Edited by LadyDanams, 03 May 2016 - 10:07 AM.
Mech Rebalance And Pts
#701
Posted 03 May 2016 - 10:06 AM
#702
Posted 03 May 2016 - 10:32 AM
LadyDanams, on 03 May 2016 - 10:06 AM, said:
Yeah. The Mist Lynx Prime that was there was the first mech that I got a win streak with. I feel that PGI should just stop using Champion variants as trial mechs and use regular, non-MC variants instead.
#703
Posted 03 May 2016 - 11:03 PM
Requiemking, on 03 May 2016 - 10:32 AM, said:
- good luck running a AS7-RS Trial
#705
Posted 04 May 2016 - 12:24 PM
#706
Posted 04 May 2016 - 01:05 PM
Karl Streiger, on 04 May 2016 - 12:24 PM, said:
You mean like the current Clan Trials? They absolutely suck for a newer player. Especially the lights, as they both play the same way and whats more, one is a strict upgrade over the other. At least when the Clan trials weren't Champion variants, The Mist Lynx trial didn't completely suck. It had it's uses as an all-range fighter that taught newbs how to manage ammo. The current one? A terrible light brawler.
#707
Posted 22 May 2016 - 06:42 AM
Edited by Dazzlin, 22 May 2016 - 06:43 AM.
#708
Posted 22 May 2016 - 07:36 AM
Edited by Kay Wolf, 22 May 2016 - 07:38 AM.
#709
Posted 23 May 2016 - 01:41 AM
[color=#959595]my ideeas[/color]
[color=#959595]change the skill system[/color]
[color=#959595]make a skill tree[/color]
[color=#959595]like u have accelaration and u have 0/20 and u can put 20 points in it[/color]
[color=#959595]lets say each point is 1-x%[/color]
[color=#959595]and u have heat efficiency[/color]
[color=#959595]so if u put 20 points in heat efficiency u would have 20% plus heat efficiency[/color]
[color=#959595]and in diablo u could not max out all the skill tree , meaning u had to put points only i mean only in the ones that mattered for ure build[/color]
[color=#959595]so u had to choose wisely[/color]
[color=#959595]lets say we call that skill[/color]
[color=#959595]improved heat sinks it gives 1-20% heat eficiency now its 15% and u can make it on some bigger mechs to cap at 30% depending on tonnage[/color]
[color=#959595]lets say we call laser charge[/color]
[color=#959595]and u can put 20% shorter burn time[/color]
[color=#959595]so lets say we would have like 40 skills[/color]
[color=#959595]x 20[/color]
[color=#959595]thats 800 total points[/color]
[color=#959595]and jut give players like 100 points for basic[/color]
[color=#959595]100 for elite[/color]
[color=#959595]and 100 for master[/color]
[color=#959595]and u cut the skill tree[/color]
[color=#959595]in tree tiers[/color]
[color=#959595]3 tiers* and at master u can put lets say 10 extra points in some other skills beyond the normal cap[/color]
[color=#959595]and also the exttra module on the master can stay[/color]
[color=#959595]and this way u can get 1 extra module and some eficiency at mastered i mean i feel more that elite and having double is more than mastered wich should feel like super awesome......[/color]
[color=#959595]and u can tweak ure mech between[/color]
[color=#959595]speed, torso twist, acceleration[/color]
[color=#959595]u can put a skill like 20% armor[/color]
[color=#959595]or structure skills[/color]
[color=#959595]u have all ure weapons on ure left torso[/color]
[color=#959595]than u can put 20 points there[/color]
[color=#959595]and u have 20 structure quirck there[/color]
[color=#959595]this way the development team wont have to nerf[/color]
[color=#959595]or ballance work[/color]
[color=#959595]we can come up with the best ballanced builds[/color]
[color=#959595]cause its us selecting the quirks[/color]
[color=#959595]not them[/color]
[color=#959595]of course mechs can still come with basic quirks and u could upgrade on that[/color]
[color=#959595]and another ideea coould be give master 40 points but u could put them lets say in 4 skills[/color]
[color=#959595]and have them go up to 30 and not 20[/color]
[color=#959595]so here are some of the skills u could have[/color]
[color=#959595]+ max heat 1-20 ( depending on how many points)[/color]
[color=#959595]heat dissipation 1-20%[/color]
[color=#959595]acceleration 1-40%[/color]
[color=#959595]MAX ARMOR 1-20%[/color]
[color=#959595]structure quriks 1-20[/color]
[color=#959595]and here u can add all the weapons cooldowns and ranges and- laser burn[/color]
[color=#959595]and - laser heat[/color]
[color=#959595]here u could add also the seismic sensor[/color]
[color=#959595]and put it 1-20 points[/color]
[color=#959595]-uac jam chance 1-30% 1/30 points[/color]
[color=#959595]and u could put a critical chance skill for each weapon thus specialized mechs for example like summoner would have more points in erppc crit chance 40/40 points call that skill er ppc master and u would also put 40/40 er ppc intensity and have lets say 20% extra damage for 40/40 points put there[/color]
[color=#959595]but make it a system where we choose the quirks based on our builds[/color]
[color=#959595]so this way any build and play style would become viable[/color]
[color=#959595]this way the community would help minimize op mechs and ballance weaker mechs , thus helping the game trough theyre builds and this system would allow this[/color]
[color=#959595]and balance was done by u in ure own build[/color]
[color=#959595]fitting ure play style[/color]
[color=#959595]and of course it can be lore 100%[/color]
[color=#959595]pilots and engineers tweaking theyre mechs[/color]
[color=#959595]with bigger heatsinks or adding more metal fins and density to the heatsinks[/color]
[color=#959595]and improving weapons[/color]
[color=#959595]speed[/color]
[color=#959595]and all that[/color]
[color=#959595]and in this way no one would complain about other mechs being op[/color]
[color=#959595]because its all up to the pilot selecting his skills[/color]
[color=#959595]for quirks[/color]
[color=#959595]make a quirk tree if u want to call it that way but still this style of skill tree where u progress from 1 tier of skills to another....and also u cant max out everything u need to carefuly choose where u place ure points like ure tonnage[/color]
[color=#959595]i know both sides played inner sphere and clan[/color]
[color=#959595]u could even make the skill 0-40 with small increments[/color]
[color=#959595]like 0.5%[/color]
[color=#959595]so then u can fine tweek it[/color]
[color=#959595]or even 1-100[/color]
[color=#959595]so u can to the max tweak it[/color]
[color=#959595]on so fine levels[/color]
[color=#959595]because if were mech warriors were gonna tweak our mechs to the last spech of dust sitting on that cannon and adding 0.0000000001 tons[/color]
[color=#959595]i hope u give me some feedback[/color]
[color=#959595]10x for reading[/color]
[color=#959595]and u could give different ammounts of points based on tonnage[/color]
[color=#959595]like assaults of 100 tons would have lets say 1000[/color]
[color=#959595]and a heavies 800[/color]
[color=#959595]the mediums 600[/color]
[color=#959595]and the lights 400[/color]
[color=#959595]or based exactly on tonnage[/color]
[color=#959595]and u could put like 10 points more on hero or champion mechs[/color]
[color=#959595]and the skill system is allready implemented like programing would be so easy they just have to change 1/1 to 1/100 on each skill u curently have and then add more skills[/color]
[color=#959595]this way it feels rewarding for new players to[/color]
[color=#959595]because after each mach they got some little xp[/color]
[color=#959595]and put 1-20 points somewhere[/color]
[color=#959595]lets say based on ure performance[/color]
[color=#959595]this way xp feels allot better[/color]
[color=#959595]and new players would feel like crap[/color]
[color=#959595]cause they dont have xp for the fire tate skill or heats and speed[/color]
[color=#959595]and of course u could cap skills differently on other mechs[/color]
[color=#959595]lets say assaults would have 1-100 and heavies 1-80 and so on[/color]
[color=#959595]this is just my ideea to ballance the game and make the comunity grow[/color]
[color=#959595]plus it would bring allot of rpg players into the mix[/color]
[color=#959595]and u would have to find out how to play against that play style[/color]
[color=#959595]and counter it[/color]
[color=#959595]how to shoot when how to move[/color]
[color=#959595]and i was top down game... not first person or 3rd person even it was flat...[/color]
[color=#959595]and it matter where u shot at.... not like in most rpg games...[/color]
[color=#959595]imagine having about 100 builds on each mech[/color]
[color=#959595]that would be standard[/color]
[color=#959595]and several hundred variants of builds[/color]
[color=#959595]it would totaly be awesome and the player base would grow...[/color]
[color=#959595]i mean it feels so .... when u have a zero xp mech when u start[/color]
[color=#959595]and when u master it ... its like allot better THIS WOULD HELP NEW PLAYERS STEADY PROGRESS FEEL WORTHY LIKE EVERY MATCH U PUT SOME POINTS IN THAT SKILL TREE SOME 4% MAX HEAT SOME 1% HEAT EFICIENCY SOME 1% PPC INTENSITY DMG SOME LESS BURN TIME ON URE ERLL[/color]
[color=#959595]and some mechs without mastery feel like total crap and some weapons[/color]
[color=#959595]also could add skills like jumpjet eficiency so u could jump like allot more and faster it would make jump jets really worth it and that play style[/color]
[color=#959595]and u could totaly implement them in the mech like u could see if a cannon was bigger or longer[/color]
[color=#959595]lets say u have 1-40 uac range[/color]
[color=#959595]at 10 points that would be 10% uach range[/color]
[color=#959595]make the cannon 10% bigger[/color]
[color=#959595]u could have skills like er ppc intensity and it would give 0-20% er ppc damage[/color]
[color=#959595]so u could tweak ure mech crazy[/color]
[color=#959595]and add skill like internal component hp[/color]
[color=#959595]lets say u have an xl engine and u want that engine to rezist better u would put like 1-20 hp in it or u have a weapon and u want it to rezist more to fire[/color]
[color=#959595]or 1-10 hp if its to much[/color]
[color=#959595]just explain to them that after they implement this[/color]
[color=#959595]they just dont have to nerf or buff mechs that much[/color]
[color=#959595]cause range would be like every poitns would give that weapon + 10-100 range depending on weapon this is just an example all the numbers the ideeas matter[/color]
[color=#959595]u could even add armor penetration like lets say 1-x percent armor penetration on some weapons[/color]
