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Complete Pts Quirks Data **new Web Host**


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#21 stjobe

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Posted 12 September 2015 - 12:16 AM

What is most "impressive" to me is that it took them several months to get to this point - all the while talking about what a big game-changer the new system would be.

Yeah, I guess killing your game is changing it, in a way.

WTB: Someone at PGI capable of balancing their way out of a wet paper bag. The Nerfinator is stuck in there, and he's destroying the game.

#22 Faol

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Posted 12 September 2015 - 01:14 AM

"
Error (429)

This account's public links are generating too much traffic and have been temporarily disabled!" xDDD

#23 Ace Selin

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Posted 12 September 2015 - 01:19 AM

IS mechs and some bad Clan mechs like Lynx, Adder needed most help, good Clan mechs maybe needed neg quirks. What the heck is this that PGI came up with?

#24 GreyNovember

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Posted 12 September 2015 - 01:46 AM

Apparently the Adder's mild weapon quirks had to go.

Oh well. 5 Laser build it is then.

#25 n4sty

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Posted 12 September 2015 - 02:51 AM

Can someone upload the data to a real filehoster plz!

#26 Petard

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Posted 12 September 2015 - 03:31 AM

O...M...F...G. Those are some very disturbing screenshots. Like, VERY disturbing. :blink:
Do any of those clowns doing this so-called "balancing" even play their own game?

#27 michaelius

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Posted 12 September 2015 - 03:33 AM

Can someone rehost it please since orginal dropbox account got disabled ?

#28 Navid A1

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Posted 12 September 2015 - 03:52 AM

I ddon't have access to MWO for some time.
The dropbox link is disabled due to traffic... any alternative links please?

#29 orcrist86

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Posted 12 September 2015 - 04:55 AM

I'll upload to another host later today. Didn't think you guys would wang my dropbox so bad.

#30 oldradagast

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Posted 12 September 2015 - 06:20 AM

Well, if this goes live, I think I'm about done with this game.

I don't expect anyone to care, and no, I can't give you my stuff... but since that "stuff" will no doubt change into something else even less useful in 6 months after the next Unbalancing, you probably wouldn't want it anyway.

This "requirkening" is an embarrassment, and unless it was caused by corrupt data or somebody gone insane, there's no excuse for it. Seriously:

- Debuffing weak mechs, like lights and Atlases, while giving buffs to meta-mechs like Timberwolves and Direwolves?! Are they insane?!

- Removing all weapon quirks of note, so that the IS has no nope of competing with the Clans.

- Insane buffs and debuffs that are in no way consistent across chassis or which make any sense at all. What is this - Spreadsheet Warrior Online?!

I wonder how close the Steam release is... maybe that'll "fix" everything... Seriously, guys - this is not funny anymore. The game has one core problem - pinpoint damage - which above all else defines which mechs and weapons are good. Can your mech boat weapons (on high mounts) that deal pinpoint damage and can your mech handle being hit with pinpoint damage. Fix that - small cone of fire (like on machine guns or jumping mechs) - and you don't need to even consider a billion field spreadsheet written by somebody who's mind has been touched by an Elder God.

#31 Torgun

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Posted 12 September 2015 - 06:31 AM

I expected a real mess when I heard about the big re-balance and I most certainly have not been disappointed. Most TWs that are without a doubt top-tier get positive quirks, but a mech like Battlemasters that are at best mid-tier should get by with almost no positive quirks? What kind of genius thought this was a good idea? Once again the devs show how terrible they are at judging what's balanced or not. Yeah not touching this game for a couple more months, that's for sure.

Edited by Torgun, 12 September 2015 - 06:32 AM.


#32 Astrocanis

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Posted 12 September 2015 - 06:46 AM

View PostDeathlike, on 11 September 2015 - 09:29 PM, said:

For the record...

Gargles and Gargles Sr (Executioner) are real winners...

Mist Lynx, Enforcer-5P, Urbies, Vindicators, and Spider-5V are huge losers.

Welcome to MWO balance™.


Say goodbye to Stalkers. And Ravens were FAR too survivable - they needed a torso twist nerf. /sarc

#33 Speedy Plysitkos

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Posted 12 September 2015 - 06:48 AM

where is mauler ?

#34 Speedy Plysitkos

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Posted 12 September 2015 - 06:51 AM

where is urbie ? cannot see them T then V

#35 orcrist86

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Posted 12 September 2015 - 06:52 AM

Mauler isn't in the store yet and the Photoshop script I used to automate cutting up the screenshots wouldn't have worked. I'll see what I can do for you later this morning.
Same thing for urbie.

Edited by orcrist86, 12 September 2015 - 06:52 AM.


#36 Galenit

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Posted 12 September 2015 - 06:59 AM

View Poststjobe, on 12 September 2015 - 12:16 AM, said:

What is most "impressive" to me is that it took them several months to get to this point - all the while talking about what a big game-changer the new system would be.

Just think about how long you would have need to change the xmls.

All the dices you have to roll.

I hope paul has not get a tendonitis from that!

Edited by Galenit, 12 September 2015 - 06:59 AM.


#37 orcrist86

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Posted 12 September 2015 - 07:21 AM

Urbanmech and Mauler added to respective sections and zip file updated.

#38 Chados

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Posted 12 September 2015 - 07:28 AM

I seem to be seeing a lot of red on all the mechs, but particularly IS mediums and heavies, more so than the Clan heavies, for the most part. That seems a little odd, considering the tremendous advantage Clans already have over IS that Paul clearly recognizes. There is more to this than we are seeing from the red and green entries.

I'm sure that this isn't the end of the road; it's the beginning. Those of you on the PTS are beta-testing. I've done a lot of beta testing for simulation games, and what you see in public beta is never the final form. Keep a positive attitude and objectively report the problems. All the fixes we want may not happen but they will be taken into account, I'm sure; I see no reason to believe that PGI won't respond the same way other companies like 1C do to their public testers.

#39 MerryIguana

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Posted 12 September 2015 - 07:51 AM

Dont worry guys, this new game experience (NGE) will improve the game tenfold!

#40 STEF_

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Posted 12 September 2015 - 07:57 AM

The only thing I would like to know is this:

Are the usual qquers about IS/Clan balance happy now?

OR, like I said in my previous posts, it would be far better the quirks balance we have now?

IMO, we were in a good spot, and it was far better not to qq too much for having this.





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