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Should Anyone Buy Mechs Before The Rebalance?


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#61 bad arcade kitty

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Posted 05 September 2015 - 02:50 AM

cat gets a rescale in the end of the year
if you are especially lucky they even remake its ears

Edited by bad arcade kitty, 05 September 2015 - 02:50 AM.


#62 Yellonet

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Posted 05 September 2015 - 04:18 AM

View Postbad arcade kitty, on 05 September 2015 - 02:50 AM, said:

cat gets a rescale in the end of the year
if you are especially lucky they even remake its ears
Good, It's always seemed too small for the tonnage.

#63 Yellonet

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Posted 05 September 2015 - 04:27 AM

View Postbad arcade kitty, on 04 September 2015 - 11:28 PM, said:

let's just hope that great rebalance is actually a small change

mind you, nobody likes a big change in a game like this, nobody, and it's almost always to the worst too

if they make a big change it may need months till the storm ends and all the rough places will be polished and the game gets to even the current level of players' satisfaction, i dunno how the game could survive it
I like big changes, especially when there are big problems like we have in MWO.

#64 MechWarrior3671771

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Posted 05 September 2015 - 04:56 AM

Wait. Are you guys saying the rebalance is only going to affect quirks?

My Raven 3Ls need a 4th laser hardpoint to keep up with the other lights. I know its a longshot but I was hoping...

But that's not what this is about?

#65 Siegegun

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Posted 05 September 2015 - 05:02 AM

If you are restricted on time available to spend on MWO, chase/hump the meta or are cbill starved, then I would wait OP.

If you are not restricted on time available, do not care or really think about meta or play PGI's mini game they gave us called pokemech (gotta collect them all!), then buy what you want.

I play pokemech so I would and will continue to buy chasis to grind masteries on. But I am not restricted on time, do not have a life, and have no problems with grinding mechs for cbills and masteries.

#66 Siegegun

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Posted 05 September 2015 - 05:07 AM

Supposedly yes Fenris, it is supposed to only affect quirks and mech balance. From what I understand it has nothing at all to do with the MM or PSR. This is a new mech balancing mechanism, a quirkining 2.0 if you will. Why they called it "battle value I will never understand. Anyone who knows anything instantly thinks TT battle value and associates it with mm balance. Not the case here. it has to do with mech balancing, not match balancing.

Stupidest name choice for it ever.

#67 Elizander

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Posted 05 September 2015 - 05:53 AM

I just get the ones I like. My invasion Timberwolf was mastered just recently and my Stormcrows are still gathering dust.

#68 Queen of England

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Posted 05 September 2015 - 06:35 AM

I haven't bought much for a while in anticipation of the rebalance. You don't want to buy a 'mech because you want it to do a specific thing, only to have it changed to do something else. I bought a Resistance II pack, because I love the Crab too much to care if its actually any good, but that's the only sort of purchase I'd recommend for a few weeks.

#69 SpiralFace

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Posted 05 September 2015 - 06:53 AM

View PostSiegegun, on 05 September 2015 - 05:07 AM, said:

Supposedly yes Fenris, it is supposed to only affect quirks and mech balance. From what I understand it has nothing at all to do with the MM or PSR. This is a new mech balancing mechanism, a quirkining 2.0 if you will. Why they called it "battle value I will never understand. Anyone who knows anything instantly thinks TT battle value and associates it with mm balance. Not the case here. it has to do with mech balancing, not match balancing.

Stupidest name choice for it ever.



Not really the way they describe it.

Russ has said that they have assigned numeric values to all the traits of the mechs and have broken down everything into a point system. They run the mechs with their current equipment through the system and then supposedly use how they come out the other end to assign quirks to.

Its functionally like BV, but only instead of utilizing it across a force value, they are using it on a "mech" value in order to balance the frames.

Sure it could be called something else, especially as they they say these are for internal balancing, but its not the worst name in the world for a system based on points based metric tracking.

#70 Siegegun

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Posted 05 September 2015 - 06:57 AM

Thanks for the deeper explanation, much appreciated.

Still think it is a terrible name in a game that has a TT system using the same name. It invites confusion.

#71 Satan n stuff

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Posted 05 September 2015 - 07:28 AM

View PostSarlic, on 04 September 2015 - 09:38 AM, said:

As many adviced: wait the rebalance out and then decide.

But there will still roll tears for the unaware among us. :ph34r:

Let them cry. As far as I'm concerned if you can't deal with a balance shift or need the most OP mechs to be effective, you don't deserve to call yourself a mechwarrior.

#72 SpiralFace

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Posted 05 September 2015 - 08:33 AM

View PostSiegegun, on 05 September 2015 - 06:57 AM, said:

Thanks for the deeper explanation, much appreciated.

Still think it is a terrible name in a game that has a TT system using the same name. It invites confusion.


It incites confusion if you look at it as a raw comparison, but it also provides a Context as to how they are going about it if you where to look at it as an abstract comparison (which they pretty much said when they presented it in the townhall that it was "like BV." and Paul in the townhall saying in chat that it was explicitly not TT BV.)

Even in TT, BV is based off of raw mech mechanics including Speed, Offensive capabilities, defensive capabilities, and cooling efficiency filtered into a point system. Thats apparently a similar context that they are basing their own BV system under, just under the context of MWO and not the table top.

So its not the worst comparison in the world as it provides a context to which they are framing their new quirk system. As long as you are look at it in the context of how points are physically assigned to the mechs.

#73 Y E O N N E

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Posted 05 September 2015 - 09:07 AM

View PostSpiralFace, on 05 September 2015 - 06:53 AM, said:



Not really the way they describe it.

