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Return Of An Icon: The Marauder Is Here


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#341 Arkhangel

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Posted 17 September 2015 - 11:37 AM

View PostZen Hachetaki, on 17 September 2015 - 07:57 AM, said:

I was a Robotech RPG/Anime junkie as a kid which in part was what got me to start playing TT - so... yeah, bought the Officer's Pod this morning. Sending a prayer to the gods of geekdom for (in order):

Super Veritech
Excaliber
Gladiator
Armored Veritech
Raidar X
VF1 Valyrie/trainer
Spartan

PLEASE, PLEASE, PLEASE have the skull and cross bones paint job available for the PHX, I will set an IV drip for my Credit card for ya...


For those looking for source:http://www.kent.net/robotech/mecha/

Edit: Add image for PHX
Posted Image

dude, that's a Stinger. the PHX had the two jumpjet columns on the back.

#342 Biclor Moban

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Posted 17 September 2015 - 12:30 PM

View PostZen Hachetaki, on 17 September 2015 - 07:57 AM, said:

I was a Robotech RPG/Anime junkie as a kid which in part was what got me to start playing TT - so... yeah, bought the Officer's Pod this morning. Sending a prayer to the gods of geekdom for (in order):

Super Veritech
Excaliber
Gladiator
Armored Veritech
Raidar X
VF1 Valyrie/trainer
Spartan

PLEASE, PLEASE, PLEASE have the skull and cross bones paint job available for the PHX, I will set an IV drip for my Credit card for ya...


For those looking for source:http://www.kent.net/robotech/mecha/

Edit: Add image for PHX
Posted Image


I appreciate your enthusiasm but.
This (MWO) is not that so.....we don't need your post coming up in some sort of court case. Used as an example of people not being able to tell the difference between the 2 and how that infringes on the unspoken one's trademark and copyright. ;)

Edited by Biclor Moban, 24 September 2015 - 10:22 PM.


#343 Biclor Moban

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Posted 17 September 2015 - 12:58 PM

View PostGrayson Sortek, on 17 September 2015 - 05:35 AM, said:


Huh... Now that you mention it, that is exactly how it is described in the books. A standard MW would wait for a lock and then take the shot, even with direct fire weapons. The "legendary" stuff comes from those heroes who are skilled enough to snap off a shot even without the lock.

Why have I not thought of this until now? Hasn't even crossed my mind.


We are all Legendary then!

#344 Zen Hachetaki

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Posted 17 September 2015 - 12:59 PM

Ark, Yes, it is a Wasp, but still want skull squadron paint job... did not have the patience to find a shot of the super veritech with the right paint job.

Biclor, I hear you, but at the same time, we all know - HG included(obv), that those mechs in TTBT were based on the Robotech designs - at THAT TIME. That we can get to pilot our old favorites again (from that original box set with crummy paper folding thingies) - regardless of what they look like now is a separate matter. I am happy to see the first Unseen and hope to see more forthcoming. I can certainly tell the difference between the two, as can anyone who ever tried to recreate some of the loadouts in BT (MAC II anyone?).

I am sure PGI knows what they are doing and can always remove my post if they deem it inappropriate or likely to get them in trouble. Just stating my fanboy dreams.

#345 Arkhangel

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Posted 17 September 2015 - 01:01 PM

View PostBiclor Moban, on 17 September 2015 - 12:30 PM, said:


I appreciate your enthusiasm but.
This (MWO) is not that (Robotech) so.....we don't need your post coming up in some sort of court case. Used as an example of people not being able to tell the difference between the 2 and how that infringes on HG trademark and copyright. ;)

plus that's not even the Veritech the Phoenix Hawk is based on. Stinger, Wasp and Valkyrie were the basic Veritech ones, Phoneix Hawk was one with an EX-Pack, and the Crusader was the Super Veritech. The Archer, Warhammer, Longbow, Rifleman and Stone Rhino were all Destroid-based.

and of course the Marauder, and the Ost-series mechs were all somewhat modified Zentraedi pods

Edited by Arkhangel, 17 September 2015 - 01:05 PM.


#346 Zen Hachetaki

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Posted 17 September 2015 - 01:12 PM

The Crusader was the Armored Veritech, not the Super, the PHawk is the Super. I am quite aware the rest were destroids... hence why i named them...

