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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300


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#141 Wolfwood592

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Posted 14 September 2015 - 04:03 PM

Yea....275 is a no-go for me as well. Oh well, extra $15 I will save for the next one lol!

#142 Bishop Steiner

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Posted 14 September 2015 - 04:05 PM

View PostAgent 0 Fortune, on 14 September 2015 - 02:18 PM, said:

I seriously hope PGI doesn't cave on this.
The 275 engine cap seems like a good limit on the bounty hunter. Its hardpoints and jumpjets already make it a contender, anything more would outclass all of its contemporaries: Orion, Black Knight, Cataphract, Grasshopper.

View Postzagibu, on 14 September 2015 - 03:04 PM, said:

Those 7E hardpoints are only half as intimidating when you learn that 6 of them are in the rather low-slung arms. It really needs at least a 300 cap or it will be another hero dead in the water.

ding ding ding ding ding. Winner for getting the point.

1) Hardpoints are overrated. Slow laser vomit is not that impressive. When Mr Gargles does it better than you, and 25 kph faster?
2) Low engine means limited room for DHS
3) Low engine means slow twist.
4) JJs are highly overrated on heavy mechs, unless buffed, like Summoner
5) Hardpoints overrated, because aside from a single ballistic, they are all low.

Edited by Bishop Steiner, 14 September 2015 - 04:08 PM.


#143 Escef

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Posted 14 September 2015 - 04:07 PM

Here's a silly idea: What if, in honor of his camo, the MAD-BH2 got a higher c-bill bonus rate? Would the 275 engine cap still be acceptable? Would you be willing to at least try it?

#144 bad arcade kitty

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Posted 14 September 2015 - 04:07 PM

>Those 7E hardpoints are only half as intimidating when you learn that 6 of them are in the rather low-slung arms.

and the seventh is in the head i.e. it's either a med laser or a med pulse laser, no ll or lpl, the more so ppc

#145 Mechwarrior Buddah

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Posted 14 September 2015 - 04:09 PM

View PostEscef, on 14 September 2015 - 04:07 PM, said:

Here's a silly idea: What if, in honor of his camo, the MAD-BH2 got a higher c-bill bonus rate? Would the 275 engine cap still be acceptable? Would you be willing to at least try it?


more cbills for less performance?

How about no

sadly more cbills wouldnt make the difference between it being good or bad

Edited by Mechwarrior Buddah, 14 September 2015 - 04:10 PM.


#146 Bishop Steiner

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Posted 14 September 2015 - 04:12 PM

View PostXX Sulla XX, on 14 September 2015 - 03:57 PM, said:

Needs a 350 or 360 cap. Nothing special enough about it to limit to a slow speed.

Well if we are asking for a change we should ask for the 350 limit :) The 275 is just silly.
325 the xtra hardpoints and the JJs do require a concession. Hence why I say 300-325 range.

Even if energy hardpoints are in quantity are overrated when place on slow mechs.

View PostAEgg, on 14 September 2015 - 03:55 PM, said:

It's a pay only mech with better hardpoints than the other variants. If it didn't have a lower engine cap it would be a really, really bad example.

a 300 is still significantly lower, while not leaving it largely useless.

View PostEscef, on 14 September 2015 - 04:07 PM, said:

Here's a silly idea: What if, in honor of his camo, the MAD-BH2 got a higher c-bill bonus rate? Would the 275 engine cap still be acceptable? Would you be willing to at least try it?

nope.

Slow mech means gets into the fight last, cant break of to get out of trouble, and thus almost guaranteed lower scores on average, meaning any additional bonus would be pretty much moot.

#147 Wintersdark

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Posted 14 September 2015 - 04:13 PM

View PostXX Sulla XX, on 14 September 2015 - 03:59 PM, said:

No see it cant make effective use of energy. No matter what energy loadout it loaded with it will be outclassed by the Timber Wolf. And even giving it a 350 cap would only make it about as good as a Grasshopper is now. In other words not that great.

Yeah, it's not going to compare with a Timberwolf, certainly not in terms of laser vomit or gauss+laser vomit.

The timberwolf is a FAR better chassis for that, with objectively superior lasers for the purpose, and a 375XL allowing a whole bunch of DHS to be crammed in alongside simply better lasers.... While being faster, more agile, etc.

I do think it should have a lower cap than the other variants, but not what it has. I'd personally prefer 325, but I'd but at 300. I'd obviously buy at 350 too, but... Eh. I understand it being lower, as it gains the most from increased engine caps of any of the MAD's.