[color=#959595]but must be a put the skills in a mech tab on each mech[/color]
[color=#959595]and make some basicly must have on any mech builds on the pilot three[/color]
[color=#959595]and u know its hard to get gxp[/color]
[color=#959595]and u ned mc to convert[/color]
[color=#959595]so it would be harder to get some and faster to get others[/color]
[color=#959595]and u could give another cap lets say u cant have er ppc max range and max damage[/color]
[color=#959595]and max cooldown[/color]
[color=#959595]at the same time[/color]
[color=#959595]because that would be a triple buff on a single weapon[/color]
[color=#959595]lets u could only have 1-80 points all three at once[/color]
[color=#959595]so 80 ppc skill intensity skill damage[/color]
[color=#959595]80 ppc range[/color]
[color=#959595]80 ppc cooldown[/color]
[color=#959595]and man on some mechs who are dependt on some tipe of weapon[/color]
[color=#959595]give bigger caps[/color]
[color=#959595]lets say on marauder witch u have 50% ppc velocity[/color]
[color=#959595]make that capped at 200 points instead of 100[/color]
[color=#959595]in my opinion this would give all the ballance needed in the game[/color]
[color=#959595]and also it could bring the game into the e-sports big scene[/color]
[color=#959595]if the comunity grew because players loved the leveling sistem and the ballance[/color]
[color=#959595]i mean mwo is basicly a mix of rpg elements and tactical shooter[/color]
[color=#959595]the tactical shooter part is lovely[/color]
[color=#959595]how u hit a mechs hand where he`s main weapons are and then it blows an dhe looses that weapon ro a leg[/color]
[color=#959595]thats just fine[/color]
[color=#959595]but the rpg part... the nerfs and the buffs the heat system the ghost heat[/color]
[color=#959595]its bad..,,[/color]
[color=#959595]thats why allot of people left the game[/color]
[color=#959595]imagine u could also have a skill[/color]
[color=#959595]like[/color]
[color=#959595]less ghost heat for 3ppcs shot[/color]
[color=#959595]-x% ghost heat[/color]
[color=#959595]another skill fire x etra large lasers for no ghost heat lets, or fire x extra medium lasers for no ghost heat so u would put points there if u like to alpha stryke allot[/color]
[color=#959595]and everyone who complains about ghost heat[/color]
[color=#959595]would be told to just put more points there[/color]
[color=#959595]and everyone who complains about man that er small laser damage and range sucks[/color]
[color=#959595]put more points there[/color]
[color=#959595]or burn time sucks on clan weapons[/color]
[color=#959595]put more points in -x% burn time on clan mechs[/color]
[color=#959595]so clan would use some skills more and some type of play[/color]
[color=#959595]and inner sphere would use other skills on theyre mechs and other types of play styles[/color]
[color=#959595]also it would bring crazy play styles[/color]
[color=#959595]who would be fun[/color]
[color=#959595]but maybe not faction war viable[/color]
[color=#959595]but quick match insane fun[/color]
[color=#959595]also make a type of quick match with endless reswapn lets say u can bring 4 mechs and after that ucan bring the 4 again[/color]
[color=#959595]and make smaller maps of 4 vs 4 , 1 vs 1[/color]
[color=#959595]and u could only fight outside[/color]
[color=#959595]make a neutral zone[/color]
[color=#959595]and when going outside it[/color]
[color=#959595]the marked zone[/color]
[color=#959595]u can duel[/color]
[color=#959595]challenge others[/color]
[color=#959595]this way dueling would become more of a thing[/color]
[color=#959595]1 vs 1 2 vs 2[/color]
[color=#959595]and more players and more donations to the mwo world championship smile emoticon[/color]
[color=#959595]if u wanted to make people shut up about hit boxes... just make a skill for that to[/color]
[color=#959595]left torso hight -x% left torso width x%[/color]
[color=#959595]also could put critical strike chance skill...[/color]
[color=#959595]u could even put a skill for how much u shake the other guys screen when u hit with an uac 10 or 20 skill so some builds would be more on incapacitating an enemy for 1 second and getting a good shot in[/color]
[color=#959595]if u want the game more complex here`s all the data u need[/color]
[color=#959595]alsoo in this way u can make weaknesses less or even more... and u could strenghten ure strenghts of that mech and keep what weaknesses u want .. or just ballance it out to perfection of ure play style[/color]
[color=#959595]the sistem is allready in the game[/color]
[color=#959595]in the matter of how quirks work[/color]
[color=#959595]and how basic and elite and modules work[/color]
[color=#959595]but people complain more about quirks... than anything[/color]
[color=#959595]and they complain until either some other mechs get buffed to much or some mech gets nerfed to the ground[/color]
[color=#959595]imagine that now any mech would have atleast 1 high tier competetive meta build[/color]
[color=#959595]and no one would complain [/color][color=#959595][/color][color=#959595](( oh this mech sucks now or thats to op , we could minimize the opn`ess of some mechs and make weaker mechs more viable....[/color]
[color=#959595]find a build for it for any mech that fits ure play style and ure unit[/color]
[color=#959595]u have 1 gazilion posibilites to put ure points[/color]
[color=#959595]and if u want more players[/color]
reposted here from feature sugestions
[color=#959595]my ideeas[/color]
[color=#959595]change the skill system[/color]
[color=#959595]make a skill tree[/color]
[color=#959595]like u have accelaration and u have 0/20 and u can put 20 points in it[/color]
[color=#959595]lets say each point is 1-x%[/color]
[color=#959595]and u have heat efficiency[/color]
[color=#959595]so if u put 20 points in heat efficiency u would have 20% plus heat efficiency[/color]
[color=#959595]and in diablo u could not max out all the skill tree , meaning u had to put points only i mean only in the ones that mattered for ure build[/color]
[color=#959595]so u had to choose wisely[/color]
[color=#959595]lets say we call that skill[/color]
[color=#959595]improved heat sinks it gives 1-20% heat eficiency now its 15% and u can make it on some bigger mechs to cap at 30% depending on tonnage[/color]
[color=#959595]lets say we call laser charge[/color]
[color=#959595]and u can put 20% shorter burn time[/color]
[color=#959595]so lets say we would have like 40 skills[/color]
[color=#959595]x 20[/color]
[color=#959595]thats 800 total points[/color]
[color=#959595]and jut give players like 100 points for basic[/color]
[color=#959595]100 for elite[/color]
[color=#959595]and 100 for master[/color]
[color=#959595]and u cut the skill tree[/color]
[color=#959595]in tree tiers[/color]
[color=#959595]3 tiers* and at master u can put lets say 10 extra points in some other skills beyond the normal cap[/color]
[color=#959595]and also the exttra module on the master can stay[/color]
[color=#959595]and this way u can get 1 extra module and some eficiency at mastered i mean i feel more that elite and having double is more than mastered wich should feel like super awesome......[/color]
[color=#959595]and u can tweak ure mech between[/color]
[color=#959595]speed, torso twist, acceleration[/color]
[color=#959595]u can put a skill like 20% armor[/color]
[color=#959595]or structure skills[/color]
[color=#959595]u have all ure weapons on ure left torso[/color]
[color=#959595]than u can put 20 points there[/color]
[color=#959595]and u have 20 structure quirck there[/color]
[color=#959595]this way the development team wont have to nerf[/color]
[color=#959595]or ballance work[/color]
[color=#959595]we can come up with the best ballanced builds[/color]
[color=#959595]cause its us selecting the quirks[/color]
[color=#959595]not them[/color]
[color=#959595]of course mechs can still come with basic quirks and u could upgrade on that[/color]
[color=#959595]and another ideea coould be give master 40 points but u could put them lets say in 4 skills[/color]
[color=#959595]and have them go up to 30 and not 20[/color]
[color=#959595]so here are some of the skills u could have[/color]
[color=#959595]+ max heat 1-20 ( depending on how many points)[/color]
[color=#959595]heat dissipation 1-20%[/color]
[color=#959595]acceleration 1-40%[/color]
[color=#959595]MAX ARMOR 1-20%[/color]
[color=#959595]structure quriks 1-20[/color]
[color=#959595]and here u can add all the weapons cooldowns and ranges and- laser burn[/color]
[color=#959595]and - laser heat[/color]
[color=#959595]here u could add also the seismic sensor[/color]
[color=#959595]and put it 1-20 points[/color]
[color=#959595]-uac jam chance 1-30% 1/30 points[/color]
[color=#959595]and u could put a critical chance skill for each weapon thus specialized mechs for example like summoner would have more points in erppc crit chance 40/40 points call that skill er ppc master and u would also put 40/40 er ppc intensity and have lets say 20% extra damage for 40/40 points put there[/color]
[color=#959595]but make it a system where we choose the quirks based on our builds[/color]
[color=#959595]so this way any build and play style would become viable[/color]
[color=#959595]this way the community would help minimize op mechs and ballance weaker mechs , thus helping the game trough theyre builds and this system would allow this[/color]
[color=#959595]and balance was done by u in ure own build[/color]
[color=#959595]fitting ure play style[/color]
[color=#959595]and of course it can be lore 100%[/color]
[color=#959595]pilots and engineers tweaking theyre mechs[/color]
[color=#959595]with bigger heatsinks or adding more metal fins and density to the heatsinks[/color]
[color=#959595]and improving weapons[/color]
[color=#959595]speed[/color]
[color=#959595]and all that[/color]
[color=#959595]and in this way no one would complain about other mechs being op[/color]
[color=#959595]because its all up to the pilot selecting his skills[/color]
[color=#959595]for quirks[/color]
[color=#959595]make a quirk tree if u want to call it that way but still this style of skill tree where u progress from 1 tier of skills to another....and also u cant max out everything u need to carefuly choose where u place ure points like ure tonnage[/color]
[color=#959595]i know both sides played inner sphere and clan[/color]
[color=#959595]u could even make the skill 0-40 with small increments[/color]
[color=#959595]like 0.5%[/color]
