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Mwo Marauder Confirmed


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#101 legionofvega

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Posted 10 September 2015 - 08:50 PM

Even the arms were just a bit more flared out (instead of pushed in) and hanging a tad lower might make a world of difference. The original design always seemed taller to me, this one seems a bit squat. But I know it won't, it'll scale out nicely compared to others. I'm probably being overly critical. I still can't believe we're getting the Marauder. Someone pinch me to remind me its real!

Edited by legionofvega, 10 September 2015 - 08:51 PM.


#102 Elizander

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Posted 10 September 2015 - 08:50 PM

View PostEscef, on 10 September 2015 - 08:48 PM, said:

Also, for those that want a jump on their theory crafting, the 3R Marauder, barring quirks and hard point inflation, matches the ON1-K almost perfectly (just ignore the missile hard points).


Hey you're right! Thanks!

Edit:

Gauss + 4 tons ammo and 3 LL fits well with 325 XL :3

ON1-K

Edited by Elizander, 10 September 2015 - 08:52 PM.


#103 Merit Lef

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Posted 10 September 2015 - 08:53 PM

In all honesty, I am very excited for the Marauder and other possible unseen but hope they don't make it look like a baby crap. But beggars cant be choosers with HG.

Also I'd rather them release the unseen in a pack.

#104 legionofvega

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Posted 10 September 2015 - 08:55 PM

View PostElizander, on 10 September 2015 - 08:50 PM, said:


Hey you're right! Thanks!

Edit:

Gauss + 4 tons ammo and 3 LL fits well with 325 XL :3

ON1-K

Time to build the Mar-orion-der!!!

#105 Elizander

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Posted 10 September 2015 - 08:56 PM

View PostMerit Lef, on 10 September 2015 - 08:53 PM, said:

In all honesty, I am very excited for the Marauder and other possible unseen but hope they don't make it look like a baby crap. But beggars cant be choosers with HG.

Also I'd rather them release the unseen in a pack.


They can potentially earn more from whales by releasing four individual $40 packs (cause whales won't buy the pleb $20 one) since four mech packs like that will cost you $160.

#106 Nightshade24

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Posted 10 September 2015 - 08:57 PM

View Postvnlk65n, on 10 September 2015 - 08:20 PM, said:

I don't like it. I'm thrilled that they're going to be adding more unseen mechs, but the art just doesn't follow the rest of the IS mechs. It looks more like it should be a Clan mech, or something from the 3058 TROs.


And that is true isn't it?

The reason the Inner sphere called the Timberwolf (a infamous clan mech) the "Mad Cat" was because the targeting computer glitches and thought it was a Marauder or a Catapult at first sight .Thus it kept switching and glitching between the two. which resault the "MAD-3D Marauder"* and "CPLT-C1 Catapult" glitch together to form "MAD Cat"
The Targeting computers and sensors of inner sphere mechs who were not exposed to clan tech prior to the 3050 encounter thought the Timberwolf was a Marauder mix Catapult.

So the fact this bares similarities with the Timberwolf is not a surprise at all! If anything it nailed the head for this department.

*I used variant designation of 3D and C1 as an example, I did not know what variant they thought the catapult is but It would be awkward if I just left it as "MAD" so I put a variant there to fill in the gaps





Ḿ̡͙̟̠̙̒Å̵͙̰̼̫̳̗̰̖̺̓̓̊ͯD̷̺̗̱͑̉ ̳͙͈̭̆̌ͤͣ̓̂̔͢C̨͎̰̑͑ͧÁ̘̼̥͈͉̹͓̗̏̒̏̂ͭ̍͐̐͘T͐̃̽ͮ̀̚҉͍̹̦̩̦̟͍ͅ

Edited by Nightshade24, 10 September 2015 - 08:57 PM.


#107 Elizander

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Posted 10 September 2015 - 08:58 PM

View Postlegionofvega, on 10 September 2015 - 08:55 PM, said:

Time to build the Mar-orion-der!!!


Problem! Guess with Orion variant I don't own? Yup, the K :3

#108 legionofvega

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Posted 10 September 2015 - 08:58 PM

View PostMerit Lef, on 10 September 2015 - 08:53 PM, said:

In all honesty, I am very excited for the Marauder and other possible unseen but hope they don't make it look like a baby crap. But beggars cant be choosers with HG.

Also I'd rather them release the unseen in a pack.


Agree. I was expecting a pack announcement tonight. I think they might just be trying to mix things up and also cater to the crowd that wants to purchase smaller packs. Also there is a signifcantly odd number of heavy mechs in the unseens and very few assaults. So building an unseen pack would be tricky. There is also the thought that they might actually make more money by releasing individuals like this:

1. Marauder - $55
2. Warhammer - $55
3. Archer - $55
4. Crusader - $55
5. Longbow - $55

Those add to far more than a single pack. Let's not even get started on the Wasp, Stinger and Phoenix Hawk...

