MechWarrior5152251, on 06 September 2015 - 08:56 AM, said:
Maybe after steam launch gives PGI a larger playerbase. Currently they have to funnel players into game modes in order to get a good population. Which I like because of the tournament rewards involved.
How many do you think are going to stay?
Most of the steam gamers that I know hop games faster than a hamster on meth, and if you aren't a BT/MW fan, they are likely to take on look and run.
So for example I have somewhere north of 20,000 games under me, with a consistently positive win record, old stats, and solo since the reset since I basically only group for anymore for CW. My average pull without premium time is somewhere around 90k per game, granted I could ride the meta train and increase that a bit, but new players aren't going to know the meta, much less be able to afford it.
Case in point, last year I made a smurf to check out the new system, this is a rocking good time, artificially low elo and a trail FS9-S that wasn't horrible, I was averaging 500 points and two kills a game all the way through my cadet phase.
Made just short of 22mil.
So OK new player does that, assuming that they 1) read the forums 2) find smurfy or megamek and get a clue they are going to either blow that on an assault chassis (bigger is better yo!) so I went with Hunchbacks, and building a -4G and -4SP to my usual specification broke the bank, I have the -4P but its still incomplete, and those are standard engine builds.
Lights are a noob trap, my lights tend to be more expensive than my IS mediums and heavies because XL/endo/ferro all the things. Likewise the IS mediums all shoot to the 10-12 mil range when you start XL it, heavies are about the same, my most expensive mech is a wubshee, which weighed in at a whopping 19 million to build.
So to master ONE set of mech you are looking at 30 mil to build them right, hmm at under 100k a match that is three hundred matches, assuming you can squeak 6 matches an hour (maybe possible without opening all three servers) you are looking at 50 hours of playtime for A SINGLE SET OF THREE
....all while getting shitstomped because you still have to basic three variants to elite them.....so the odds of making that 100k average go down.
But wait? 6 mil for a set of weapon modules, 9-12 for mech modules, and don't even think about consumables, assuming similar builds, so if you use my hunchies, you need AC20 modules, SRM modules, and at least two full sets of mlass modules, total price 30 mil AGAIN.
But Yok, they can use clan mechs! Ok so the mighty Stormcrow, you can buy three and just move the build you want mech to mech. Yup, except that the chassis are now 11 mil a pop, and you STILL need 21-24 mil of mods.....not to mention that I can't imagine being stuck in one chassis with one build for 50 hours of playtime, that gets really really old, I know that I can't even stick with a chassis when I'm power grinding all three at once, once I elite I generally put them down and master by playing just enough to get that first win bonus and then back in the hangar.
Its a HUGE uphill slog new players, and you can't even take them under your wing, because there are sharks in the water in the group queue, and if they are having a hard time in the kiddie pool they DEFINITELY aren't going to like running into B33f and Twinky in the group queue.