[color=#959595]so then u can fine tweek it[/color]
[color=#959595]or even 1-100[/color]
[color=#959595]so u can to the max tweak it[/color]
[color=#959595]on so fine levels[/color]
[color=#959595]because if were mech warriors were gonna tweak our mechs to the last spech of dust sitting on that cannon and adding 0.0000000001 tons[/color]
[color=#959595]i hope u give me some feedback[/color]
[color=#959595]10x for reading[/color]
[color=#959595]and u could give different ammounts of points based on tonnage[/color]
[color=#959595]like assaults of 100 tons would have lets say 1000[/color]
[color=#959595]and a heavies 800[/color]
[color=#959595]the mediums 600[/color]
[color=#959595]and the lights 400[/color]
[color=#959595]or based exactly on tonnage[/color]
[color=#959595]and u could put like 10 points more on hero or champion mechs[/color]
[color=#959595]and the skill system is allready implemented like programing would be so easy they just have to change 1/1 to 1/100 on each skill u curently have and then add more skills[/color]
[color=#959595]this way it feels rewarding for new players to[/color]
[color=#959595]because after each mach they got some little xp[/color]
[color=#959595]and put 1-20 points somewhere[/color]
[color=#959595]lets say based on ure performance[/color]
[color=#959595]this way xp feels allot better[/color]
[color=#959595]and new players would feel like crap[/color]
[color=#959595]cause they dont have xp for the fire tate skill or heats and speed[/color]
[color=#959595]and of course u could cap skills differently on other mechs[/color]
[color=#959595]lets say assaults would have 1-100 and heavies 1-80 and so on[/color]
[color=#959595]this is just my ideea to ballance the game and make the comunity grow[/color]
[color=#959595]plus it would bring allot of rpg players into the mix[/color]
[color=#959595]and u would have to find out how to play against that play style[/color]
[color=#959595]and counter it[/color]
[color=#959595]how to shoot when how to move[/color]
[color=#959595]and i was top down game... not first person or 3rd person even it was flat...[/color]
[color=#959595]and it matter where u shot at.... not like in most rpg games...[/color]
[color=#959595]imagine having about 100 builds on each mech[/color]
[color=#959595]that would be standard[/color]
[color=#959595]and several hundred variants of builds[/color]
[color=#959595]it would totaly be awesome and the player base would grow...[/color]
[color=#959595]i mean it feels so .... when u have a zero xp mech when u start[/color]
[color=#959595]and when u master it ... its like allot better THIS WOULD HELP NEW PLAYERS STEADY PROGRESS FEEL WORTHY LIKE EVERY MATCH U PUT SOME POINTS IN THAT SKILL TREE SOME 4% MAX HEAT SOME 1% HEAT EFICIENCY SOME 1% PPC INTENSITY DMG SOME LESS BURN TIME ON URE ERLL[/color]
[color=#959595]and some mechs without mastery feel like total crap and some weapons[/color]
[color=#959595]also could add skills like jumpjet eficiency so u could jump like allot more and faster it would make jump jets really worth it and that play style[/color]
[color=#959595]and u could totaly implement them in the mech like u could see if a cannon was bigger or longer[/color]
[color=#959595]lets say u have 1-40 uac range[/color]
[color=#959595]at 10 points that would be 10% uach range[/color]
[color=#959595]make the cannon 10% bigger[/color]
[color=#959595]u could have skills like er ppc intensity and it would give 0-20% er ppc damage[/color]
[color=#959595]so u could tweak ure mech crazy[/color]
[color=#959595]and add skill like internal component hp[/color]
[color=#959595]lets say u have an xl engine and u want that engine to rezist better u would put like 1-20 hp in it or u have a weapon and u want it to rezist more to fire[/color]
[color=#959595]or 1-10 hp if its to much[/color]
[color=#959595]just explain to them that after they implement this[/color]
[color=#959595]they just dont have to nerf or buff mechs that much[/color]
[color=#959595]cause range would be like every poitns would give that weapon + 10-100 range depending on weapon this is just an example all the numbers the ideeas matter[/color]
[color=#959595]u could even add armor penetration like lets say 1-x percent armor penetration on some weapons[/color]
[color=#959595]but must be a put the skills in a mech tab on each mech[/color]
[color=#959595]and make some basicly must have on any mech builds on the pilot three[/color]
[color=#959595]and u know its hard to get gxp[/color]
[color=#959595]and u ned mc to convert[/color]
[color=#959595]so it would be harder to get some and faster to get others[/color]
[color=#959595]and u could give another cap lets say u cant have er ppc max range and max damage[/color]
[color=#959595]and max cooldown[/color]
[color=#959595]at the same time[/color]
[color=#959595]because that would be a triple buff on a single weapon[/color]
[color=#959595]lets u could only have 1-80 points all three at once[/color]
[color=#959595]so 80 ppc skill intensity skill damage[/color]
[color=#959595]80 ppc range[/color]
[color=#959595]80 ppc cooldown[/color]
[color=#959595]and man on some mechs who are dependt on some tipe of weapon[/color]
[color=#959595]give bigger caps[/color]
[color=#959595]lets say on marauder witch u have 50% ppc velocity[/color]
[color=#959595]make that capped at 200 points instead of 100[/color]
[color=#959595]in my opinion this would give all the ballance needed in the game[/color]
[color=#959595]and also it could bring the game into the e-sports big scene[/color]
[color=#959595]if the comunity grew because players loved the leveling sistem and the ballance[/color]
[color=#959595]i mean mwo is basicly a mix of rpg elements and tactical shooter[/color]
[color=#959595]the tactical shooter part is lovely[/color]
[color=#959595]how u hit a mechs hand where he`s main weapons are and then it blows an dhe looses that weapon ro a leg[/color]
[color=#959595]thats just fine[/color]
[color=#959595]but the rpg part... the nerfs and the buffs the heat system the ghost heat[/color]
[color=#959595]its bad..,,[/color]
[color=#959595]thats why allot of people left the game[/color]
[color=#959595]imagine u could also have a skill[/color]
[color=#959595]like[/color]
[color=#959595]less ghost heat for 3ppcs shot[/color]
[color=#959595]-x% ghost heat[/color]
[color=#959595]another skill fire x etra large lasers for no ghost heat lets, or fire x extra medium lasers for no ghost heat so u would put points there if u like to alpha stryke allot[/color]
[color=#959595]and everyone who complains about ghost heat[/color]
[color=#959595]would be told to just put more points there[/color]
[color=#959595]and everyone who complains about man that er small laser damage and range sucks[/color]
[color=#959595]put more points there[/color]
[color=#959595]or burn time sucks on clan weapons[/color]
[color=#959595]put more points in -x% burn time on clan mechs[/color]
[color=#959595]so clan would use some skills more and some type of play[/color]
[color=#959595]and inner sphere would use other skills on theyre mechs and other types of play styles[/color]
[color=#959595]also it would bring crazy play styles[/color]
[color=#959595]who would be fun[/color]
[color=#959595]but maybe not faction war viable[/color]
[color=#959595]but quick match insane fun[/color]
[color=#959595]also make a type of quick match with endless reswapn lets say u can bring 4 mechs and after that ucan bring the 4 again[/color]
[color=#959595]and make smaller maps of 4 vs 4 , 1 vs 1[/color]
[color=#959595]and u could only fight outside[/color]
[color=#959595]make a neutral zone[/color]
[color=#959595]and when going outside it[/color]
[color=#959595]the marked zone[/color]
[color=#959595]u can duel[/color]
[color=#959595]challenge others[/color]
[color=#959595]this way dueling would become more of a thing[/color]
[color=#959595]1 vs 1 2 vs 2[/color]
[color=#959595]and more players and more donations to the mwo world championship smile emoticon[/color]
[color=#959595]if u wanted to make people shut up about hit boxes... just make a skill for that to[/color]
[color=#959595]left torso hight -x% left torso width x%[/color]
[color=#959595]also could put critical strike chance skill...[/color]
[color=#959595]u could even put a skill for how much u shake the other guys screen when u hit with an uac 10 or 20 skill so some builds would be more on incapacitating an enemy for 1 second and getting a good shot in[/color]
[color=#959595]if u want the game more complex here`s all the data u need[/color]
[color=#959595]alsoo in this way u can make weaknesses less or even more... and u could strenghten ure strenghts of that mech and keep what weaknesses u want .. or just ballance it out to perfection of ure play style[/color]
[color=#959595]the sistem is allready in the game[/color]
[color=#959595]in the matter of how quirks work[/color]
[color=#959595]and how basic and elite and modules work[/color]
[color=#959595]but people complain more about quirks... than anything[/color]
[color=#959595]and they complain until either some other mechs get buffed to much or some mech gets nerfed to the ground[/color]
[color=#959595]imagine that now any mech would have atleast 1 high tier competetive meta build[/color]
[color=#959595]and no one would complain [/color][color=#959595][/color][color=#959595](( oh this mech sucks now or thats to op , we could minimize the opn`ess of some mechs and make weaker mechs more viable....[/color]
[color=#959595]find a build for it for any mech that fits ure play style and ure unit[/color]
[color=#959595]u have 1 gazilion posibilites to put ure points[/color]
[color=#959595]and if u want more players[/color]
reposted here from feature sugestions
[color=#959595]my ideeas[/color]
[color=#959595]change the skill system[/color]
[color=#959595]make a skill tree[/color]
[color=#959595]like u have accelaration and u have 0/20 and u can put 20 points in it[/color]
[color=#959595]lets say each point is 1-x%[/color]
[color=#959595]and u have heat efficiency[/color]
[color=#959595]so if u put 20 points in heat efficiency u would have 20% plus heat efficiency[/color]
[color=#959595]and in diablo u could not max out all the skill tree , meaning u had to put points only i mean only in the ones that mattered for ure build[/color]
[color=#959595]so u had to choose wisely[/color]
[color=#959595]lets say we call that skill[/color]
[color=#959595]improved heat sinks it gives 1-20% heat eficiency now its 15% and u can make it on some bigger mechs to cap at 30% depending on tonnage[/color]