#109 Ultimax

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Posted 10 September 2015 - 08:58 PM

Splitting Marauder & Warhammer into Urbie style packs is the best way to go, really good decision.


A bit concerned on the Marauder's potential hit box issues, but it's good it's coming to the game and hopefully something in the re-balance will take things like this into consideration.

#110 Nightshade24

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Posted 10 September 2015 - 09:03 PM

I hope the Marauder has a big CT. I love the catapults one and wished the stalker was like it. It makes it so much more XL friendly and very heavy in firepower, reguardless I already got my stock+ Marauder built up here. MAD-3R with a standard 300.

#111 Nauht

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Posted 10 September 2015 - 09:03 PM

That aint a Marauder.

That's a Crab variant.



#112 Escef

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Posted 10 September 2015 - 09:07 PM

View PostNightshade24, on 10 September 2015 - 09:03 PM, said:

...reguardless I already got my stock+ Marauder built up here. MAD-3R with a standard 300.


That's a lot of AC ammo, you might consider cutting it some and tossing in a BAP or extra heat sinks. Won't change the look or the feel of the build, but will give it a nice little bump.

Edited by Escef, 10 September 2015 - 09:07 PM.


#113 HellJumper

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Posted 10 September 2015 - 09:09 PM

i thought warhammer as well :(

dont want to buy more assault mechs

#114 Escef

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Posted 10 September 2015 - 09:15 PM

View PostHellJumper, on 10 September 2015 - 09:09 PM, said:

i thought warhammer as well :(

dont want to buy more assault mechs


Marauder and Warhammer are both heavies. :huh:

#115 Mad Strike

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Posted 10 September 2015 - 09:23 PM

Fapping reaching critical levels

#116 Nightshade24

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Posted 10 September 2015 - 09:27 PM

View PostEscef, on 10 September 2015 - 09:07 PM, said:


That's a lot of AC ammo, you might consider cutting it some and tossing in a BAP or extra heat sinks. Won't change the look or the feel of the build, but will give it a nice little bump.


I was planning for a AC 5 cooldown module and will fire it at anything reguardless of it being 800 meters or 80 meters range and I know from past experience how much ammo I can run through a heavily used singular weapon. I am also assuming a rate of fire quirk would be applied.

Thanks for the feedback though- however I think the hero Bounty Hunter (3044) for me needs more help x3

View PostEscef, on 10 September 2015 - 09:15 PM, said:


Marauder and Warhammer are both heavies. :huh:

he is probably thinking about the Marauder II which was a 100 ton assault which I hope to see as well in this game.

Also Warhammer IIC, Rifleman IIC, and Marauder IIC are also ones I want...


I also want to see the Longbow as well.

#117 Nightshade24

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Posted 10 September 2015 - 09:33 PM

View PostBishop Steiner, on 10 September 2015 - 08:02 PM, said:

Will I order it? Probably.

Do I love it? No.

It looks like Alex just redid Shimmering Swords version with a light refreshing, and I never really like Shim's version, to begin with (one of the few of Shim's or Alex's works I haven't been a fan of). The arms, looks really off to me, the paddles too small, the odd angle on top.... the whole thing does indeed feel like a Baby King Crab.

Only reason I'll still order it? Because I want more Unseen.



I thought Shimmering Swords version was based on some of the reseen TT marauders and other stuff?
I like both designs because it cuts the "CT" AC 5 into a "Side Torso" spot to the side torso,making it able to be less vulnerable and more realistic in terms of location (which MW: O loves... you do not see the Direwolf B with all 4 UAC 2's on the upper right torso, or half the LRM 20 for the atlas on the other torso.. etc)
Granted: it does NOT beat the classic design and nostelgia that the TT guys kept. Which is okay because personally I like the difference between MW and BT artwork.

I do not disagree with you that it is not the same. But I do disagree that it is 'just a ShSw version that got a touch up'. I also do not think it is a baby king crab but that is just what some people see and their choice and not general overall. Much like how the "Sexecutioner" is also a koala...



Edit: if you do not want it but want to support it, instead of letting it rust in your hanger maybe allow it for composition or give aways? still supporting PGI, but no "disappointing art' in your hanger.

That or selfishly give it to me xD

Edited by Nightshade24, 10 September 2015 - 09:34 PM.


#118 Glaive-

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Posted 10 September 2015 - 09:40 PM

YES

YESSS

Edited by armyunit, 10 September 2015 - 09:40 PM.


#119 Master Pain

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Posted 10 September 2015 - 09:45 PM

What marauder variants are available in 3052?

#120 Escef

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Posted 10 September 2015 - 09:46 PM

View PostNightshade24, on 10 September 2015 - 09:27 PM, said:

he is probably thinking about the Marauder II which was a 100 ton assault which I hope to see as well in this game.


Possibly. I'd love to see the Marauder II as well. 100 ton jumping flashbulb? Or the 3050 refit with a big ballistic? I'd be all over that.





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