#148 AEgg

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Posted 14 September 2015 - 04:14 PM

View PostBishop Steiner, on 14 September 2015 - 04:12 PM, said:

-snip-

a 300 is still significantly lower, while not leaving it largely useless.


I won't argue with that, all I'm saying is that it does need to have a notably lower cap than the other variants. Sure, 7 low energy hardpoints aren't amazing, but seeing as the ballistic is always going to be something heavy, you won't have tonnage to use them for anything big anyway (unless you're running an XL in a heavy...), so more is better.

#149 zagibu

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Posted 14 September 2015 - 04:15 PM

What would be a cool gimmick for the BH: a special marker on one of your 12 enemies (chosen at random), and when you kill that one, you get an extra cbill payout.

#150 Bishop Steiner

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Posted 14 September 2015 - 04:21 PM

also, from Russ's twitter:
https://twitter.com/...577754487623681
"Those concerned with the low Bounty hunter engine cap - by canon it is quite low and we followed the ratio of it vs other variants"
https://twitter.com/...577929465643008
"However we are considering a bump in its cap at least a little more and perhaps some extra torso twist - more info when we have it"

So, Russ is aware of the concern, listening, and standby for more info.

Thanks Russ.

View PostAEgg, on 14 September 2015 - 04:14 PM, said:


I won't argue with that, all I'm saying is that it does need to have a notably lower cap than the other variants. Sure, 7 low energy hardpoints aren't amazing, but seeing as the ballistic is always going to be something heavy, you won't have tonnage to use them for anything big anyway (unless you're running an XL in a heavy...), so more is better.

Perhaps, but not every person feels the need to fill every hardpoint, either. Unless you use Small or Mediums, 7 E is a LOT, and cruising 65 kph tops is AWFUL slow for that to be the focus of your firepower, range wise.

Also, a 300-325 allows more build options, for those who don't want to build to the current MetaVomit, and allows you versatility for when the Meta shifts yet again.

Remember the QQ over the Dragonslayer when the Poptart Meta went away? Now imagine people Buying their MetaVomit Marauder, and the Meta shifting back to ballistics, etc, and the Forum Angst. I think having options, is better.

Also, Orcrist had a cool idea: Cash Register "Chaching!" Warhorn

#151 Gas Guzzler

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Posted 14 September 2015 - 04:24 PM

http://mwo.smurfy-ne...2a5fba3e2b51015

I feel like this is the best you can do with this thing. (AMS ammo is Jump Jets)

#152 Alan Davion

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Posted 14 September 2015 - 04:28 PM

View PostBishop Steiner, on 14 September 2015 - 04:21 PM, said:

also, from Russ's twitter:
https://twitter.com/...577754487623681
"Those concerned with the low Bounty hunter engine cap - by canon it is quite low and we followed the ratio of it vs other variants"
https://twitter.com/...577929465643008
"However we are considering a bump in its cap at least a little more and perhaps some extra torso twist - more info when we have it"

So, Russ is aware of the concern, listening, and standby for more info.

Thanks Russ.


Perhaps, but not every person feels the need to fill every hardpoint, either. Unless you use Small or Mediums, 7 E is a LOT, and cruising 65 kph tops is AWFUL slow for that to be the focus of your firepower, range wise.

Also, a 300-325 allows more build options, for those who don't want to build to the current MetaVomit, and allows you versatility for when the Meta shifts yet again.

Remember the QQ over the Dragonslayer when the Poptart Meta went away? Now imagine people Buying their MetaVomit Marauder, and the Meta shifting back to ballistics, etc, and the Forum Angst. I think having options, is better.

Also, Orcrist had a cool idea: Cash Register "Chaching!" Warhorn


This is a good thing to hear.

I've been following this thread after I found out about the 225-275 engine range for the BH. I never knew the BH had that much weaponry and so slow a mech before now.

I knew that I was going to get the $40 package hands down, but I was on the fence about the BH. I agree that a 300 engine cap would make the mech at least usable.

#153 XX Sulla XX

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Posted 14 September 2015 - 04:29 PM

View PostBishop Steiner, on 14 September 2015 - 04:12 PM, said:

325 the xtra hardpoints and the JJs do require a concession. Hence why I say 300-325 range.

Even if energy hardpoints are in quantity are overrated when place on slow mechs.


a 300 is still significantly lower, while not leaving it largely useless.


nope.

Slow mech means gets into the fight last, cant break of to get out of trouble, and thus almost guaranteed lower scores on average, meaning any additional bonus would be pretty much moot.

The hardpoints and jump jets are just not that important to be honest. Even if you gave it a 400 engine cap it would not be as good as any of the tier 1 mechs.

