Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300
#101
Posted 14 September 2015 - 02:20 PM
#102
Posted 14 September 2015 - 02:29 PM
#103
Posted 14 September 2015 - 02:34 PM
#104
Posted 14 September 2015 - 02:36 PM
MAD-SD Marauder Douglas
The personal ‘Mech of 12th Vegan Rangers Alpha Regiment commander Margrave Sheridan Douglass during the DCMS's Third Succession War invasion of Galtor III, only the arm mounted medium lasers remain, with each PPC replaced by a Large Laser and the autocannon swapped for a pair of SRM-4 launchers with a shared ton of reloads. The remaining weight and space is devoted to five additional heat sinks and three extra tons of armor.
Edited by Corbon Zackery, 14 September 2015 - 02:37 PM.
#105
Posted 14 September 2015 - 02:44 PM
Agent 0 Fortune, on 14 September 2015 - 02:18 PM, said:
The 275 engine cap seems like a good limit on the bounty hunter. Its hardpoints and jumpjets already make it a contender, anything more would outclass all of its contemporaries: Orion, Black Knight, Cataphract, Grasshopper.
How do you figure this differs from the other variants which already have 360 engine caps? 7E1B isn't head and shoulders better than 5E2B or 5E2B. Those extra 2 E hardpoints aren't worth losing 85 points of engine cap.
Again, I totally don't care if the 275 cap stays, I just won't buy it - 63kph (WITH speed tweak) is just too slow for a heavy. But don't act like a 300 cap would suddenly make the Bounty Hunter overpowered in comparison to the other variants available.
#106
Posted 14 September 2015 - 02:45 PM
However, this comment struck me as odd.
Rushin Roulette, on 14 September 2015 - 12:42 PM, said:
A Dire with speed tweak goes 53.5 kph. A CTF-4X with a max engine goes 59 before speed tweak. Easily keep up? What? It can't keep up. Sure, the 4X won't be pulling away quickly, but it will still pull away.
#107
Posted 14 September 2015 - 02:54 PM
Gryphorim, on 14 September 2015 - 02:34 PM, said:
Yeah. A lower cap is perfectly fine, and a 300 cap ensures it's not going to be the speedy one with a ~71kph max speed tweaked... But that keeps it at a "faster than most assaults" speed.
300 is perfectly ok for the BH. But 275? That ~10kph really matters.
#108
Posted 14 September 2015 - 02:54 PM
#109
Posted 14 September 2015 - 02:56 PM
#111
Posted 14 September 2015 - 03:04 PM
Agent 0 Fortune, on 14 September 2015 - 02:18 PM, said:
The 275 engine cap seems like a good limit on the bounty hunter. Its hardpoints and jumpjets already make it a contender, anything more would outclass all of its contemporaries: Orion, Black Knight, Cataphract, Grasshopper.
Those 7E hardpoints are only half as intimidating when you learn that 6 of them are in the rather low-slung arms. It really needs at least a 300 cap or it will be another hero dead in the water.
#112
Posted 14 September 2015 - 03:06 PM
Corbon Zackery, on 14 September 2015 - 02:36 PM, said:
MAD-SD Marauder Douglas
The personal ‘Mech of 12th Vegan Rangers Alpha Regiment commander Margrave Sheridan Douglass during the DCMS's Third Succession War invasion of Galtor III, only the arm mounted medium lasers remain, with each PPC replaced by a Large Laser and the autocannon swapped for a pair of SRM-4 launchers with a shared ton of reloads. The remaining weight and space is devoted to five additional heat sinks and three extra tons of armor.
That would be an interesting variant but the bounty hunter is THE iconic marauder pilot in much the same way as Natasha Kerensky is THE iconic Dire Wolf pilot.
#113
Posted 14 September 2015 - 03:07 PM
zagibu, on 14 September 2015 - 03:04 PM, said:
It has jump jets. I've seen what close range jump sniping with pulse lasers can do. The problem isn't going to be the locations of the hardpoints, it's going to be getting where it needs to be. I'm taking a "wait and see" approach.
