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Official Pts Waiting Thread.


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#241 Skarlock

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Posted 11 September 2015 - 01:04 PM

View PostAdiuvo, on 11 September 2015 - 12:57 PM, said:

That may be the case, but their initial choices are so bad that it demonstrates a complete lack of game understanding on the part of whoever made the quirks.

Hopefully we're just all reading the files wrong. Hopefully.


They could have changed literally anything outside of the quirks. Changes to ghost heat, changes to base game math and mechanics, base weapon stats like cooldown, heat cap, anything could be altered. Without having a change list provided by PGI, or at the very least some confirmation of "we changed NOTHING but quirks" we may not even catch it. I don't doubt the files are correct, I just doubt we're actually getting a complete picture based on a fundamental lack of information at this point.

#242 orcrist86

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Posted 11 September 2015 - 01:04 PM

View PostHal Greaves, on 11 September 2015 - 12:58 PM, said:

good lord that's just... Ugh.

#243 IraqiWalker

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Posted 11 September 2015 - 01:06 PM

View PostKraftySOT, on 11 September 2015 - 12:55 PM, said:

Way to paraphrase Sarte.

Not on purpose. I swear.

View PostAdiuvo, on 11 September 2015 - 12:57 PM, said:

That may be the case, but their initial choices are so bad that it demonstrates a complete lack of game understanding on the part of whoever made the quirks.

Hopefully we're just all reading the files wrong. Hopefully.


Orrrrr..... Maybe they wanted to just put everything at square 1, and build up from there?

Many in the community always suggest that quirks like these be used on pack mechs upon first release, to curb their impact, and their perceived power. This seems like an attempt at that.

Since most of these quirks give us no uber crazy guns. That means we can work from these, and make decent mechs, without ERLLs that have crazy range, or re-fire rate, or ... etc.

View PostSkarlock, on 11 September 2015 - 01:04 PM, said:


They could have changed literally anything outside of the quirks. Changes to ghost heat, changes to base game math and mechanics, base weapon stats like cooldown, heat cap, anything could be altered. Without having a change list provided by PGI, or at the very least some confirmation of "we changed NOTHING but quirks" we may not even catch it. I don't doubt the files are correct, I just doubt we're actually getting a complete picture based on a fundamental lack of information at this point.

Ghost heat needs to stay, to be honest. Weapon stats do diddly for mechs, too. A lot of the problems we're having are actually with the chassis themselves, not just the weapons. So working from the mechs first is a smarter choice.

#244 XX Sulla XX

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Posted 11 September 2015 - 01:08 PM

View PostGas Guzzler, on 11 September 2015 - 12:53 PM, said:


I blame the TT buffs for poisoning the minds of PGI by telling them that the game is too fast paced and we need to slow everything down.



FTFY :lol:
I agree I think some people do want it to be about the speed of battleships fighting. Thing is nerfs to speed and agility do not raise time to kill. If anything they lower it because you cant twist and move and spread damage.

I would much rather have more agility and less powerful weapons.

#245 Skarlock

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Posted 11 September 2015 - 01:09 PM

View PostIraqiWalker, on 11 September 2015 - 01:06 PM, said:

Ghost heat needs to stay, to be honest. Weapon stats do diddly for mechs, too. A lot of the problems we're having are actually with the chassis themselves, not just the weapons. So working from the mechs first is a smarter choice.


My entire point is that this thread is mostly looking at the supposed quirk files. That's only part of the bigger picture, there could be other things that we do not know have changed. That's literally all I'm saying.

#246 KraftySOT

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Posted 11 September 2015 - 01:09 PM

View PostIraqiWalker, on 11 September 2015 - 01:06 PM, said:


Ghost heat needs to stay, to be honest. Weapon stats do diddly for mechs, too. A lot of the problems we're having are actually with the chassis themselves, not just the weapons. So working from the mechs first is a smarter choice.



At least until heat has an effect. If you were properly "punished" for riding the line and high alphas, theyd still be able to get off a pretty high damage alpha, but the hybrid builds that are forced on alot of older mechs and some of the crappy newer ones, would be better by comparison.

#247 XX Sulla XX

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Posted 11 September 2015 - 01:10 PM

Can some one look of the Victor and Grasshopper for me please. I would look it up but I still have like 11 hours of donwloading to go :) Thanks !!

#248 KraftySOT

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Posted 11 September 2015 - 01:11 PM

A Mauler then might have better DPS than a Wubshee, but the Wubshee has a higher alpha.

Instead of the Wubshee just stomping the Mauler into the dirt because 120 damage is all it takes to win that fight, and thats two alphas for you, and 15 seconds for the Mauler.

#249 Hal Greaves

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Posted 11 September 2015 - 01:11 PM

Posted Image

it was nice knowing you guys for the 3 posts i made in this thread!

