Necromantion, on 09 September 2015 - 10:04 AM, said:
MW3 did it pretty well. I didn't like everything that game did, but the approach to guided SRMs was pretty good. So were the recoil penalties on alpha strikes.
Khobai, on 10 September 2015 - 02:38 PM, said:
Yep exactly. SRMs should be 100% dominant inside their range bracket. No other weapon should even come close except maybe the AC20.
Yeah, no. I like missiles, but I feel no desire to return to the days when facehugging the enemy with CPLT-A1s was the the optimal strategy under all circumstances. There are plenty of other weapons meant to be effective in close brawling range, and they shouldn't be ninja-nerfed to make one weapon type "dominant" over all others.
That said, I wouldn't be against giving SRMs a bit more of a "soft cap" on range, sort of like LRMs have. Just give them a max flight time before the engines stop burning and they gradually arc into the ground or something. (This would have the added amusement factor of trying to lob SRMs at improbable trajectories to hit distant targets, a la the AC/20 "bowling ball cannon".)