Mr Bigglesworth, on 06 September 2015 - 02:19 PM, said:
What you want is a IS only queue, because your belief that Clans are OP. What's next. A IS queue without Thunderbolts, Stalker 4Ns, Dragon1N, etc. If your losing to a Timberwolf, you will most likely lose to a TBolt.
Good players learn from their losses, and become better players. Bad players expect PGI to hold their hand and make an easy mode for them.
Your idea affects everyone by creating longer queue times.
Umm... I hate to say it, but Clan mechs are OP. They can hit you harder, and at further ranges compared to IS mechs.
There are god-damn few IS mechs that can laser puke as good as the Clan mechs can. The TBolt being one of them.
So, you're saying, if you were a new player, and you came in with some trial mech, lets say a Raven, and you got picked apart by a Clan mech from outside your effective range, you wouldn't throw your hands up and say "Screw this shite", and immediately uninstall the game?
I don't know where you get your delusions laser brain.
If the proper IS vs Clan balance mechanism actually worked in this game, i.e. 12 v 10, then maybe we wouldn't be having this discussion. But, it doesn't, therefore, we are.
You have to look at this idea from all angles, not just the "CLAM OP" one.
Now, you clearly did not go back and look at the first post I made in this thread, so I will summarize for you.
A player completes the new "Academy" tutorial, let's say that by this time PGI has expanded it somewhat and gives the player a 3-mech gift of their choice, lets say they pick a Jenner. A pretty good mech from what I've seen of them. The game could then recommend that the player choose a set of filter options. "North American Server, Skirmish Mode, IS Only" for example.
Yes, this is a very limited filter set, BUT, it would allow the player to have a much better shot at a fair game, than if they were thrown to the wolves, ended up in, oh, I don't know, Assault mode against a 12-man Clanner ROFLSTOMPER.
That player, if they were in an IS Only queue, yes, would inevitably run into a laser vomit Bolt, but, they would hopefully be with other mechs of similar build methodology to be able to fight fairly against said Bolt.
Now, let's go back to the 12-man Clanner ROFLSTOMPERs... That Jenner, with no skills invested in it, would be absolute cannon fodder against, oh, let's say a Dual-Guass Whale. The Jenner gets taken out within seconds of even SEEING the enemy.
That player is likely to throw up his arms in disgust, swear a string at the TV (if they are a younger player, this may also lead to the parent getting involved, and that's a whole other can of worms), and, if they're old enough to think coherently about game balance, wonder why a game company would allow a new player to come up against a mech that he has absolutely zero chance against, and they may likely uninstall the game and find something else.
That's money PGI just lost because of the balance/skill gap.
That's not good business sense.
If you can't see my point now, completely hypothetical it may be is beside the point, then eventually, if MWO does get onto Steam, this particular event will at some point, play out, and more than once... And then word will get out, more people will leave the game, etc etc...
I don't think I should have to explain where this will eventually end, do I?
Edited by Alan Davion, 06 September 2015 - 03:07 PM.