#250 XX Sulla XX

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Posted 11 September 2015 - 01:11 PM

View PostJohnny Z, on 11 September 2015 - 01:03 PM, said:

No offense but they wont be "just adding new weapons". Just adding new weapons would make current weapons at best redundant and at worste useless.

They will likely add equipment that has its own role though, or is at least unique or adds something. What equipment from lore they will add I dont know but I am sure anyone that knows the details can make a fairly good guess.

Many games make a ton of content, 99% of it useless filling players computers with garbage to be perfectly honest and wasting the time of the people building the game. Can a game maker make a game where all the content they make is quality content and all usefull? That would be ideal for all concerned.
But the thing is the TT game they are pulling numbers from was not balanced when clans came out. Thats why the IS had to come out with new stuff. Trying to make the old IS weapons balanced will then add problems later when you do get the better IS weapons.

#251 KraftySOT

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Posted 11 September 2015 - 01:12 PM

View PostXX Sulla XX, on 11 September 2015 - 01:10 PM, said:

Can some one look of the Victor and Grasshopper for me please. I would look it up but I still have like 11 hours of donwloading to go :) Thanks !!


Victor is in there, all its quirks are gone, some variants retain IS quirks. Its "decent" in the new "sensor quirk" department.

Havent seen the grasshopper posted yet. I imagine its lost all its quirks as well.

#252 Yosharian

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Posted 11 September 2015 - 01:12 PM

Lmao

It's just like that so they can test what needs buffing, guys

My sides are in orbit

#253 IraqiWalker

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Posted 11 September 2015 - 01:12 PM

For the record: I have no special insight into what's going on with this PTS, or PGI's plan. I'm just offering possible view points, and trying to keep the rage to a minimum, while being optimistic about what can happen.

My personal interest is best served by all of you digging through these quirks, analyzing them, and offering sound suggestions to PGI. If PGI take those suggestions to heart, and help us out. Good on them, and good for us. If they don't ... well, I don't need to tell you how that usually pans out.

Russ already said this is not the final version, and that all of it is very much subject to change, so let's work with that.

TL;DR: Hope for the best, prepare for the worst.



View PostKraftySOT, on 11 September 2015 - 01:09 PM, said:

At least until heat has an effect. If you were properly "punished" for riding the line and high alphas, theyd still be able to get off a pretty high damage alpha, but the hybrid builds that are forced on alot of older mechs and some of the crappy newer ones, would be better by comparison.

Amen

#254 KraftySOT

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Posted 11 September 2015 - 01:13 PM

View PostHal Greaves, on 11 September 2015 - 01:11 PM, said:

Posted Image

it was nice knowing you guys for the 3 posts i made in this thread!



First they came for the trolls, and I did nothing because I was not a troll.

Then they came for the nay sayers, and I did nothing because I was not a nay sayer.

Then they came for the bittervets, and I did nothing because I was not a bittervet.

Then they came for me...and there was no one left.

#255 XX Sulla XX

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Posted 11 September 2015 - 01:14 PM

View PostKraftySOT, on 11 September 2015 - 01:12 PM, said:

Victor is in there, all its quirks are gone, some variants retain IS quirks. Its "decent" in the new "sensor quirk" department.

Havent seen the grasshopper posted yet. I imagine its lost all its quirks as well.
Thanks very much. Although what are "IS quirks"? Sorry long day.

#256 Mcgral18

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Posted 11 September 2015 - 01:14 PM

One more hour

#257 Hal Greaves

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Posted 11 September 2015 - 01:14 PM

So to make a real post, I think the IS getting stronger and beefier mechs would be a good counter to the stronger clan weaponry. Though, ideally, I think a whole weapon re-balance must be made, not just a mech chassis rebalance. The mechs with the best hardpoints are all, literally, peek and poke mechs anyways.. None of them are going to brawl, in my experience.

#258 Johnny Z

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Posted 11 September 2015 - 01:15 PM

View PostSkarlock, on 11 September 2015 - 01:04 PM, said:



They could have changed literally anything outside of the quirks. Changes to ghost heat, changes to base game math and mechanics, base weapon stats like cooldown, heat cap, anything could be altered. Without having a change list provided by PGI, or at the very least some confirmation of "we changed NOTHING but quirks" we may not even catch it. I don't doubt the files are correct, I just doubt we're actually getting a complete picture based on a fundamental lack of information at this point.


Your right. Common sense they made a point of making at least a few changes that will be "game changing" or at least have some noticable effects that are not in game at the moment.

#259 IraqiWalker

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Posted 11 September 2015 - 01:15 PM

View PostYosharian, on 11 September 2015 - 01:12 PM, said:

Lmao

It's just like that so they can test what needs buffing, guys

My sides are in orbit

It's better than impotent rage over what might not even be happening. Good for you.

#260 KraftySOT

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Posted 11 September 2015 - 01:15 PM

View PostXX Sulla XX, on 11 September 2015 - 01:14 PM, said:

Thanks very much. Although what are "IS quirks"? Sorry long day.


Internal Structure.





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