Russ has said that they have assigned numeric values to all the traits of the mechs and have broken down everything into a point system. They run the mechs with their current equipment through the system and then supposedly use how they come out the other end to assign quirks to.

Its functionally like BV, but only instead of utilizing it across a force value, they are using it on a "mech" value in order to balance the frames.

Sure it could be called something else, especially as they they say these are for internal balancing, but its not the worst name in the world for a system based on points based metric tracking.


There is so much potential to screw the pooch here. Even if the get the 'Mech ratings right, there remains what I would consider an unacceptable probability that they'll get the value of each quirk wrong.

Their baseline is so f*cked up.

#74 SpiralFace

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Posted 05 September 2015 - 05:56 PM

I imagine that is why they need a PTS version to come out before it goes live.

There is no way in HELL they are getting it the first go. Doubly so if they are pushing new features in the build with it.

But a points based attribute distribution is probably a better way to do things then just the "eyeballing" the quirks like they seem to have been doing before with that old "tier" system that never seemed to really work.

Edited by SpiralFace, 05 September 2015 - 05:57 PM.


#75 Lyoto Machida

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Posted 05 September 2015 - 06:44 PM

View PostYellonet, on 05 September 2015 - 04:18 AM, said:

Good, It's always seemed too small for the tonnage.


Yeah...that or make the Stalker smaller. Or both. Or something.

#76 oldradagast

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Posted 06 September 2015 - 04:41 AM

While I like the game, its balance teeters on the edge all the time. Quirks define almost everything these days (well, that and lousy scaling / bad hitboxes, and the dominance of perfect convergence and point-point damage.) With Quirks being shuffled around or changed into who knows what, why buy anything until that mess is passed? I see no reason to do so.

The problem is that it has been proven that without the quirks, a large number of mechs are utterly useless because of horribly oversized models, lousy hitboxes, low weapon points, or inability to boat pin-point damage weapons. But with the Quirks, some useless mechs suddenly become useful, but then other mechs - with weaker Quirks - become useless.

It's a no win-situation that was created by the horrible and highly variable mech scaling and the need to boat pin-point damage weapons to win. Until THOSE issues are addressed, all we're doing is shuffling around the "mech of the month" while hoping people will keep buying whatever the new meta-mech is based on the latest round of Quirks.

Edited by oldradagast, 06 September 2015 - 04:42 AM.


#77 oldradagast

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Posted 06 September 2015 - 04:50 AM

View PostChados, on 05 September 2015 - 02:48 AM, said:

Ah. Sometimes it's good to be the Catapult. The one mech that is a definite "will not get nerfed." If anything, it might get a buff!


Don't be too sure.

This is the same company that decided that even when Catapults were already never used, they needed VCR's strapped to their missile boxes AND all needed to use the largest missile box model available... to make them easier to hit.

This is also the same company that decided that the best way to "fix" the Awesome when giving it dynamic weapon geometry was to:
- Increase the scattering of the missiles launchers all over the chassis to reduce SRM's grouping ability
- Make the missile ports look like a skin disease since they are clearly just decals slapped on random pieces of mech geometry
- LOWER the 2nd torso mounted energy hardpoints.

Again, because apparently the Awesome needed a nerf, just like the Catapult needed larger ears.

On the other end of the spectrum, you get lunacy like the Zeus, which is the smallest 80-ton mech by far AND is given extra armor quirks.

Doubling down on everything - that's the PGI way, apparently.

#78 Yokaiko

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Posted 06 September 2015 - 05:01 AM

View PostYeonne Greene, on 05 September 2015 - 09:07 AM, said:


There is so much potential to screw the pooch here. Even if the get the 'Mech ratings right, there remains what I would consider an unacceptable probability that they'll get the value of each quirk wrong.

Their baseline is so f*cked up.


How many mechs in a row did they release that they had to go back and change the head hitboxes?

I mean really, that started with Altas, then Awesome and Phract both had super easy to hit heads that they had to hot fix, damn near all of the lights since Jenner STILL have to have their hit boxes played with and they are still screwing that up.
....and I'll second that unless there are dramatic changes to convergence, and damage, and the relations ships of weapons mechanics all they are going to do is change the go-to mechs.

I think PGI actually ran into a case where they said "Hmm we need to do something about lasers" and then realized that they had LITERALLY ran out of things to nerf

View Postoldradagast, on 06 September 2015 - 04:50 AM, said:

On the other end of the spectrum, you get lunacy like the Zeus, which is the smallest 80-ton mech by far AND is given extra armor quirks.




To be fair though, Awesomes have a good deal more damage potential, Zeus can tank like a beast, but you really don't want to take on heavy hitter assaults, where with an Awesome that is generally who I go after

(full disclosure, I have EVERY AWS chassis, they were one of my favorite pre-3055 mechs)

Edited by Yokaiko, 06 September 2015 - 05:04 AM.


#79 LT. HARDCASE

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Posted 06 September 2015 - 05:22 AM

Buy? Yes, if you want it get it, just don't make 'chase the meta' purchases.

Sell? Heck no. Don't sell anything, unless you just hate piloting it or the hardpoints are irredeemable in your eyes.

#80 Yokaiko

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Posted 06 September 2015 - 05:23 AM

View PostKevjack, on 06 September 2015 - 05:22 AM, said:

Buy? Yes, if you want it get it, just don't make 'chase the meta' purchases.

Sell? Heck no. Don't sell anything, unless you just hate piloting it or the hardpoints are irredeemable in your eyes.


Spider -5V





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