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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300


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#161 Gas Guzzler

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Posted 14 September 2015 - 04:35 PM

View PostKhobai, on 14 September 2015 - 04:34 PM, said:

im not gonna buy it anyway

so I say keep the engine cap at 275 to make all these people cry


You're a terrible person :angry:

#162 XX Sulla XX

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Posted 14 September 2015 - 04:37 PM

View PostGas Guzzler, on 14 September 2015 - 04:34 PM, said:


Other Marauders can pack a 360, we are advocating for a 300-325 max. 300 is probably more likely. And uh, 300 engine size isn't going to make it a supah-overpowered Bounty Hunter, it would need an XL engine for it to take full advantage of all those hardpoints, and an XL heavy going 71 kph.... ehhhhhhhh. I'll do it, but I wouldn't say its ideal.
Exactly a 71 kph Marauder is just not something I would be using probably. On the bright side since they probably will not give it a 350 engine cap I will be saving $15 to use on the TW Hero.

#163 Karl Marlow

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Posted 14 September 2015 - 04:37 PM

I was reviewing my purchase options earlier and came to the same conclusion. I was thinking a standard plus hero. I went down to look at the stats and thought it neat one had an energy slot in the head. I looked to see which one and noticed it was the hero mach then I style it's engine speed.

My thought at the time was I didn't want to have to buy an accepable engine for the mach and so I settled on only getting the standard pack. I didnt realize that I wouldn't have been able to put an acceptable engine in it because of a low cap. Feel like I dodged a bullet by being miserly with my cbills.

Edited by ThomasMarik, 14 September 2015 - 04:39 PM.


#164 Gas Guzzler

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Posted 14 September 2015 - 04:39 PM

View PostXX Sulla XX, on 14 September 2015 - 04:37 PM, said:

Exactly a 71 kph Marauder is just not something I would be using probably. On the bright side since they probably will not give it a 350 engine cap I will be saving $15 to use on the TW Hero.


Yes, I can't wait for the announcement:

"THE BOUNTY HUNTER HAS UPGRADED HIS GEAR"

~ECM Timber Wolf with Laser Vomit Hardpoints~

#165 Khobai

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Posted 14 September 2015 - 04:40 PM

why do you get two of the same variant with the collectors edition... thats dumb.

they shouldve just included the hero mech as part of the collectors edition so you didnt have to get two of the same mech.

#166 zagibu

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Posted 14 September 2015 - 04:41 PM

View Post1453 R, on 14 September 2015 - 04:30 PM, said:

...and also superior hardpoints...

Why do people think 6 arm lasers are so great? Or is it all about dat head lazor?

Edited by zagibu, 14 September 2015 - 04:42 PM.


#167 Agent 0 Fortune

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Posted 14 September 2015 - 04:48 PM

View Postzagibu, on 14 September 2015 - 04:41 PM, said:

Why do people think 6 arm lasers are so great? Or is it all about dat head lazor?

Good question, drop 2 energy hard points and 1 jump jet capacity, and maybe a larger engine won't make it over powered.

#168 XX Sulla XX

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Posted 14 September 2015 - 04:50 PM

View PostGas Guzzler, on 14 September 2015 - 04:39 PM, said:


Yes, I can't wait for the announcement:

"THE BOUNTY HUNTER HAS UPGRADED HIS GEAR"

~ECM Timber Wolf with Laser Vomit Hardpoints~
Honestly I am OK with that haha. I will just run what ever is best as the balance changes.

If it gets weapons quirks that are good you might can run the bounter hunder as not as good cousin of this low tier 2 grasshopper. http://mwo.smurfy-ne...a4ffe0eb583c535 But of course your hard points will be lower and in your arms. And you will be a lot slower.

#169 Zordicron

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Posted 14 September 2015 - 04:51 PM

View PostBishop Steiner, on 14 September 2015 - 12:10 PM, said:

Is it a deal breaker? Are you cool with it?

For me, once I saw that, it wen't from a "Duh, her's my 15 bucks!!!" to........ "WHOA NELLY!!!!!"
Not being able to run at least the 300 Engine the Marauder is engineered around, for me is a no if ands or buts Deal Breaker. The Mech was designed around a 300 and modiied to a smaller engine, for cripes sake!

Gimme a 300 to 325 engine cap, and you can have my money.