[color=#959595]lets say we call laser charge[/color]
[color=#959595]and u can put 20% shorter burn time[/color]
[color=#959595]so lets say we would have like 40 skills[/color]
[color=#959595]x 20[/color]
[color=#959595]thats 800 total points[/color]
[color=#959595]and jut give players like 100 points for basic[/color]
[color=#959595]100 for elite[/color]
[color=#959595]and 100 for master[/color]
[color=#959595]and u cut the skill tree[/color]
[color=#959595]in tree tiers[/color]
[color=#959595]3 tiers* and at master u can put lets say 10 extra points in some other skills beyond the normal cap[/color]
[color=#959595]and also the exttra module on the master can stay[/color]
[color=#959595]and this way u can get 1 extra module and some eficiency at mastered i mean i feel more that elite and having double is more than mastered wich should feel like super awesome......[/color]
[color=#959595]and u can tweak ure mech between[/color]
[color=#959595]speed, torso twist, acceleration[/color]
[color=#959595]u can put a skill like 20% armor[/color]
[color=#959595]or structure skills[/color]
[color=#959595]u have all ure weapons on ure left torso[/color]
[color=#959595]than u can put 20 points there[/color]
[color=#959595]and u have 20 structure quirck there[/color]
[color=#959595]this way the development team wont have to nerf[/color]
[color=#959595]or ballance work[/color]
[color=#959595]we can come up with the best ballanced builds[/color]
[color=#959595]cause its us selecting the quirks[/color]
[color=#959595]not them[/color]
[color=#959595]of course mechs can still come with basic quirks and u could upgrade on that[/color]
[color=#959595]and another ideea coould be give master 40 points but u could put them lets say in 4 skills[/color]
[color=#959595]and have them go up to 30 and not 20[/color]
[color=#959595]so here are some of the skills u could have[/color]
[color=#959595]+ max heat 1-20 ( depending on how many points)[/color]
[color=#959595]heat dissipation 1-20%[/color]
[color=#959595]acceleration 1-40%[/color]
[color=#959595]MAX ARMOR 1-20%[/color]
[color=#959595]structure quriks 1-20[/color]
[color=#959595]and here u can add all the weapons cooldowns and ranges and- laser burn[/color]
[color=#959595]and - laser heat[/color]
[color=#959595]here u could add also the seismic sensor[/color]
[color=#959595]and put it 1-20 points[/color]
[color=#959595]-uac jam chance 1-30% 1/30 points[/color]
[color=#959595]and u could put a critical chance skill for each weapon thus specialized mechs for example like summoner would have more points in erppc crit chance 40/40 points call that skill er ppc master and u would also put 40/40 er ppc intensity and have lets say 20% extra damage for 40/40 points put there[/color]
[color=#959595]but make it a system where we choose the quirks based on our builds[/color]
[color=#959595]so this way any build and play style would become viable[/color]
[color=#959595]this way the community would help minimize op mechs and ballance weaker mechs , thus helping the game trough theyre builds and this system would allow this[/color]
[color=#959595]and balance was done by u in ure own build[/color]
[color=#959595]fitting ure play style[/color]
[color=#959595]and of course it can be lore 100%[/color]
[color=#959595]pilots and engineers tweaking theyre mechs[/color]
[color=#959595]with bigger heatsinks or adding more metal fins and density to the heatsinks[/color]
[color=#959595]and improving weapons[/color]
[color=#959595]speed[/color]
[color=#959595]and all that[/color]
[color=#959595]and in this way no one would complain about other mechs being op[/color]
[color=#959595]because its all up to the pilot selecting his skills[/color]
[color=#959595]for quirks[/color]
[color=#959595]make a quirk tree if u want to call it that way but still this style of skill tree where u progress from 1 tier of skills to another....and also u cant max out everything u need to carefuly choose where u place ure points like ure tonnage[/color]
[color=#959595]i know both sides played inner sphere and clan[/color]
[color=#959595]u could even make the skill 0-40 with small increments[/color]
[color=#959595]like 0.5%[/color]
[color=#959595]so then u can fine tweek it[/color]
[color=#959595]or even 1-100[/color]
[color=#959595]so u can to the max tweak it[/color]
[color=#959595]on so fine levels[/color]
[color=#959595]because if were mech warriors were gonna tweak our mechs to the last spech of dust sitting on that cannon and adding 0.0000000001 tons[/color]
[color=#959595]i hope u give me some feedback[/color]
[color=#959595]10x for reading[/color]
[color=#959595]and u could give different ammounts of points based on tonnage[/color]
[color=#959595]like assaults of 100 tons would have lets say 1000[/color]
[color=#959595]and a heavies 800[/color]
[color=#959595]the mediums 600[/color]
[color=#959595]and the lights 400[/color]
[color=#959595]or based exactly on tonnage[/color]
[color=#959595]and u could put like 10 points more on hero or champion mechs[/color]
[color=#959595]and the skill system is allready implemented like programing would be so easy they just have to change 1/1 to 1/100 on each skill u curently have and then add more skills[/color]
[color=#959595]this way it feels rewarding for new players to[/color]
[color=#959595]because after each mach they got some little xp[/color]
[color=#959595]and put 1-20 points somewhere[/color]
[color=#959595]lets say based on ure performance[/color]
[color=#959595]this way xp feels allot better[/color]
[color=#959595]and new players would feel like crap[/color]
[color=#959595]cause they dont have xp for the fire tate skill or heats and speed[/color]
[color=#959595]and of course u could cap skills differently on other mechs[/color]
[color=#959595]lets say assaults would have 1-100 and heavies 1-80 and so on[/color]
[color=#959595]this is just my ideea to ballance the game and make the comunity grow[/color]
[color=#959595]plus it would bring allot of rpg players into the mix[/color]
[color=#959595]and u would have to find out how to play against that play style[/color]
[color=#959595]and counter it[/color]
[color=#959595]how to shoot when how to move[/color]
[color=#959595]and i was top down game... not first person or 3rd person even it was flat...[/color]
[color=#959595]and it matter where u shot at.... not like in most rpg games...[/color]
[color=#959595]imagine having about 100 builds on each mech[/color]
[color=#959595]that would be standard[/color]
[color=#959595]and several hundred variants of builds[/color]
[color=#959595]it would totaly be awesome and the player base would grow...[/color]
[color=#959595]i mean it feels so .... when u have a zero xp mech when u start[/color]
[color=#959595]and when u master it ... its like allot better THIS WOULD HELP NEW PLAYERS STEADY PROGRESS FEEL WORTHY LIKE EVERY MATCH U PUT SOME POINTS IN THAT SKILL TREE SOME 4% MAX HEAT SOME 1% HEAT EFICIENCY SOME 1% PPC INTENSITY DMG SOME LESS BURN TIME ON URE ERLL[/color]
[color=#959595]and some mechs without mastery feel like total crap and some weapons[/color]
[color=#959595]also could add skills like jumpjet eficiency so u could jump like allot more and faster it would make jump jets really worth it and that play style[/color]
[color=#959595]and u could totaly implement them in the mech like u could see if a cannon was bigger or longer[/color]
[color=#959595]lets say u have 1-40 uac range[/color]
[color=#959595]at 10 points that would be 10% uach range[/color]
[color=#959595]make the cannon 10% bigger[/color]
[color=#959595]u could have skills like er ppc intensity and it would give 0-20% er ppc damage[/color]
[color=#959595][font=HelveticaNeue-Light,]so u could tweak ure mech crazy[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and add skill like internal component hp[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say u have an xl engine and u want that engine to rezist better u would put like 1-20 hp in it or u have a weapon and u want it to rezist more to fire[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or 1-10 hp if its to much[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]just explain to them that after they implement this[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]they just dont have to nerf or buff mechs that much[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]cause range would be like every poitns would give that weapon + 10-100 range depending on weapon this is just an example all the numbers the ideeas matter[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u could even add armor penetration like lets say 1-x percent armor penetration on some weapons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but must be a put the skills in a mech tab on each mech[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and make some basicly must have on any mech builds on the pilot three[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u know its hard to get gxp[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u ned mc to convert[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so it would be harder to get some and faster to get others[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could give another cap lets say u cant have er ppc max range and max damage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and max cooldown[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]at the same time[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]because that would be a triple buff on a single weapon[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets u could only have 1-80 points all three at once[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so 80 ppc skill intensity skill damage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]80 ppc range[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]80 ppc cooldown[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and man on some mechs who are dependt on some tipe of weapon[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]give bigger caps[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say on marauder witch u have 50% ppc velocity[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make that capped at 200 points instead of 100[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]in my opinion this would give all the ballance needed in the game[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and also it could bring the game into