#347 Ryoken

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Posted 17 September 2015 - 01:22 PM

View PostTennex, on 14 September 2015 - 11:13 AM, said:

Seems like we won't be getting special geometry on pack mechs anymore. (there wern't any in the last 2 mech packs they announced)

Which is too bad because the cost is the same, even though we are now getting less out of it; just a unique camo and 30% Cbill boost now. I hope this isn't a trend for future packs as well. Limited edition mechs that has a geometry difference to any other mechs is the reason a lot of people buy these.

They would have had a great opportunity to add a more enclosed cockpit as the unique geometry.

We can be happy that the forced on unique geometry is gone and paying customers don't suffer camo pattern restrictions for a product they payed for.

I think that your assumption concerning unique geometry in packages is wrong and want to point out MWO DEV VLOG#14 where Dennis told that the feedback on the loyalty Mechs unique geometry was rather poor.

#1) The forced on unique geometry on packaged mechs was in no way a big reason why people did buy those packages. They bought the packages to save the time needed to otherwise grind for those mechs as well as getting a 30% C-Bill bonus to grind C-Bills faster.

#2) The forced on unique geometry on packaged mechs, due to not beeing optional came with a forced on single usable skin, which annoyed more than 90% of the buyers to hell. Getting a camo pattern restriction for a product you payed for while everyone how purchased the mech with C-Bills got full camo pattern support for free felt like a punch in the face for every paying customer when entering the camo specs.

#3) The forced on unique geometry on packaged mechs and its sense of beauty, in the same way like camo patterns, did depend on individual taste. So likely the amount of people who favoured the "unique" geometry over the "standard" geometry was equal to the amount of people who disliked the "unique" geometry.

Summary:
The people who liked the unique geometry would not buy a whole package just to get that tiny rollerbar.
The people who bought the packages to save time and get 30% C-Bill bonus saving even more grinding time got annoyed by forced on geometry and no camo pattern support at all.

And now Dennis and PGI think the players do not like unique geometry..

Solution:
Offer "special geometry" as OPTION, give them full camo pattern support and sell them for small MC prices.

Want round "Mk I Invasion Era Timberwolf Legs" get them for 300MC.
Want terminator T-800 stylish "Mk II Atlas Head" get it for 150MC.

By this everyone would be happy and the players could build and modify their mechs piece by piece and PGI would earn.

Edited by Ryoken, 17 September 2015 - 01:38 PM.


#348 draiocht

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Posted 17 September 2015 - 01:33 PM

Curious what they'll be doing with the 5M & 3R multiple ballistic hardpoints.

All grouped onto the top point or spread over the torso? If grouped into the top, does the geometry grow substantially larger? (or instead, as somebody suggested, just include it all into the same single-barrel gun model?) If spread out, which point gets used first and second?

Doesn't matter too much, but it does matter enough~ :ph34r:

#349 Nightshade24

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Posted 17 September 2015 - 07:36 PM

View PostBrother MEX, on 16 September 2015 - 11:15 PM, said:

NO, the MARAUDER is a 75 ton HEAVY mech !
Unless you are talking about the MARAUDER IIc !
Posted Image
As the LOCUST IIc would be just another 25 ton mech, I would prefer if PGI releases the DASHER - Fire Moth for the clans, as there are no 20 ton clan mechs availble for CW until now !

Which we were- hence why we kept mentioning IIC on the end of the word "Marauder" in our conversation you randomly jumped to... Also why I brought up another IIC mech.

Also the Locust IIC will not be just another 25 ton mech, it will be the fastest clan mech in game as well as a good replacer for the misserable 25 ton mist lynx the clans got- as well as the fact that we NEED more 20, 25, 30, and 40 ton mechs. We got only 2 25 tonners and one of them is the worst mech in game.

On top of that locsut IIc will be a BATTLEmech and not an OMNImech, thus it will be highly unique for the clans as well as able to do smaller laser boating and such pretty well such as 6 ER Medium lasers pretty well or more-. streak/ SRM builds and even running duel LRM 10's could work well for this 25 tonne.

Also you are correct there are no 20 ton clan mechs- there are also no 40 tonners, as well as many other ton gaps.

