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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300


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#461 Wintersdark

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Posted 15 September 2015 - 01:01 PM

It can't really have xl friendly hitboxes, the long pod torso prevents it (see: king crab styling).

People will, of course, and it'll hit like a truck, but be extremely vulnerable.

#462 Wintersdark

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Posted 15 September 2015 - 01:06 PM

I know one of mine will feature a 350XL, just because I can. Maybe even a 360XL. Probably the 5D, which will be my energy heavy variant. 5M will probably be my silly 2 lbx10 version (,I don't care if it sucks, boom is fun). 3R? All the AC5's. BH2? Goose waffle+whatevs.

#463 Roadkill

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Posted 15 September 2015 - 01:10 PM

View Post1453 R, on 15 September 2015 - 11:46 AM, said:

ROADKILL! Go drive the 275-rated Bounty Hunter to fame and victory just to prove it can be done! I'll mail you cookies upon your success!

LOL I'm the one who's still not sure I want to buy it. Even a 300 seems low to me, but I'm glad that they bumped it at least that far for the people who think they can make it work.

I dunno how you guys can stand 71 kph in a heavy. Sure it works fine for a Warhawk, but that's a 10-ton heavier Assault Mech. I try to keep my heavies over 78 kph (81, really), which is why I'd like to see a 325 on the BH.

#464 Roadkill

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Posted 15 September 2015 - 01:13 PM

View PostLordred, on 15 September 2015 - 11:52 AM, said:

/Crys That pushes me over $700 on this account.

Wimp! Miser! Cheapskate! Tightwad! Penny-pincher! ;)

#465 Bishop Steiner

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Posted 15 September 2015 - 01:23 PM

View Postzagibu, on 15 September 2015 - 12:57 PM, said:

Damn, they really listened. Now I feel inclined to buy one. Positive reinforcement pattern and all that. But where will I get the money from?

I'm sure a few late nights on the downtown street corners, and you can swing it....... ;)

View PostRoadkill, on 15 September 2015 - 01:13 PM, said:

Wimp! Miser! Cheapskate! Tightwad! Penny-pincher! ;)

Posted Image

#466 Roadkill

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Posted 15 September 2015 - 01:24 PM

View PostAgent 0 Fortune, on 15 September 2015 - 12:01 PM, said:

Now can someone explain why anyone would play $5 more to get the far weaker MAD-3R(S)? especially when it is a duplicate, you already get a MAD-3R if you get the Bounty Hunter.

LOL... wut?

The reason the BH is cheaper than the MAD-3R(S) is because the MAD-3R(S) is better.

Your duplication argument is valid... but that particular "problem" has always existed to some extent. It wasn't as bad before the Urbanmech, but I think the popularity of that package showed PGI that the duplication wasn't a problem. It might be more of a problem now that you have the option of a $15 BH or a $20 MAD-3R(S) in order to get your +30% c-bills, but I suspect that's part of what they're testing with this package.

#467 MischiefSC

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Posted 15 September 2015 - 01:24 PM

I'm keeping this one for "PGI Never listens" response arguments"

#468 Agent 0 Fortune

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Posted 15 September 2015 - 01:25 PM

View PostBishop Steiner, on 15 September 2015 - 12:05 PM, said:

Let's see, because the MAD-3R can carry 3x Ballsitics and up to a 360, meaning it functions COMPLETELY different combat style than the BH2, so people like me will still be running the 3R more than the BH2?

Please, still waiting for you to actually demonstrate what makes the 3R so much weaker?
I can promise you, the vast majority of 3R, 5D and 5M will run between 325-350 engines, while no one who wants to do well will actually use all 7 E Hardpoints on the BH2.

Please, facts, demonstrated builds, not rhetoric. You've filled this topic with plenty of that already.


This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)

2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))

3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.

View PostBishop Steiner, on 15 September 2015 - 12:05 PM, said:

And again...look at the likes to the OP, look at the number of people who agreed compared to those who agreed with you...could it be...you are the one who is wrong here? Perish the thought!

First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2

#469 Gas Guzzler

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Posted 15 September 2015 - 01:25 PM

View PostRoadkill, on 15 September 2015 - 01:10 PM, said:

LOL I'm the one who's still not sure I want to buy it. Even a 300 seems low to me, but I'm glad that they bumped it at least that far for the people who think they can make it work.

I dunno how you guys can stand 71 kph in a heavy. Sure it works fine for a Warhawk, but that's a 10-ton heavier Assault Mech. I try to keep my heavies over 78 kph (81, really), which is why I'd like to see a 325 on the BH.


I agree with you, that is why my BH will be strictly for fun here and there with a 30% C-Bill boost.

I think the 5M is going to be my favorite variant actually. Some combination of LL and ML, Gauss, JJ, and a larger XL engine.

#470 Bishop Steiner

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Posted 15 September 2015 - 01:27 PM

View PostRoadkill, on 15 September 2015 - 01:10 PM, said:

LOL I'm the one who's still not sure I want to buy it. Even a 300 seems low to me, but I'm glad that they bumped it at least that far for the people who think they can make it work.