the e-sports big scene[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]if the comunity grew because players loved the leveling sistem and the ballance[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]i mean mwo is basicly a mix of rpg elements and tactical shooter[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the tactical shooter part is lovely[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]how u hit a mechs hand where he`s main weapons are and then it blows an dhe looses that weapon ro a leg[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]thats just fine[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but the rpg part... the nerfs and the buffs the heat system the ghost heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]its bad..,,[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]thats why allot of people left the game[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]imagine u could also have a skill[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]like[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]less ghost heat for 3ppcs shot[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]-x% ghost heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]another skill fire x etra large lasers for no ghost heat lets, or fire x extra medium lasers for no ghost heat so u would put points there if u like to alpha stryke allot[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and everyone who complains about ghost heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]would be told to just put more points there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and everyone who complains about man that er small laser damage and range sucks[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]put more points there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or burn time sucks on clan weapons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]put more points in -x% burn time on clan mechs[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so clan would use some skills more and some type of play[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and inner sphere would use other skills on theyre mechs and other types of play styles[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also it would bring crazy play styles[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]who would be fun[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but maybe not faction war viable[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but quick match insane fun[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also make a type of quick match with endless reswapn lets say u can bring 4 mechs and after that ucan bring the 4 again[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and make smaller maps of 4 vs 4 , 1 vs 1[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could only fight outside[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make a neutral zone[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and when going outside it[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the marked zone[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u can duel[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]challenge others[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this way dueling would become more of a thing[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]1 vs 1 2 vs 2[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and more players and more donations to the mwo world championship smile emoticon[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]if u wanted to make people shut up about hit boxes... just make a skill for that to[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]left torso hight -x% left torso width x%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also could put critical strike chance skill...[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u could even put a skill for how much u shake the other guys screen when u hit with an uac 10 or 20 skill so some builds would be more on incapacitating an enemy for 1 second and getting a good shot in[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]if u want the game more complex here`s all the data u need[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]alsoo in this way u can make weaknesses less or even more... and u could strenghten ure strenghts of that mech and keep what weaknesses u want .. or just ballance it out to perfection of ure play style[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the sistem is allready in the game[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]in the matter of how quirks work[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and how basic and elite and modules work[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but people complain more about quirks... than anything[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and they complain until either some other mechs get buffed to much or some mech gets nerfed to the ground[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]imagine that now any mech would have atleast 1 high tier competetive meta build[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and no one would complain [/font][/color][color=#959595][font=HelveticaNeue-Light,][/font][/color][color=#959595][font=HelveticaNeue-Light,](( oh this mech sucks now or thats to op , we could minimize the opn`ess of some mechs and make weaker mechs more viable....[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]find a build for it for any mech that fits ure play style and ure unit[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u have 1 gazilion posibilites to put ure points[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and if u want more players[/font][/color]
reposted here from feature sugestions
[color=#959595][font=HelveticaNeue-Light,]my ideeas[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]change the skill system[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make a skill tree[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]like u have accelaration and u have 0/20 and u can put 20 points in it[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say each point is 1-x%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u have heat efficiency[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so if u put 20 points in heat efficiency u would have 20% plus heat efficiency[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and in diablo u could not max out all the skill tree , meaning u had to put points only i mean only in the ones that mattered for ure build[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so u had to choose wisely[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say we call that skill[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]improved heat sinks it gives 1-20% heat eficiency now its 15% and u can make it on some bigger mechs to cap at 30% depending on tonnage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say we call laser charge[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u can put 20% shorter burn time[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so lets say we would have like 40 skills[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]x 20[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]thats 800 total points[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and jut give players like 100 points for basic[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]100 for elite[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and 100 for master[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u cut the skill tree[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]in tree tiers[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]3 tiers* and at master u can put lets say 10 extra points in some other skills beyond the normal cap[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and also the exttra module on the master can stay[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and this way u can get 1 extra module and some eficiency at mastered i mean i feel more that elite and having double is more than mastered wich should feel like super awesome......[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u can tweak ure mech between[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]speed, torso twist, acceleration[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u can put a skill like 20% armor[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or structure skills[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u have all ure weapons on ure left torso[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]than u can put 20 points there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u have 20 structure quirck there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this way the development team wont have to nerf[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or ballance work[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]we can come up with the best ballanced builds[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]cause its us selecting the quirks[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]not them[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]of course mechs can still come with basic quirks and u could upgrade on that[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and another ideea coould be give master 40 points but u could put them lets say in 4 skills[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and have them go up to 30 and not 20[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so here are some of the skills u could have[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]+ max heat 1-20 ( depending on how many points)[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]heat dissipation 1-20%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]acceleration 1-40%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]MAX ARMOR 1-20%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]structure quriks 1-20[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and here u can add all the weapons cooldowns and ranges and- laser burn[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and - laser heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]here u could add also the seismic sensor[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and put it 1-20 