#154 1453 R

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Posted 14 September 2015 - 04:30 PM

The key thing there, methinks, is that the canonical Bounty Hunter did indeed cut his engine by a goll-darned lot. Letting the Bounty Hunter be as fast as every other Marauder, whilst also having equivalent jets to the C-bill variants and also superior hardpoints, is...yeah.

Not only is it bad for the lore/flavor/canon of the 'Mech, but as has been said: the Black Knight, the Grasshopper, the Orion, the Cataphract, and some of the JagerMechs still need room to play. Hell, at that performance level it'd outdo a few of the Clan heavies. I know Summoners who'd trade out their Clan energy for that level of weaponry, and frankly I can think of a few Hellbingers who'd feel somewhat bullied by an 85kph Bounty Hunter too. Considering us Clan types are staring down the barrels of the Nerfblaster right now, maybe don't set your sights on supah-overpowering the Bounty Hunter?

Edited by 1453 R, 14 September 2015 - 04:31 PM.


#155 XX Sulla XX

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Posted 14 September 2015 - 04:31 PM

View PostWintersdark, on 14 September 2015 - 04:13 PM, said:

Yeah, it's not going to compare with a Timberwolf, certainly not in terms of laser vomit or gauss+laser vomit.

The timberwolf is a FAR better chassis for that, with objectively superior lasers for the purpose, and a 375XL allowing a whole bunch of DHS to be crammed in alongside simply better lasers.... While being faster, more agile, etc.

I do think it should have a lower cap than the other variants, but not what it has. I'd personally prefer 325, but I'd but at 300. I'd obviously buy at 350 too, but... Eh. I understand it being lower, as it gains the most from increased engine caps of any of the MAD's.
See here is the thing though. I can play my TW or Grasshopper or 2 of the other varients and they would all be better than the tiny capped BH. With a 350 it would be about as good as the other Marauders and maybe about as good as a Grasshopper of if it has great hit boxes a bit better. A 350 does not hurt it.

#156 Urdnot Mau

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Posted 14 September 2015 - 04:32 PM

275 is what? Hunchies ? what other mech, apart from the 4X has such a low engine ? The problem is not that the marauder goes THAT slow, the problem is it going considerably slower than every other heavies and even some assaults

#157 Bishop Steiner

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Posted 14 September 2015 - 04:32 PM

View PostXX Sulla XX, on 14 September 2015 - 04:29 PM, said:

The hardpoints and jump jets are just not that important to be honest. Even if you gave it a 400 engine cap it would not be as good as any of the tier 1 mechs.

This is true, but it still has to balance against other variants of the same chassis. The 3R is also kinda getting short shrift, since no JJs and 3x Ballistics? RLY?!?!?!?!??!

#158 Khobai

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Posted 14 September 2015 - 04:34 PM

im not gonna buy it anyway

so I say keep the engine cap at 275 to make all these people cry

#159 Gas Guzzler

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Posted 14 September 2015 - 04:34 PM

View Post1453 R, on 14 September 2015 - 04:30 PM, said:

The key thing there, methinks, is that the canonical Bounty Hunter did indeed cut his engine by a goll-darned lot. Letting the Bounty Hunter be as fast as every other Marauder, whilst also having equivalent jets to the C-bill variants and also superior hardpoints, is...yeah.

Not only is it bad for the lore/flavor/canon of the 'Mech, but as has been said: the Black Knight, the Grasshopper, the Orion, the Cataphract, and some of the JagerMechs still need room to play. Hell, at that performance level it'd outdo a few of the Clan heavies. I know Summoners who'd trade out their Clan energy for that level of weaponry, and frankly I can think of a few Hellbingers who'd feel somewhat bullied by an 85kph Bounty Hunter too. Considering us Clan types are staring down the barrels of the Nerfblaster right now, maybe don't set your sights on supah-overpowering the Bounty Hunter?


Other Marauders can pack a 360, we are advocating for a 300-325 max. 300 is probably more likely. And uh, 300 engine size isn't going to make it a supah-overpowered Bounty Hunter, it would need an XL engine for it to take full advantage of all those hardpoints, and an XL heavy going 71 kph.... ehhhhhhhh. I'll do it, but I wouldn't say its ideal.

#160 XX Sulla XX

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Posted 14 September 2015 - 04:35 PM

View PostBishop Steiner, on 14 September 2015 - 04:32 PM, said:

This is true, but it still has to balance against other variants of the same chassis. The 3R is also kinda getting short shrift, since no JJs and 3x Ballistics? RLY?!?!?!?!??!
I know and the other 2 with jump jets are not worse than the BH even if they had the exact same engine. The one without jump jets though should get some love.





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