On top of that, Firemoth ain't cutting the cheese. It is to fast. It's speed is 162.0... problem? well not complety- until you remember this is it's standard stock speed with NO speed tweak. 178.2 kph with speed tweak- nearly 10 kph higher then our current cap thus not allowed- oh yea, I forgot the other main problem. It has MASC. Which means it runs 216.0 kph without speed tweak (nearly 50 kph to fast) and 237.6 kph with speed tweak (70 kph to fast)

This mech is NOT going to be added any time soon. We can't even get the Flea in the game- an inner sphere 20 tonner that was meant to be added 2 years ago but due to complications with MASC it was held off for awhile... and for awhile more.

This thing can have 'fixes' such as lowering the MASC variants speed cap so that they only reach 170 to 175 kph WITH masc and otherwise it's as slow as a 35 ton mech or 40. The Firemoth is already breaking the speed limit stock- this thing can not feasibly exist in MW: O without breaking it or being OP due to the fact you have to aim 130 meters in front of it to lead the target with a LASER.

The Howler and Piranha are better options. Both are battlemechs but the Piranha has 12 machine guns and a few lasers stock thus something very unique for a mech and the Howler stock has 3 LRM 5's which is nice for a 20 tonner. However 3 SRM 6 builds going nearly 160 kph would be lovely or the TZ-1 variant having a ER PPC could be nice.

Firemoth will never happen, we'll sooner see the annihilator, the kodiak, stone rhino, flea, and marauder II and IIc all at the same time before the firemoth will ever even get a concept art.

#350 Nightshade24

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Posted 17 September 2015 - 07:40 PM

View PostBiclor Moban, on 16 September 2015 - 10:48 PM, said:


A. I didn't do that, couldn't fix it from my phone but fixed it now that I am home.
B. Yeah. On many an occasion I have been on the defence to a MadCat, King Crab, Nova or whatever near the end of a game blown off his arm with one volley and he turns and runs. If you only have one shot I pick the arm, thats all I am saying.
C. If I am understanding what you said. The Marauder is a 75 ton mech not 85. The IIC is 85 this is not that.
D. The BH doesn't come with a 300.. it is still coming with a 225. Lore states the 300 was swapped out for a 225 so while it wouldn't be in good taste to alter the BH It is completely legal. Sorry it makes you sad.


A. I figured.
B. but if you only had 1 shot- why not aim for the ST? you knock the arm and side torso away and also critically damage the heat of clan mechs while possibly killing an IS mech with an XL engine in that 1 shot- they can't run away or shoot back if they are dead... also many IS people forget to put CASE on... or well rather neglect CASE. thus a good ammo explosion could occur as well. and I bet you a timberwolf would run away faster if like it's a plague if you got it's ST rather then arm... also king crab not only having armour quirks for arms but also 10% reduced incoming damage, it is much harder to get the arm of it... Would be easier to destroy it's 2 legs instead.
C. Yes, but the Marauder IIc is a 85 ton clan assault battlemech which I was talking to the other person I quoted and not you.

#351 Nightshade24

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Posted 17 September 2015 - 07:50 PM

View PostArkhangel, on 16 September 2015 - 09:02 PM, said:

we won't be piloting them. MechWarrior Online. We'll be shooting AI them.


which I have mentioned?

#352 Arkhangel

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Posted 17 September 2015 - 11:47 PM

View PostNightshade24, on 17 September 2015 - 07:36 PM, said:

Which we were- hence why we kept mentioning IIC on the end of the word "Marauder" in our conversation you randomly jumped to... Also why I brought up another IIC mech.

Also the Locust IIC will not be just another 25 ton mech, it will be the fastest clan mech in game as well as a good replacer for the misserable 25 ton mist lynx the clans got- as well as the fact that we NEED more 20, 25, 30, and 40 ton mechs. We got only 2 25 tonners and one of them is the worst mech in game.

On top of that locsut IIc will be a BATTLEmech and not an OMNImech, thus it will be highly unique for the clans as well as able to do smaller laser boating and such pretty well such as 6 ER Medium lasers pretty well or more-. streak/ SRM builds and even running duel LRM 10's could work well for this 25 tonne.

Also you are correct there are no 20 ton clan mechs- there are also no 40 tonners, as well as many other ton gaps.

On top of that, Firemoth ain't cutting the cheese. It is to fast. It's speed is 162.0... problem? well not complety- until you remember this is it's standard stock speed with NO speed tweak. 178.2 kph with speed tweak- nearly 10 kph higher then our current cap thus not allowed- oh yea, I forgot the other main problem. It has MASC. Which means it runs 216.0 kph without speed tweak (nearly 50 kph to fast) and 237.6 kph with speed tweak (70 kph to fast)

This mech is NOT going to be added any time soon. We can't even get the Flea in the game- an inner sphere 20 tonner that was meant to be added 2 years ago but due to complications with MASC it was held off for awhile... and for awhile more.