points[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]-uac jam chance 1-30% 1/30 points[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could put a critical chance skill for each weapon thus specialized mechs for example like summoner would have more points in erppc crit chance 40/40 points call that skill er ppc master and u would also put 40/40 er ppc intensity and have lets say 20% extra damage for 40/40 points put there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but make it a system where we choose the quirks based on our builds[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so this way any build and play style would become viable[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this way the community would help minimize op mechs and ballance weaker mechs , thus helping the game trough theyre builds and this system would allow this[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and balance was done by u in ure own build[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]fitting ure play style[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and of course it can be lore 100%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]pilots and engineers tweaking theyre mechs[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]with bigger heatsinks or adding more metal fins and density to the heatsinks[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and improving weapons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]speed[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and all that[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and in this way no one would complain about other mechs being op[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]because its all up to the pilot selecting his skills[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]for quirks[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make a quirk tree if u want to call it that way but still this style of skill tree where u progress from 1 tier of skills to another....and also u cant max out everything u need to carefuly choose where u place ure points like ure tonnage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]i know both sides played inner sphere and clan[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u could even make the skill 0-40 with small increments[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]like 0.5%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so then u can fine tweek it[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or even 1-100[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so u can to the max tweak it[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]on so fine levels[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]because if were mech warriors were gonna tweak our mechs to the last spech of dust sitting on that cannon and adding 0.0000000001 tons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]i hope u give me some feedback[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]10x for reading[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could give different ammounts of points based on tonnage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]like assaults of 100 tons would have lets say 1000[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and a heavies 800[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the mediums 600[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and the lights 400[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or based exactly on tonnage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could put like 10 points more on hero or champion mechs[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and the skill system is allready implemented like programing would be so easy they just have to change 1/1 to 1/100 on each skill u curently have and then add more skills[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this way it feels rewarding for new players to[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]because after each mach they got some little xp[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and put 1-20 points somewhere[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say based on ure performance[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this way xp feels allot better[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and new players would feel like crap[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]cause they dont have xp for the fire tate skill or heats and speed[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and of course u could cap skills differently on other mechs[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say assaults would have 1-100 and heavies 1-80 and so on[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this is just my ideea to ballance the game and make the comunity grow[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]plus it would bring allot of rpg players into the mix[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u would have to find out how to play against that play style[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and counter it[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]how to shoot when how to move[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and i was top down game... not first person or 3rd person even it was flat...[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and it matter where u shot at.... not like in most rpg games...[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]imagine having about 100 builds on each mech[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]that would be standard[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and several hundred variants of builds[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]it would totaly be awesome and the player base would grow...[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]i mean it feels so .... when u have a zero xp mech when u start[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and when u master it ... its like allot better THIS WOULD HELP NEW PLAYERS STEADY PROGRESS FEEL WORTHY LIKE EVERY MATCH U PUT SOME POINTS IN THAT SKILL TREE SOME 4% MAX HEAT SOME 1% HEAT EFICIENCY SOME 1% PPC INTENSITY DMG SOME LESS BURN TIME ON URE ERLL[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and some mechs without mastery feel like total crap and some weapons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also could add skills like jumpjet eficiency so u could jump like allot more and faster it would make jump jets really worth it and that play style[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could totaly implement them in the mech like u could see if a cannon was bigger or longer[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say u have 1-40 uac range[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]at 10 points that would be 10% uach range[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make the cannon 10% bigger[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u could have skills like er ppc intensity and it would give 0-20% er ppc damage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so u could tweak ure mech crazy[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and add skill like internal component hp[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say u have an xl engine and u want that engine to rezist better u would put like 1-20 hp in it or u have a weapon and u want it to rezist more to fire[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or 1-10 hp if its to much[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]just explain to them that after they implement this[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]they just dont have to nerf or buff mechs that much[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]cause range would be like every poitns would give that weapon + 10-100 range depending on weapon this is just an example all the numbers the ideeas matter[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u could even add armor penetration like lets say 1-x percent armor penetration on some weapons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but must be a put the skills in a mech tab on each mech[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and make some basicly must have on any mech builds on the pilot three[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u know its hard to get gxp[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u ned mc to convert[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so it would be harder to get some and faster to get others[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could give another cap lets say u cant have er ppc max range and max damage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and max cooldown[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]at the same time[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]because that would be a triple buff on a single weapon[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets u could only have 1-80 points all three at once[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so 80 ppc skill intensity skill damage[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]80 ppc range[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]80 ppc cooldown[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and man on some mechs who are dependt on some tipe of weapon[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]give bigger caps[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]lets say on marauder witch u have 50% ppc velocity[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make that capped at 200 points instead of 100[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]in my opinion this would give all the ballance needed in the game[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and also it could bring the game into the e-sports big scene[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]if the comunity grew because players loved the leveling sistem and the ballance[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]i mean mwo is basicly a mix of rpg elements and tactical shooter[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the tactical shooter part is lovely[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]how u hit a mechs hand where he`s main weapons are and then it blows an dhe looses that