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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300
#461
Posted 15 September 2015 - 01:01 PM
People will, of course, and it'll hit like a truck, but be extremely vulnerable.
#462
Posted 15 September 2015 - 01:06 PM
#463
Posted 15 September 2015 - 01:10 PM
1453 R, on 15 September 2015 - 11:46 AM, said:
LOL I'm the one who's still not sure I want to buy it. Even a 300 seems low to me, but I'm glad that they bumped it at least that far for the people who think they can make it work.
I dunno how you guys can stand 71 kph in a heavy. Sure it works fine for a Warhawk, but that's a 10-ton heavier Assault Mech. I try to keep my heavies over 78 kph (81, really), which is why I'd like to see a 325 on the BH.
#465
Posted 15 September 2015 - 01:23 PM
zagibu, on 15 September 2015 - 12:57 PM, said:
I'm sure a few late nights on the downtown street corners, and you can swing it.......
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Roadkill, on 15 September 2015 - 01:13 PM, said:
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
![Posted Image](http://www.quickmeme.com/img/db/db5e1941dba212acf6ec6c20e289c8b9b96b5d5cf3314feaf263e35adc54ad21.jpg)
#466
Posted 15 September 2015 - 01:24 PM
Agent 0 Fortune, on 15 September 2015 - 12:01 PM, said:
LOL... wut?
The reason the BH is cheaper than the MAD-3R(S) is because the MAD-3R(S) is better.
Your duplication argument is valid... but that particular "problem" has always existed to some extent. It wasn't as bad before the Urbanmech, but I think the popularity of that package showed PGI that the duplication wasn't a problem. It might be more of a problem now that you have the option of a $15 BH or a $20 MAD-3R(S) in order to get your +30% c-bills, but I suspect that's part of what they're testing with this package.
#467
Posted 15 September 2015 - 01:24 PM
#468
Posted 15 September 2015 - 01:25 PM
Bishop Steiner, on 15 September 2015 - 12:05 PM, said:
Please, still waiting for you to actually demonstrate what makes the 3R so much weaker?
I can promise you, the vast majority of 3R, 5D and 5M will run between 325-350 engines, while no one who wants to do well will actually use all 7 E Hardpoints on the BH2.
Please, facts, demonstrated builds, not rhetoric. You've filled this topic with plenty of that already.
This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)
2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))
3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.
Bishop Steiner, on 15 September 2015 - 12:05 PM, said:
First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2
#469
Posted 15 September 2015 - 01:25 PM
Roadkill, on 15 September 2015 - 01:10 PM, said:
I dunno how you guys can stand 71 kph in a heavy. Sure it works fine for a Warhawk, but that's a 10-ton heavier Assault Mech. I try to keep my heavies over 78 kph (81, really), which is why I'd like to see a 325 on the BH.
I agree with you, that is why my BH will be strictly for fun here and there with a 30% C-Bill boost.
I think the 5M is going to be my favorite variant actually. Some combination of LL and ML, Gauss, JJ, and a larger XL engine.
#470
Posted 15 September 2015 - 01:27 PM
Roadkill, on 15 September 2015 - 01:10 PM, said:
I dunno how you guys can stand 71 kph in a heavy. Sure it works fine for a Warhawk, but that's a 10-ton heavier Assault Mech. I try to keep my heavies over 78 kph (81, really), which is why I'd like to see a 325 on the BH.
it's borderline.... but you saw the ****** spasming that even asking for a 300 caused in some people. I don't think it'll support ideal Laser Vomit, by any means, but I think 7 ML builds are boring as crap, anyhow. If I use more than 4-5 E Hardpoints, I'll be shocked.... probably be 2x LPL, 3x ML, and either a Goose or AC10. That's IF it can remotely use an XL. Otherwise, it might get an ac20 LPLs, etc......
#471
Posted 15 September 2015 - 01:28 PM
Agent 0 Fortune, on 15 September 2015 - 01:25 PM, said:
This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)
2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))
3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.