This thing can have 'fixes' such as lowering the MASC variants speed cap so that they only reach 170 to 175 kph WITH masc and otherwise it's as slow as a 35 ton mech or 40. The Firemoth is already breaking the speed limit stock- this thing can not feasibly exist in MW: O without breaking it or being OP due to the fact you have to aim 130 meters in front of it to lead the target with a LASER.

The Howler and Piranha are better options. Both are battlemechs but the Piranha has 12 machine guns and a few lasers stock thus something very unique for a mech and the Howler stock has 3 LRM 5's which is nice for a 20 tonner. However 3 SRM 6 builds going nearly 160 kph would be lovely or the TZ-1 variant having a ER PPC could be nice.

Firemoth will never happen, we'll sooner see the annihilator, the kodiak, stone rhino, flea, and marauder II and IIc all at the same time before the firemoth will ever even get a concept art.

and the Annihilator ain't likely. the Wolf's Dragoons never sold them out till around the FedCom Civil War, which is still a pretty good ways off. Till then they were thoroughly Dragoons-exsclusive (and thus also not well known, given anyone seeing them is either a Dragoon or on the recieving end of one, which is pretty likely to not leave much in the way of survivors).

Edited by Arkhangel, 17 September 2015 - 11:49 PM.


#353 Nightshade24

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Posted 18 September 2015 - 12:49 AM

View PostArkhangel, on 17 September 2015 - 11:47 PM, said:

and the Annihilator ain't likely. the Wolf's Dragoons never sold them out till around the FedCom Civil War, which is still a pretty good ways off. Till then they were thoroughly Dragoons-exsclusive (and thus also not well known, given anyone seeing them is either a Dragoon or on the recieving end of one, which is pretty likely to not leave much in the way of survivors).


Ebon jaguar was a smoke jaguar exclusive- a rare one at that which first was produced in 3050 and first seen by the inner sphere in 3052- let me remind you this mech was so rare and exclusive that the clans also were surprised when they saw it, they didn't know what it was and thus refereed to it as the Inner sphere name, hence why all games with it refer to it as couldron born.

You know how rare the Ebon jaguar is in 3050? Not a single sighting in combat, 3051? again a negative. 3052? rare sights.
Currently it's 3051 for eg...

or the King crab- most of them are still locked away old comstar mechs that rarely sees action or is hogged more along the lines of a prize then being used for actual military value. The 000b is specifically the rarest ones at the current moment... which I should mention clan ghost bear uses them more actively then the entire recovered king crabs that are 'active'. Not only is this guy very rare- but Ghost bear/ Clans have way more then the IS by 3050, technically it would be more logical to see a Kingcrab on the clan side in CW as it is logical to see an orion IIC or a Mad Dog.

Oh and there is also the cataputl, another ye- olde' mech that's also pretty rare.... oh and do not forget the Cataphract 0XP, where it's barely a prototype experimental mech with an EW system that hasn't saw much service if any...

Annihilator at least saw service in 3051... more service then king crabs, ebon jaguar, etc. They are produced more successfully then mechs like the Catapult, King Crab, etc and the fact it's a wolfs dragoons doesn't matter to much....


On top of that the Flea is also a wolfs dragoons mech (or at least dominantly a WD mech) and unlike the Annihilator (which is one of say... the last 6 unique assault mechs in game if we include the unseen for the inner sphere?) the Flea has many issues and on top of the Firemoth has the exact same issues but much more exaggerated...

Even then- fedcom civil war is not really that far when we look at the fire moth due to all the issues with it. I would not be surprised to see a decade till we see the fire moth.

#354 Dassh

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Posted 18 September 2015 - 09:28 AM

View PostTennex, on 14 September 2015 - 11:13 AM, said:

Limited edition mechs that has a geometry difference to any other mechs is the reason a lot of people buy these.

They would have had a great opportunity to add a more enclosed cockpit as the unique geometry.

Posted Image



No. They should basically make all Marauders look like D. Since that is a Marauder - I mean a redesigned one but still a Marauder. A, B and C are just ******* sons of a Locust and a King Crab, no Marauders at all. The enlosed cockpit in the nose of CT is one of the main attributes of a Marauder's design.