weapon ro a leg[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]thats just fine[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but the rpg part... the nerfs and the buffs the heat system the ghost heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]its bad..,,[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]thats why allot of people left the game[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]imagine u could also have a skill[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]like[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]less ghost heat for 3ppcs shot[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]-x% ghost heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]another skill fire x etra large lasers for no ghost heat lets, or fire x extra medium lasers for no ghost heat so u would put points there if u like to alpha stryke allot[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and everyone who complains about ghost heat[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]would be told to just put more points there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and everyone who complains about man that er small laser damage and range sucks[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]put more points there[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]or burn time sucks on clan weapons[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]put more points in -x% burn time on clan mechs[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]so clan would use some skills more and some type of play[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and inner sphere would use other skills on theyre mechs and other types of play styles[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also it would bring crazy play styles[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]who would be fun[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but maybe not faction war viable[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but quick match insane fun[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also make a type of quick match with endless reswapn lets say u can bring 4 mechs and after that ucan bring the 4 again[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and make smaller maps of 4 vs 4 , 1 vs 1[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and u could only fight outside[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]make a neutral zone[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and when going outside it[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the marked zone[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u can duel[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]challenge others[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]this way dueling would become more of a thing[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]1 vs 1 2 vs 2[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and more players and more donations to the mwo world championship smile emoticon[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]if u wanted to make people shut up about hit boxes... just make a skill for that to[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]left torso hight -x% left torso width x%[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]also could put critical strike chance skill...[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u could even put a skill for how much u shake the other guys screen when u hit with an uac 10 or 20 skill so some builds would be more on incapacitating an enemy for 1 second and getting a good shot in[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]if u want the game more complex here`s all the data u need[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]alsoo in this way u can make weaknesses less or even more... and u could strenghten ure strenghts of that mech and keep what weaknesses u want .. or just ballance it out to perfection of ure play style[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]the sistem is allready in the game[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]in the matter of how quirks work[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and how basic and elite and modules work[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]but people complain more about quirks... than anything[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and they complain until either some other mechs get buffed to much or some mech gets nerfed to the ground[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]imagine that now any mech would have atleast 1 high tier competetive meta build[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and no one would complain [/font][/color][color=#959595][font=HelveticaNeue-Light,][/font][/color][color=#959595][font=HelveticaNeue-Light,](( oh this mech sucks now or thats to op , we could minimize the opn`ess of some mechs and make weaker mechs more viable....[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]find a build for it for any mech that fits ure play style and ure unit[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]u have 1 gazilion posibilites to put ure points[/font][/color]
[color=#959595][font=HelveticaNeue-Light,]and if u want more players[/font][/color]
#710
Posted 23 May 2016 - 11:02 PM
ADI84000, on 23 May 2016 - 01:41 AM, said:
my ideeas
change the skill system
make a skill tree
like u have accelaration and u have 0/20 and u can put 20 points in it
lets say each point is 1-x%
and u have heat efficiency
so if u put 20 points in heat efficiency u would have 20% plus heat efficiency
and in diablo u could not max out all the skill tree , meaning u had to put points only i mean only in the ones that mattered for ure build
so u had to choose wisely
lets say we call that skill
improved heat sinks it gives 1-20% heat eficiency now its 15% and u can make it on some bigger mechs to cap at 30% depending on tonnage
lets say we call laser charge
and u can put 20% shorter burn time
so lets say we would have like 40 skills
x 20
thats 800 total points
and jut give players like 100 points for basic
100 for elite
and 100 for master
and u cut the skill tree
in tree tiers
3 tiers* and at master u can put lets say 10 extra points in some other skills beyond the normal cap
and also the exttra module on the master can stay
and this way u can get 1 extra module and some eficiency at mastered i mean i feel more that elite and having double is more than mastered wich should feel like super awesome......
and u can tweak ure mech between
speed, torso twist, acceleration
u can put a skill like 20% armor
or structure skills
u have all ure weapons on ure left torso
than u can put 20 points there
and u have 20 structure quirck there
this way the development team wont have to nerf
or ballance work
we can come up with the best ballanced builds
cause its us selecting the quirks
not them
of course mechs can still come with basic quirks and u could upgrade on that
and another ideea coould be give master 40 points but u could put them lets say in 4 skills
and have them go up to 30 and not 20
so here are some of the skills u could have
+ max heat 1-20 ( depending on how many points)
heat dissipation 1-20%
acceleration 1-40%
MAX ARMOR 1-20%
structure quriks 1-20
and here u can add all the weapons cooldowns and ranges and- laser burn
and - laser heat
here u could add also the seismic sensor
and put it 1-20 points
-uac jam chance 1-30% 1/30 points
and u could put a critical chance skill for each weapon thus specialized mechs for example like summoner would have more points in erppc crit chance 40/40 points call that skill er ppc master and u would also put 40/40 er ppc intensity and have lets say 20% extra damage for 40/40 points put there
but make it a system where we choose the quirks based on our builds
so this way any build and play style would become viable
this way the community would help minimize op mechs and ballance weaker mechs , thus helping the game trough theyre builds and this system would allow this
and balance was done by u in ure own build
fitting ure play style
and of course it can be lore 100%
pilots and engineers tweaking theyre mechs
with bigger heatsinks or adding more metal fins and density to the heatsinks
and improving weapons
speed
and all that
and in this way no one would complain about other mechs being op
because its all up to the pilot selecting his skills
for quirks
make a quirk tree if u want to call it that way but still this style of skill tree where u progress from 1 tier of skills to another....and also u cant max out everything u need to carefuly choose where u place ure points like ure tonnage
i know both sides played inner sphere and clan
u could even make the skill 0-40 with small increments
like 0.5%
so then u can fine tweek it
or even 1-100
so u can to the max tweak it
on so fine levels
because if were mech warriors were gonna tweak our mechs to the last spech of dust sitting on that cannon and adding 0.0000000001 tons
i hope u give me some feedback
10x for reading
and u could give different ammounts of points based on tonnage
like assaults of 100 tons would have lets say 1000
and a heavies 800
the mediums 600
and the lights 400
or based exactly on tonnage
and u could put like 10 points more on hero or champion mechs
and the skill system is allready implemented like programing would be so easy they just have to change 1/1 to 1/100 on each skill u curently have and then add more skills
this way it feels rewarding for new players to
because after each mach they got some little xp
and put 1-20 points somewhere
lets say based on ure performance
this way xp feels allot better
and new players would feel like crap
cause they dont have xp for the fire tate skill or heats and speed
and of course u could cap skills differently on other mechs
lets say assaults would have 1-100 and heavies 1-80 and so on
this is just my ideea to ballance the game and make the comunity grow
plus it would bring allot of rpg players into the mix
and u would have to find out how to play against that play style
and counter it
how to shoot when how to move
and i was top down game... not first person or 3rd person even it was flat...
and it matter where u shot at.... not like in most rpg games...
imagine having about 100 builds on each mech
that would be standard
and several hundred variants of builds
it would totaly be awesome and the player base would grow...