Since we cannot add polls here, like if you agree, please. (I feel like a teenage girl on facebook asking for likes....ewwwww)


***EDIT:
also, from Russ's twitter:
https://twitter.com/...577754487623681
"Those concerned with the low Bounty hunter engine cap - by canon it is quite low and we followed the ratio of it vs other variants"
https://twitter.com/...577929465643008
"However we are considering a bump in its cap at least a little more and perhaps some extra torso twist - more info when we have it"

So, Russ is aware of the concern, listening, and standby for more info.

Thanks Russ.

To Russ' tweets...

I would like to see this-
Release with the cap it has, but give it quite a bit of bonus agility, like a YLW. I would be OK with going slower if it didn;t directly translate to turning like a sloth.

THEN

IF it turns out to be too MEH, even with bonus agility stuff, you simply patch it next patch to raise the cap to a 300, and adjust the agility quirks down.

I would like this, because, i would like the hero to acutually play out uniquely to the other Marauders, kinda like YLW vs Cents. if it turns out the speed is just a giant liability, regardless of twist rate buffs or whatever, there is nothing sying they can;t just up the cap and go from there. I mean, they raised engine caps before after release(Raven, trollmando, prolly some other ones I forget about) so it's not impossible.

I like it to stick with lore first off, and if they can come up with some alternative way to make it work besides a flat engine cap increase, I would prefer it honestly. I mean, let it move a little slower, but turn on a dime so it is nigh invulnerable to harrassing light's back shots etc, that type of thing.

#170 1453 R

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Posted 14 September 2015 - 04:51 PM

View Postzagibu, on 14 September 2015 - 04:41 PM, said:

Why do people think 6 arm lasers are so great? Or is it all about dat head lazor?


6 arm lasers -and a headbeamer - beats the stuffing out of four arm lasers and two missile launchers. It's also debatably better than five arm lasers and two ballistics, considering the Bounty Hunter gets 7E/1B for heavy-duty Gausslasers/Cannonlasers, whereas the 5M trying to make use of dual ballistics and backup beam spam doesn't have enough room for it all unless it drops to BH_level XL levels.

People are acting like having the hex set of lasers on the arms is a complete nonfactor. It's not - it may not be as supah-hypah optimal as if all six of those lasers were in the skyhook RT, but it's certainly better than, say...not having those lasers at all. The 5D's missiles are lollerskates pointless and we all know it. The 5M can be argued as being equivalent - dual RT ballistics beats two extra energy, one of which is crit-limited - but at dual medium ballistics weight it's also going to be engine-limited.

If the Bounty Hunter had the same 360 as the other three? No contest whatsoever which of the four would be the best machine, and I'm fairly sure people who say otherwise are just being jackwads for the purposes of trying to break the thing.

#171 XX Sulla XX

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Posted 14 September 2015 - 04:51 PM

View PostAgent 0 Fortune, on 14 September 2015 - 04:48 PM, said:

Good question, drop 2 energy hard points and 1 jump jet capacity, and maybe a larger engine won't make it over powered.
Its would not be overpowered just as it is. A medium laser in the head is not a huge advantage. And 6 lasers in your low slung arms is not OP at all haha.

#172 bad arcade kitty

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Posted 14 September 2015 - 04:54 PM

View Post1453 R, on 14 September 2015 - 04:51 PM, said:

6 arm lasers -and a headbeamer - beats the stuffing out of four arm lasers and two missile launchers.


and you forgot the fifth right ct energy hardpoint on the missile version

#173 Bishop Steiner

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Posted 14 September 2015 - 04:54 PM

View PostAgent 0 Fortune, on 14 September 2015 - 04:48 PM, said:

Good question, drop 2 energy hard points and 1 jump jet capacity, and maybe a larger engine won't make it over powered.

that would imply it was OP in the first place.

It's nowhere near a TBR

The Grasshopper is fast Laser Vomit, and sucks.

Being able to mount a Gauss or ac10 or 20 won't matter because it's too slow to brawl worth anything (every assault mech not named DWF can outmaneuver and outgun it), a bunch of hardpoints, especially low ones wont make it good at long range (Gauss Jager will OWN it), etc.

Explain, PLEASE, what makes this so uber powerful?

#174 Agent 0 Fortune

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Posted 14 September 2015 - 04:57 PM

View PostXX Sulla XX, on 14 September 2015 - 04:51 PM, said:

Its would not be overpowered just as it is. A medium laser in the head is not a huge advantage. And 6 lasers in your low slung arms is not OP at all haha.