So I very much hope that they will seriously reconsider it till december. It's my fav Mech from tabletop and if it will really sport the cockpit of A I will just cry.

About unique geometry: If you really want it, it can be a double Ballistic - I mean on each shoulder - or something like that. Or an open cockpit, so the very opposite if somebody fancy. Or wings like on the Marauder II 100 tonner, or anything.


But I want to see Marauders redesigned to your D, it's the proper and legally safe MWO MAD, not A or the rest.

#355 TheLuc

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Posted 18 September 2015 - 01:07 PM

I do Prefer the D version as well, maybe add lil windows on each side of the enclosed cockpit and more blocky lower leg armor to make sure there is no legal issues.

#356 ExAstra

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Posted 18 September 2015 - 01:21 PM

View PostVashramire, on 14 September 2015 - 11:27 AM, said:

Is there really a reason to have 2 MAD-3R's? I understand double the price, double the mechs but I have very few that I run two different builds on and one of these comes with +30% c-bill bonus so the other is basically to vendor for a free mechbay?

Noticed this when I bought my pack - I decided not to get the Hero Mech because it's essentially worthless despite its cool paint job.

But when I looked at the pack contents and saw I was getting 2 MAD-3R's I couldn't help but scratch my head. Really have to question PGI on that one.

#357 Nightshade24

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Posted 18 September 2015 - 03:57 PM

View PostDassh, on 18 September 2015 - 09:28 AM, said:



No. They should basically make all Marauders look like D. Since that is a Marauder - I mean a redesigned one but still a Marauder. A, B and C are just ******* sons of a Locust and a King Crab, no Marauders at all. The enlosed cockpit in the nose of CT is one of the main attributes of a Marauder's design.

So I very much hope that they will seriously reconsider it till december. It's my fav Mech from tabletop and if it will really sport the cockpit of A I will just cry.

About unique geometry: If you really want it, it can be a double Ballistic - I mean on each shoulder - or something like that. Or an open cockpit, so the very opposite if somebody fancy. Or wings like on the Marauder II 100 tonner, or anything.


But I want to see Marauders redesigned to your D, it's the proper and legally safe MWO MAD, not A or the rest.

Tell me how A, B, C is a "***** locust x king crab" when the 3rd ones only difference is basically having a window smaller then your PC moniter about 5 feet in front of you and have less field of view then a Hunchback IIC? I mean if you are really good at not even looking where you are going/ shooting or if you do not use your arms have fun with that... otherwise if D occurs- it would make the mech unplayable... I should also remind you that geometry hasn't changed to much between A,B,C, to D... D is as much as a king crab/ locust as the others are- which isn't that much to begin with.

I should also mention the Locust 1V (P) is basically the D if we are talking about on purposely removing any 'view' out of the mech.

#358 Dassh

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Posted 18 September 2015 - 06:07 PM

View PostNightshade24, on 18 September 2015 - 03:57 PM, said:

Tell me how A, B, C is a "***** locust x king crab" when the 3rd ones only difference is basically having a window smaller then your PC moniter about 5 feet in front of you and have less field of view then a Hunchback IIC? I mean if you are really good at not even looking where you are going/ shooting or if you do not use your arms have fun with that... otherwise if D occurs- it would make the mech unplayable... I should also remind you that geometry hasn't changed to much between A,B,C, to D... D is as much as a king crab/ locust as the others are- which isn't that much to begin with.

I should also mention the Locust 1V (P) is basically the D if we are talking about on purposely removing any 'view' out of the mech.



Well. First of all the differences are not more than pauldron, arm shape and the cockpit. But these are the things what make a Marauder out of some another Mech. Without these it won't resemble more to a Marauder than a Timber Wolf or an Ebon Jaguar.
The shape what Alex chose is actually a slimmer King Crab with some features what you can find on Locust. But don't misunderstand me, it is a good basis of a design and I do appreciate it. Tennex just smuggled back some of the unique attributes of the Marauder what wouldn't make any legal trouble. In this form - I mean version D - it would be the best redesigned Marauder I ever seen. Seriously.

No offense but it seems to me you haven't heard about a Marauder (or maybe BT/MW at all) before getting into MWO so you don't know how much a classic this Mech is and many of us how much waited for it or what this fuss is all about.