First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2
I already said.... 3 AC5s, STD 300, 4 MLs. Only Marauder that can do it, basically a 20 ton lighter BNC-3E, with high mounted ACs.
#472
Posted 15 September 2015 - 01:31 PM
Now to patiently wait on the delivery date ...
#473
Posted 15 September 2015 - 01:31 PM
Agent 0 Fortune, on 15 September 2015 - 01:25 PM, said:
This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)
2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))
3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.
First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2
He said JJs provide mobility on Heavy Mechs with a straight face.
Oh my. Agent....have you even dropped since the Clan Invasion? There's like ONE HEavy with "mobile" JJs....it's called the Suckoner.
And yes, PLEASE demonstrate your extreme mobility and papercut lasers with a 70 kph top speed..... I will GLADLY neuter your BH2 OP TIER 1 Monster with my mobile, 350 engined 3x ERLL and Gauss 3R, thanks... before you ever get those wicked OP laser vomit arms in range.
Those hardpoints you won't have enough heatsinks to maximize.
#474
Posted 15 September 2015 - 01:32 PM
Just so everyone know I am in. Waiting on next paycheck but having 3 Marauder and the R varient plus going bounty hunter that 5 Marauder now if they would only let me drop with 300 tons i CW it would be golden.
2 Marauder and 2 Black knights.
Beside with the Marauder coming it it makes it easy to added the following Marauder 2 100 tons of death and destruction.
Edited by Bullseye69, 15 September 2015 - 01:41 PM.
#475
Posted 15 September 2015 - 01:33 PM
Agent 0 Fortune, on 15 September 2015 - 01:25 PM, said:
This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)
2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))
3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.
First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2
I don't have to convince anyone. t he extra 30 days of Premium Time, knicknacks, etc will do that. And of course, those who like me, who realize jsut how useful the 3R can be. And once Preorders and Early Adopters pass, who would buy it anyhow?
Mind you, the 5D or M would have been my choice, or even better, a totally different model, entirely.... but that really is not a BALANCE question for the BH2 being so wicked OP.
Stop trying to move the target.
Edited by Bishop Steiner, 15 September 2015 - 01:35 PM.
#476
Posted 15 September 2015 - 01:34 PM
#478
Posted 15 September 2015 - 01:40 PM
Agent 0 Fortune, on 15 September 2015 - 01:25 PM, said:
I doubt it. This ought to be good.
Quote
I don't use JJ on anything other than lights, and on them I have to force myself to remember that I have them. JJ are highly overrated if you're a good Mech driver.
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Seriously? That's an advantage. 3 x AC/5 in that torso is a 1.5-second rapid-fire Goose Waffler. All three of those slugs are pretty much guaranteed to hit the same location, making the mini-'Shee possibly even more potent than the full-sized Banshee 3E.
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Doesn't need 'em because it has 3 x AC/5 in the right torso. The E hardpoints on the 3R are backup weapons.
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Which won't be due to the BH being better or worse, it will be due to the fact that you already pointed out - variant duplication. Standard pack + BH is now looking like the de-facto buy, because you don't really need the 3R(S).
I'd have probably just included the 3R(S) in the base pack, charged $30 for it, and then had the BH as a $15 add-on. But I'm not a Marketing Genius® so what do I know.
#480
Posted 15 September 2015 - 01:43 PM
zagibu, on 14 September 2015 - 03:34 PM, said:
The hero won't be 15$ for non-pack owners.
Hero mechs are normally priced by weight, so it would cost the same as a Protector, 5625
![](https://static.mwomercs.com/img/ui/custom_icons/mc_icon.jpg)
That's $22.49 in MC if you buy the 25K pack priced at $99.95. The cheapest pack that will let you buy it is the 6.5K pack priced at $29.95 costing you $25.92 in MC.
Incidentally the cheapest you're likely to get it is $9 if you buy MC when you get 20% extra MC and you get a 50% discount on the mech itself.
Edit: Edited for math
Edited by Satan n stuff, 15 September 2015 - 01:49 PM.
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