Awesome, first person onboard with dropping hard points for increased engine capacity. Thx.

#175 bad arcade kitty

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Posted 14 September 2015 - 04:57 PM

grasshopper doesn't suck... it's only worse than thunderbolt because it has worse quirks

Edited by bad arcade kitty, 14 September 2015 - 04:57 PM.


#176 Mechwarrior Buddah

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Posted 14 September 2015 - 04:59 PM

View PostBishop Steiner, on 14 September 2015 - 04:12 PM, said:


Slow mech means gets into the fight last, cant break of to get out of trouble, and thus almost guaranteed lower scores on average, meaning any additional bonus would be pretty much moot.


other than covering the amount of fail the mech will be lol

unless the % is like 1 or 200%

Edited by Mechwarrior Buddah, 14 September 2015 - 04:59 PM.


#177 Gas Guzzler

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Posted 14 September 2015 - 05:00 PM

View Post1453 R, on 14 September 2015 - 04:51 PM, said:

6 arm lasers -and a headbeamer - beats the stuffing out of four arm lasers and two missile launchers. It's also debatably better than five arm lasers and two ballistics, considering the Bounty Hunter gets 7E/1B for heavy-duty Gausslasers/Cannonlasers, whereas the 5M trying to make use of dual ballistics and backup beam spam doesn't have enough room for it all unless it drops to BH_level XL levels.

People are acting like having the hex set of lasers on the arms is a complete nonfactor. It's not - it may not be as supah-hypah optimal as if all six of those lasers were in the skyhook RT, but it's certainly better than, say...not having those lasers at all. The 5D's missiles are lollerskates pointless and we all know it. The 5M can be argued as being equivalent - dual RT ballistics beats two extra energy, one of which is crit-limited - but at dual medium ballistics weight it's also going to be engine-limited.

If the Bounty Hunter had the same 360 as the other three? No contest whatsoever which of the four would be the best machine, and I'm fairly sure people who say otherwise are just being jackwads for the purposes of trying to break the thing.


Go theorycraft and tell me how the lasers and Gauss work out with a 275 engine, or even a 300. With an XL 300 you can do 2 LL, 5ML, and a Gauss, and 14 DHS. 14 DHS is a little low for 7 lasers! Oh, and they are IS MLs, so no poking with those over 350 m or so if you want a decent return on your heat buildup.

As you start removing medium lasers to make it more heat efficient, you may as well just drop all of them and run 3 LL and Gauss, but oh wait two of the other variants can do that, one of which has JJs AND the high engine cap.

So please, tell me how OP that Gauss + 7 IS lasers is with a 300 engine size.

#178 Wintersdark

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Posted 14 September 2015 - 05:00 PM

View PostAgent 0 Fortune, on 14 September 2015 - 04:48 PM, said:

Good question, drop 2 energy hard points and 1 jump jet capacity, and maybe a larger engine won't make it over powered.
How would it even be T1 with a 300? What build would you run, with a 300, that you feel would be overpowered?

I'm not angling to get a beasty mech to use - if I end up not buying the hero, I won't care. But a 71kph 75t heavy mech sporting, what, 6ML 16DHS and a goose waffle? That's not horrifically overpowered. Going with smaller lasers restricts the range even more, while it does alleviate the crushing heat issue.

At 275, you've got plenty of tonnage but no way to really use it. You'll never get enough cooling to use 7E, there's just not enough space. So you've got a 63kph mech with horrific heat issues, so that mandates a gauss rifle in the single ballistic slot. That's really not a good mech. It's just not

#179 Agent 0 Fortune

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Posted 14 September 2015 - 05:00 PM

View PostBishop Steiner, on 14 September 2015 - 04:54 PM, said:

that would imply it was OP in the first place.

It's nowhere near a TBR
Explain, PLEASE, what makes this so uber powerful?

Because I am comparing apples to apples, the marauder compared to other marauders, not compared to the current meta or other op mechs.

#180 Mechwarrior Buddah

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Posted 14 September 2015 - 05:01 PM

View PostKhobai, on 14 September 2015 - 04:40 PM, said:

why do you get two of the same variant with the collectors edition... thats dumb.

they shouldve just included the hero mech as part of the collectors edition so you didnt have to get two of the same mech.


um... um... sell it for cbills XD





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