Cockpit:
I hope you know you are talking nonsense. It has nothing to do with field of view at all. The difference is kind of when you press the appropiate key and look around you won't see sky upward and won't see some tiny, green-tinted windows on the sides. That's all, otherwise it is the same.
We got Mechs like this, like Shadowhawk or Stalker. I've got some Mechs from both chassis and I like them and never ever had problem with the view.
I think one reason why you think it would be too small because you have no idea about the size of the Mech. It is a 75 tonner, so a heavy Mech and even from the heavier kind (5 tons from being an assault practically..). From MWO Mechs imagine something like the Thunderbolt, even thougher (actually in tabletop a Marauder can eat Thunderbolts for breakfast...). So in this sense, the cockpit of version A - not caring about the shape - is very much oversized anyways. It looks more like some medium Mech.

Actually, Thunderbolt is a good example for the problem: Thunderbolt's offset cockpit is an important feature, a Thunderbolt isn't a Thunderbolt without it, even if piloting from a centered cockpit is much more comfortable. That is the case with the Marauder's enclosed cockpit too, it isn't a Marauder without it.

I think this is where the difference is between the two branches: Some of us have many memories about this Mech and we were waiting for it hopelessly to see it in this game and - if it's running under the title "IS Classic" - we would like to see a Marauder, even if the arms are low and most energy hardpoints are on them and so on. And there are the guys who don't even know what we are talking about and they just want some fancy new Mech and only look how could it be min/maxed more.
That's why I said that if this is the case just name it some other way and let us wait some 2-3 more years for a Marauder.

I hope you got my point.

#359 Lexx

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Posted 18 September 2015 - 07:28 PM

View PostDassh, on 18 September 2015 - 09:28 AM, said:



No. They should basically make all Marauders look like D. Since that is a Marauder - I mean a redesigned one but still a Marauder. A, B and C are just ******* sons of a Locust and a King Crab, no Marauders at all. The enlosed cockpit in the nose of CT is one of the main attributes of a Marauder's design.

So I very much hope that they will seriously reconsider it till december. It's my fav Mech from tabletop and if it will really sport the cockpit of A I will just cry.

About unique geometry: If you really want it, it can be a double Ballistic - I mean on each shoulder - or something like that. Or an open cockpit, so the very opposite if somebody fancy. Or wings like on the Marauder II 100 tonner, or anything.


But I want to see Marauders redesigned to your D, it's the proper and legally safe MWO MAD, not A or the rest.


So, do you play in 3rd person, or are you ok with only being able to see out of a small windshield down around your knees?

#360 Biclor Moban

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Posted 18 September 2015 - 08:31 PM

View PostNightshade24, on 18 September 2015 - 03:57 PM, said:

Tell me how A, B, C is a "***** locust x king crab" when the 3rd ones only difference is basically having a window smaller then your PC moniter about 5 feet in front of you and have less field of view then a Hunchback IIC? I mean if you are really good at not even looking where you are going/ shooting or if you do not use your arms have fun with that... otherwise if D occurs- it would make the mech unplayable... I should also remind you that geometry hasn't changed to much between A,B,C, to D... D is as much as a king crab/ locust as the others are- which isn't that much to begin with.

I should also mention the Locust 1V (P) is basically the D if we are talking about on purposely removing any 'view' out of the mech.

View PostLexx, on 18 September 2015 - 07:28 PM, said:


So, do you play in 3rd person, or are you ok with only being able to see out of a small windshield down around your knees?


You people..I love saying "You People" it could mean almost anything. Anyway you are all hung up on the little window and the view. This is the perfect mech to have PGI add some flexability to their design process.

This is from another post, I wrote, an explanation of how we might do a proper Marauder cockpit using tech found today.

I was really thinking a hybrid cockpit. Some real windows and some remote windows.
As I see it we already have that. There is only one window on the mech that gets you a head shot I believe thats the only real one. The rest must be super armor! I wish I could get a mech made out of the nonhead shot glass the I could transfer damage from the part I got hit on to the part with the least damage:)

using this idea.



You could still have frames and stuff so it could look like spider inside if you wanted it to.

Read this post, if you haven't already. Many of the cockpits are so far from reality it's amazing. Your not in the mech piloting it you are sitting in a a cockpit glued to the front of it.

http://mwomercs.com/...ost__p__2860641

Edited by Biclor Moban, 18 September 2015 - 08:33 PM.






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