#114
Posted 14 September 2015 - 03:24 PM
Escef, on 14 September 2015 - 03:07 PM, said:
It has jump jets. I've seen what close range jump sniping with pulse lasers can do. The problem isn't going to be the locations of the hardpoints, it's going to be getting where it needs to be. I'm taking a "wait and see" approach.
You have to jump higher with low hardpoints. Also, I'm not expecting a 75ton mech with 4 jump jets to get off the ground quickly.
#115
Posted 14 September 2015 - 03:24 PM
Wintersdark, on 14 September 2015 - 02:44 PM, said:
Again, I totally don't care if the 275 cap stays, I just won't buy it - 63kph (WITH speed tweak) is just too slow for a heavy. But don't act like a 300 cap would suddenly make the Bounty Hunter overpowered in comparison to the other variants available.
I would disgree, I think a 7E1B mech with a 360 engine cap and jump jets would be blatant P2W. Even at a 300 engine cap I would take it in a heartbeat over every other mech in its weight class.
The good news is that PGI made a consession to players who think a slow mech is death sentence.
the MAD-BH2 is priced 25% cheaper than the MAD-3R(S), which is probably the weakest of the variants in the list.Basically a standard pack costs $20 (for 3 standed mechs, no bonuses)
+ $20 gets you an additional MAD-3R(S) with a 30% C-Bill bonus
+ $15 gets you the MAD-BH2 (bounty hunter) with a 30% C-Bill bonus.
Yeah, you are getting a massive discount on a C-Bill bonus mech. I am pretty sure PGI wouldn't sell any MAD-3R(S) if the MAD-BH2 had a larger engine capacity.
#116
Posted 14 September 2015 - 03:28 PM
The last few 20/40/60/80 setups early got you an extra variant so $20 got you 4 mechs and $40 got you 8. This one is 20 for 3, 35 for 4, 40 for 4, and 55 for 5 mechs.
For me the inflated pricing scheme with tiny early adopter reward loses out on this one, can wait for c-bills and $7 on a 50% off if the hero turns out to be interesting. But I imagine that there are still a lot of old schoolers that will buy at least one of the packs simply because it is what it is.
#117
Posted 14 September 2015 - 03:34 PM
zagibu, on 14 September 2015 - 03:24 PM, said:
I've seen Grasshoppers do crazy things. I'm not yet convinced that running in circles and flailing my arms about is the appropriate response.
#118
Posted 14 September 2015 - 03:34 PM
Agent 0 Fortune, on 14 September 2015 - 03:24 PM, said:
Uh, they have different hardpoints? I'd like to see you try a 3xAC/5 build on the BH2.
sycocys, on 14 September 2015 - 03:28 PM, said:
The hero won't be 15$ for non-pack owners.
#119
Posted 14 September 2015 - 03:36 PM
Bishop Steiner, on 14 September 2015 - 12:10 PM, said:
For me, once I saw that, it wen't from a "Duh, her's my 15 bucks!!!" to........ "WHOA NELLY!!!!!"
Not being able to run at least the 300 Engine the Marauder is engineered around, for me is a no if ands or buts Deal Breaker. The Mech was designed around a 300 and modiied to a smaller engine, for cripes sake!
Gimme a 300 to 325 engine cap, and you can have my money.
Since we cannot add polls here, like if you agree, please. (I feel like a teenage girl on facebook asking for likes....ewwwww)
I read that in Keith Jackson's voice
lol
oh, and I agree with you on the engine cap of 300
#120
Posted 14 September 2015 - 03:36 PM
sycocys, on 14 September 2015 - 03:28 PM, said:
The last few 20/40/60/80 setups early got you an extra variant so $20 got you 4 mechs and $40 got you 8. This one is 20 for 3, 35 for 4, 40 for 4, and 55 for 5 mechs.
For me the inflated pricing scheme with tiny early adopter reward loses out on this one, can wait for c-bills and $7 on a 50% off if the hero turns out to be interesting. But I imagine that there are still a lot of old schoolers that will buy at least one of the packs simply because it is what it is.
It's more comparable to the Urbanmech pack; $20 for 3, $40 for 4. The only thing it's really missing is a premium time bonus. I'm not worried about premium time (between active and banked I've got around 6 months of premium), but it might be a nice reward to toss in.
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