people play this game
its actually around 15,600 ish.
as for CW just look at the factions tab from time to time.
#64
Posted 19 September 2015 - 10:17 PM
Mellifluer, on 19 September 2015 - 10:10 PM, said:
make a new account, drop into any solo match. do 1 damage or even 0 damage.
check your ranking on the tourny.
bam you can see how many people play this game
its actually around 15,600 ish.
as for CW just look at the factions tab from time to time.
thx, nice to see the numbers are high
#65
Posted 20 September 2015 - 06:54 PM
#66
Posted 21 September 2015 - 12:53 PM
CW was designed for groups. But there arnt enough groups to sustain CW.
CW cannot sustain itself without pugs. Yet premade vs pugs discourages pugs from playing.
So the solution is to make CW more pug friendly by getting rid of premade vs pugs.
Edited by Khobai, 21 September 2015 - 12:54 PM.
#67
Posted 21 September 2015 - 01:01 PM
#68
Posted 22 September 2015 - 12:57 PM
Quote
The flaw was that CW only has 12v12 content. Without smaller (4v4) content, there's no place for PUGs to play and contribute other than as farm fodder for units. This drives smaller groups and PUGs out of CW and gives them no place to grow into those larger groups (basically 7-8+ mans) that want to play CW and can compete in 12v12.
It's almost as if nobody had suggested this was a problem and offered a solution months ago. *points at sig*
#69
Posted 23 September 2015 - 02:25 AM
Edited by Black Ivan, 23 September 2015 - 02:26 AM.
#70
Posted 24 September 2015 - 04:52 PM
Let me run a mixed bag of mechs. I paid for IS and Clan mechs I want to use both in CW. I tried CW and found it lacking, joined a unit, still found it lacking. Why? Because I had to use IS mechs only. If I can have a mixed drop deck I'd be all over CW as a Merc or Lonewolf with a crazy mixed deck.
#71
Posted 24 September 2015 - 06:19 PM
Ha Ha Ha.
Sent from the AFFS Ball Pit via Comstar HPG
#72
Posted 25 September 2015 - 02:06 PM
I am so sorry you took that fateful first chicken tender on the road to becoming what you loathed most, snarfing Arby's with abandon as the idea of half-a-dozen hair care products per shower became more and more natural to you.
A beautiful monster you've become.
#73
Posted 29 September 2015 - 08:32 AM
Obvious problems pointed out previously here and elsewhere: no meaning to map, no strategy, no logistics, no way for individual players to participate effectively, no leveraging of the BT IP in the CW system, none of the stuff we had in 1992 nor what was planned in MPBT: 3025.
What I believe PGI has figured out is that there is a real need to bring PvE into CW as well as into the game generally, and this will be one key.element that will transform CW by making the participation of solos meaningful. Once this is worked on, the rest of the roleplaying/strategy system will come that will make it meaningful... leading to a gaming system where the users themselves are leveraged as content.
Edited by Kyrie, 29 September 2015 - 08:38 AM.
#74
Posted 29 September 2015 - 07:04 PM
it's simple.
More incentive
#75
Posted 29 September 2015 - 10:09 PM
QueenBlade, on 11 September 2015 - 01:07 PM, said:
Logistics, jumpship movements, resources, planetary income, merc contracts, Clans having to cross over hundreds of light years to invade the Inner Sphere, salvage, alliances, betrayals, recons, raids, planetary assaults, and much more. Many things I wish CW had that NBT has managed to put together.
If things do not change for CW, I won't be back. Not anytime soon.
That's a ridiculous idea...why would a company full of professional game designers make a more polished CW than a group of guys doing it for free in their spare time?
#77
Posted 29 September 2015 - 10:21 PM
instead of this CW, i would have liked to see much more variety in regular gameplay other than "meet beneath arc, wait, then shoot enemy team dead"
#78
Posted 30 September 2015 - 03:14 PM
#79
Posted 30 September 2015 - 03:44 PM
ThomasMarik, on 16 September 2015 - 05:18 AM, said:
No.. we already have ghost drops.
Seriously though, Beta 2 is essentially Beta 1, but very little has changed fundamentally. People are waiting for Phase 3 to be implemented, but it's not going to happen until AT LEAST November (was initially promised October-ish).
CW dead? Probably... maybe not. Does anyone care about CW? Not really.
It's one thing to be dead... but it's another to be irrelevant and forgotten.
That is the current state of CW.
#80
Posted 30 September 2015 - 03:46 PM
THey should just declare CW DoA and get to working on a halfbaked PVE coop. THey have the basics of the AI in the Academy now.
Edited by LordKnightFandragon, 30 September 2015 - 03:48 PM.
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