Sean yes all the new idea for balance are interesting and can be worked out. Except for one huge thing you did not give any emphasis to. There are a few Clan weapons that have to have IS counters.
Its very easy to show look at all of the tier one mechs........
Tier 1 mechs from metamechs.com analysis in relation to balance.
Tier 1 Clan High - All weapons used.
gauss
LPL
ER Medium
Clan Tier One Low - All weapons used.
gauss
LPL
ER Medium
Er Small (Only Arctic Cheata)
Tier 1 IS Low - All weapons used. (There are no Tier 1 High IS mechs.
Large Laser - Stalker 4N -LARGE LASER RANGE: 5.00 % ENERGY RANGE: 5.00 % LARGE LASER COOLDOWN: 7.50 % ENERGY COOLDOWN: 7.50 % LARGE LASER HEAT GENERATION: -7.50 % ENERGY HEAT GENERATION: -7.50 % MISSILE COOLDOWN: 15.00 %
Large laser Wolverine 6K (also has one medium) LARGE LASER RANGE: 12.50 % ENERGY RANGE: 12.50 % ENERGY COOLDOWN: 15.00 % LARGE LASER HEAT GENERATION: -12.50 % ENERGY HEAT GENERATION: -12.50 % LASER DURATION: -15.00 %
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Results.
If this does not make clear where balance needs to start I do not know what will. IS needs to have a counter to Clan lasers. We need IS ER Small and Mediums. And we need X-Pulse lasers. Or if that for some reason cant happen then Clan lasers need nerfed or IS lasers need buffed.
Also this needs to be fixed before you can give all of the quirks to mechs to make them different and viable etc etc.
Lets fix this basic problem. Short range things are not bad. But the mid range games are played at favors Clans to a huge degree.
Thanks for reading keep up the videos and streaming etc. Tell Russ and Paul there over all idea is good by and large if they fix the basic weapons problems first.
Edited by XX Sulla XX, 13 September 2015 - 10:15 PM.