i mean it feels so .... when u have a zero xp mech when u start
and when u master it ... its like allot better THIS WOULD HELP NEW PLAYERS STEADY PROGRESS FEEL WORTHY LIKE EVERY MATCH U PUT SOME POINTS IN THAT SKILL TREE SOME 4% MAX HEAT SOME 1% HEAT EFICIENCY SOME 1% PPC INTENSITY DMG SOME LESS BURN TIME ON URE ERLL
and some mechs without mastery feel like total crap and some weapons
also could add skills like jumpjet eficiency so u could jump like allot more and faster it would make jump jets really worth it and that play style
and u could totaly implement them in the mech like u could see if a cannon was bigger or longer
lets say u have 1-40 uac range
at 10 points that would be 10% uach range
make the cannon 10% bigger
u could have skills like er ppc intensity and it would give 0-20% er ppc damage
so u could tweak ure mech crazy
and add skill like internal component hp
lets say u have an xl engine and u want that engine to rezist better u would put like 1-20 hp in it or u have a weapon and u want it to rezist more to fire
or 1-10 hp if its to much
just explain to them that after they implement this
they just dont have to nerf or buff mechs that much
cause range would be like every poitns would give that weapon + 10-100 range depending on weapon this is just an example all the numbers the ideeas matter
u could even add armor penetration like lets say 1-x percent armor penetration on some weapons
but must be a put the skills in a mech tab on each mech
and make some basicly must have on any mech builds on the pilot three
and u know its hard to get gxp
and u ned mc to convert
so it would be harder to get some and faster to get others
and u could give another cap lets say u cant have er ppc max range and max damage
and max cooldown
at the same time
because that would be a triple buff on a single weapon
lets u could only have 1-80 points all three at once
so 80 ppc skill intensity skill damage
80 ppc range
80 ppc cooldown
and man on some mechs who are dependt on some tipe of weapon
give bigger caps
lets say on marauder witch u have 50% ppc velocity
make that capped at 200 points instead of 100
in my opinion this would give all the ballance needed in the game
and also it could bring the game into the e-sports big scene
if the comunity grew because players loved the leveling sistem and the ballance
i mean mwo is basicly a mix of rpg elements and tactical shooter
the tactical shooter part is lovely
how u hit a mechs hand where he`s main weapons are and then it blows an dhe looses that weapon ro a leg
thats just fine
but the rpg part... the nerfs and the buffs the heat system the ghost heat
its bad..,,
thats why allot of people left the game
imagine u could also have a skill
like
less ghost heat for 3ppcs shot
-x% ghost heat
another skill fire x etra large lasers for no ghost heat lets, or fire x extra medium lasers for no ghost heat so u would put points there if u like to alpha stryke allot
and everyone who complains about ghost heat
would be told to just put more points there
and everyone who complains about man that er small laser damage and range sucks
put more points there
or burn time sucks on clan weapons
put more points in -x% burn time on clan mechs
so clan would use some skills more and some type of play
and inner sphere would use other skills on theyre mechs and other types of play styles
also it would bring crazy play styles
who would be fun
but maybe not faction war viable
but quick match insane fun
also make a type of quick match with endless reswapn lets say u can bring 4 mechs and after that ucan bring the 4 again
and make smaller maps of 4 vs 4 , 1 vs 1
and u could only fight outside
make a neutral zone
and when going outside it
the marked zone
u can duel
challenge others
this way dueling would become more of a thing
1 vs 1 2 vs 2
and more players and more donations to the mwo world championship smile emoticon
if u wanted to make people shut up about hit boxes... just make a skill for that to
left torso hight -x% left torso width x%
also could put critical strike chance skill...
u could even put a skill for how much u shake the other guys screen when u hit with an uac 10 or 20 skill so some builds would be more on incapacitating an enemy for 1 second and getting a good shot in
if u want the game more complex here`s all the data u need
alsoo in this way u can make weaknesses less or even more... and u could strenghten ure strenghts of that mech and keep what weaknesses u want .. or just ballance it out to perfection of ure play style
the sistem is allready in the game
in the matter of how quirks work
and how basic and elite and modules work
but people complain more about quirks... than anything
and they complain until either some other mechs get buffed to much or some mech gets nerfed to the ground
imagine that now any mech would have atleast 1 high tier competetive meta build
and no one would complain (( oh this mech sucks now or thats to op , we could minimize the opn`ess of some mechs and make weaker mechs more viable....
find a build for it for any mech that fits ure play style and ure unit
u have 1 gazilion posibilites to put ure points
and if u want more players
So even after formating and removing the double tripple posts i still don't have a clue what you are suggesting.
I stronly advice you to put you ideas in a more ordered manner. We are not brainstormning!
#711
Posted 24 May 2016 - 02:14 AM
here is all that post in a simpler manner as it looks implemented in the mech tree
also i just gave examples of some basics , a weapon, structure and armor, but the example of the weapon can be aplied to other quirks acceleration , decel, twist speed, twist ammount, etc
this should explain and help u understand that huge post i wrote
Edited by ADI84000, 24 May 2016 - 02:18 AM.
#712
Posted 24 May 2016 - 06:56 AM
Karl Streiger, on 23 May 2016 - 11:02 PM, said:
So even after formating and removing the double tripple posts i still don't have a clue what you are suggesting.
I stronly advice you to put you ideas in a more ordered manner. We are not brainstormning!
Good lord....
I feel like I'm looking at a feature list but together by some of our customers.....
Kay Wolf, on 22 May 2016 - 07:36 AM, said:
But no....your making far too much sense.......
#713
Posted 28 May 2016 - 08:07 PM
#714
Posted 02 June 2016 - 11:14 AM
#715
Posted 02 June 2016 - 04:19 PM
Haven't played since Christmas : )
#717
Posted 10 July 2016 - 07:04 AM
When the 1N was quircked with AC/5s, it was good. Nowadays I'm not seeing a single dragon in weeks. Not to mention that Dragons were my favourite IS heavies, despite they were "glass cannons". Now they can neither bring a fight versus ANY clan heavy (even not against some clan mediums), nor bring the damage to the battlefield. They are now completely useless.
If you decide to remove them from the game, no one really will complain about it, because nobody plays it. On the other hand try to remove Hellbringer or Mad Dog - waves of hatred from your monitors will blew you off. That's surely an indicator.
So, may be it's time to requirck them back?
P.S. couldn't start a new topic in this Developers' Outreach. If that's the wrong place to send a message to devs, please, PM me with the right forum section.
Edited by Naryck, 10 July 2016 - 07:07 AM.
#718
Posted 10 July 2016 - 03:52 PM
- hate you for Marauder BH weapon slots design.
You give a 75 tonns mech ONE weapon slot in torso.
Maybe it is LORE by the mechwarrior unw. but it is ...
STUPID!!!!!
Maybe you didnt notice.... but most mechs in this game have MORE THAT ONE WEAPON SLOT IN TORSO!!!
But, my BH have one, one weapon slot in whole CT/RT/LF area.
People are you sure? what im supposed to do with it? use single AC 20 or single gauss?
Against 2-3-4 ballistic slots in enemy mech? and how do i need to act in this kind of situation?
I dont like this solution,
You need to change it to something more dangerous, because single gauss is not a "weapon of victory" in a 75 tonns mech.
As i can see you wish to keep this mech as "original" (gauss based long range) so here is my idea - expand weapon slot in BH head from 1 to 2 slots area. If you epxand it to 2 slots energy weapon area - we will be able to use LL and ER LL as a part of long range fire. Gauss + ER LL from head area = 24 damage. This will improve gameplay much and change allmost nothing in balance, but BH owners will be very happy to get this, bacause it will give us more builds options.
I can name atleast 2 facts that says YES to my idea.
1. no need to add quirks for balance
2. no need to change gameplay role
Only 1 extra slot in head for weapon energy area give us more that a dozen of quirks.
Edited by stand alone complex, 10 July 2016 - 03:57 PM.
#719
Posted 12 July 2016 - 07:10 PM
They make clan mechs over powered, however they don't try and balance the game like they do in the actual Battletech lore.
But instead just let equal number of IS and Clans mechs fight each other in FW.
Clan mechs are over powered because they use a lot fewer of them. The bidding system that the Clans use ensure that they are always outnumbered , usually heavily. That's how the the IS forces are balanced with the Clan forces in Battletech Lore.
What needs to happen is, either, Clans only get 2 reinforcements in invasions in FW, or they can field fewer mechs at a time, 10 maybe?
That's is the only thing you can do to try and keep the game even remotely balanced.
Honestly this is such a critical flaw in the game design its a wonder you still have a job at Piranha, or indeed, Piranha still has the licensing rights to the IP.
Get it right, and stop screwing over Inner Sphere players, just because you guys want to make a quick buck by selling Clan mechs to the min/maxers
#720
Posted 12 July 2016 - 07:17 PM
"The State Department regrets to inform you MWO is dead, because her developers wouldn't listen to the right information."
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