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Official Pts Waiting Thread.


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#21 Rhaythe

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Posted 11 September 2015 - 09:57 AM

Beer spill on server in three... two...

#22 KraftySOT

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Posted 11 September 2015 - 09:58 AM

Stop pointing the laser at the hamster Paul...its not funny, and he's not running fast enough to keep the stacks humming.

#23 Sarlic

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Posted 11 September 2015 - 10:10 AM

I'm ready and patched up.

#24 KraftySOT

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Posted 11 September 2015 - 10:11 AM

Still says down for maintenance for meh

#25 Rhaythe

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Posted 11 September 2015 - 10:12 AM

View PostKraftySOT, on 11 September 2015 - 10:11 AM, said:

Still says down for maintenance for meh


Aaaaaaany second now, PGI will flip the switch. Any second...

Posted Image

#26 Kira Onime

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Posted 11 September 2015 - 10:12 AM

View PostKraftySOT, on 11 September 2015 - 10:11 AM, said:

Still says down for maintenance for meh


Should be open around 6PM eastern..3PM pacific.

#27 KraftySOT

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Posted 11 September 2015 - 10:15 AM

*click click click click click*

At this rate im gonna be freaking hammered by the time its up.

#28 Mister Blastman

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Posted 11 September 2015 - 10:16 AM

Where'd that plug go?

#29 Mcgral18

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Posted 11 September 2015 - 10:20 AM

If you've already patched...why not go see if the quirks have changed?

Game Directory>Game>Mechs>

Then select the mech and open the next 3 folders (only choice).

For Clams, the Omnipod.XML has the quirks, and for IS mechs the variant .MDF has the quirks listed at the bottom.

#30 KraftySOT

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Posted 11 September 2015 - 10:29 AM

Patching.

View PostMcgral18, on 11 September 2015 - 10:20 AM, said:

If you've already patched...why not go see if the quirks have changed?

Game Directory>Game>Mechs>

Then select the mech and open the next 3 folders (only choice).

For Clams, the Omnipod.XML has the quirks, and for IS mechs the variant .MDF has the quirks listed at the bottom.



Ill do that as soon as it patches. If some kind soul doesnt beat me to it.

#31 Sarlic

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Posted 11 September 2015 - 10:29 AM

Not seeing the mdf files. But i do see the pak files.

Or is it standard hidden?

Edited by Sarlic, 11 September 2015 - 10:30 AM.


#32 KraftySOT

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Posted 11 September 2015 - 10:32 AM

Open the .paks with winRAR.

#33 Mcgral18

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Posted 11 September 2015 - 10:32 AM

View PostSarlic, on 11 September 2015 - 10:29 AM, said:

Not seeing the mdf files. But i do see the pak files.

Or is it standard hidden?


Should be inside the .PAK files.

#34 KraftySOT

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Posted 11 September 2015 - 10:32 AM

Then its objects>mechs, the common.xml I believe.

#35 Sarlic

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Posted 11 September 2015 - 10:33 AM

Gotcha. I have 7zip instead of WinRar. Seeing the files now.

#36 KraftySOT

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Posted 11 September 2015 - 10:35 AM

Yeah .paks are older than Doom, so every compressor should handle them.

#37 Sarlic

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Posted 11 September 2015 - 10:36 AM

All mdf are chassis tied right? No singlular file?

For example the common file from a Adder shows only the Adder orientation.

Edited by Sarlic, 11 September 2015 - 11:36 AM.


#38 KraftySOT

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Posted 11 September 2015 - 10:41 AM

Yeah now you see how much of a pita it was to build the list of the last quirkening.

If you drop them into another xml in open office it makes it easier. Theres a way to combine them too, then you could whittle them down.

I think what we all want to see is the ACH, Timbergod, FS9 and Whale. Those will be a pretty good indicator to what were gonna see.

The ACH was JUST hit, so im curious if its hit again, or changed. The FS9 was oldschool meta, I want to see how that changed. Timbergod is Timbergod, so how it was effected will give you an idea what theyre going to do to the rest. And I just want to see the whale because lulz.

6 more minutes on my DL....so slow....smh

View PostSarlic, on 11 September 2015 - 10:36 AM, said:



The omnipods got quirks idd.



Wonder if they pondered all the combinations.

Badder meta?

Edited by KraftySOT, 11 September 2015 - 10:39 AM.


#39 Kira Onime

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Posted 11 September 2015 - 10:43 AM

View PostMcgral18, on 11 September 2015 - 10:20 AM, said:

If you've already patched...why not go see if the quirks have changed?

Game Directory>Game>Mechs>

Then select the mech and open the next 3 folders (only choice).

For Clams, the Omnipod.XML has the quirks, and for IS mechs the variant .MDF has the quirks listed at the bottom.



Some new TBR quirks...

<Quirk name="targetscantime_short_multiplier" value="2" />
<Quirk name="targetscantime_medium_multiplier" value="0.33" />
<Quirk name="targetscantime_long_multiplier" value="0.2" />
<Quirk name="targetretentiontime_additive" value="-1" />
<Quirk name="targetacquisitiondelay_additive" value="3.5" />

#40 KraftySOT

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Posted 11 September 2015 - 10:44 AM

Now do I do a shot if my Wubshee remains stronk, or do I do one if its been nerfwreckt. Or do two no matter what happens.





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