I dunno how you guys can stand 71 kph in a heavy. Sure it works fine for a Warhawk, but that's a 10-ton heavier Assault Mech. I try to keep my heavies over 78 kph (81, really), which is why I'd like to see a 325 on the BH.

it's borderline.... but you saw the ****** spasming that even asking for a 300 caused in some people. I don't think it'll support ideal Laser Vomit, by any means, but I think 7 ML builds are boring as crap, anyhow. If I use more than 4-5 E Hardpoints, I'll be shocked.... probably be 2x LPL, 3x ML, and either a Goose or AC10. That's IF it can remotely use an XL. Otherwise, it might get an ac20 LPLs, etc......

#471 Gas Guzzler

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Posted 15 September 2015 - 01:28 PM

View PostAgent 0 Fortune, on 15 September 2015 - 01:25 PM, said:


This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)

2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))

3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.


First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2


I already said.... 3 AC5s, STD 300, 4 MLs. Only Marauder that can do it, basically a 20 ton lighter BNC-3E, with high mounted ACs.

#472 Malleus011

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Posted 15 September 2015 - 01:31 PM

I think the 3R(S) will probably be the best variant of the lot, but glad to see them fixing the Hunter up to basic heavy cruise speed.

Now to patiently wait on the delivery date ...

#473 Bishop Steiner

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Posted 15 September 2015 - 01:31 PM

View PostAgent 0 Fortune, on 15 September 2015 - 01:25 PM, said:


This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)

2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))

3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.


First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2

He said JJs provide mobility on Heavy Mechs with a straight face.

Oh my. Agent....have you even dropped since the Clan Invasion? There's like ONE HEavy with "mobile" JJs....it's called the Suckoner.

And yes, PLEASE demonstrate your extreme mobility and papercut lasers with a 70 kph top speed..... I will GLADLY neuter your BH2 OP TIER 1 Monster with my mobile, 350 engined 3x ERLL and Gauss 3R, thanks... before you ever get those wicked OP laser vomit arms in range.


Those hardpoints you won't have enough heatsinks to maximize.

#474 Bullseye69

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Posted 15 September 2015 - 01:32 PM

Full armor 462, 300 standard, 2 er large laser, 2 medium laser, Ultra a/5 and 3 and half tons of ammo, 4 jump jets, with endo steel. I tried it using orion mech and added in my head the jump jets and it works.


Just so everyone know I am in. Waiting on next paycheck but having 3 Marauder and the R varient plus going bounty hunter that 5 Marauder now if they would only let me drop with 300 tons i CW it would be golden.

2 Marauder and 2 Black knights.


Beside with the Marauder coming it it makes it easy to added the following Marauder 2 100 tons of death and destruction.

Edited by Bullseye69, 15 September 2015 - 01:41 PM.


#475 Bishop Steiner

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Posted 15 September 2015 - 01:33 PM

View PostAgent 0 Fortune, on 15 September 2015 - 01:25 PM, said:


This is pretty simple.
1. It doesn’t have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)

2. All ballistics are in the same torso, this significantly limits what you can carry. If you take a 350 Engine (as you mention the vast majority will), it weighs 36.5 tons, throw in 14.5 tons of armor and we are at 51 tons, leaving 24 tons for Internals, Heat Sinks, Weapons, and Ammo. I am not seeing a whole lot of use for 3 ballistic hardpoints.
XL engine maybe? Assuming hit boxes allow for it we have freed up 16.5 tons but effectively excluded using AC20, Gauss, and 2xUAC5. Best option is 2xAC5.
Therefore, to effectively use the side torso you will not be running a 350 Engine, you will most likely be forced to run a smaller engine or simply sacrifice firepower and/or hardpoints, and that is an inherent disadvantage (Bishop, you ride a HBK-4G, how much play do you get out of your 3 Ballistic slots (and if you say MGs, I may actually laugh at you))

3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.


First, it is pretty arrogant to suggest someone has a “wrong” opinion, this is should be the first clue that your arguments have been self-serving in nature, but kudos to you, you bent PGIs will.
But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2

I don't have to convince anyone. t he extra 30 days of Premium Time, knicknacks, etc will do that. And of course, those who like me, who realize jsut how useful the 3R can be. And once Preorders and Early Adopters pass, who would buy it anyhow?

Mind you, the 5D or M would have been my choice, or even better, a totally different model, entirely.... but that really is not a BALANCE question for the BH2 being so wicked OP.

Stop trying to move the target.

Edited by Bishop Steiner, 15 September 2015 - 01:35 PM.


#476 DONTOR

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Posted 15 September 2015 - 01:34 PM

Boom PGI comes through! Now its in contention for being added to my order!

#477 Bishop Steiner

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Posted 15 September 2015 - 01:34 PM

View PostMalleus011, on 15 September 2015 - 01:31 PM, said:

I think the 3R(S) will probably be the best variant of the lot, but glad to see them fixing the Hunter up to basic heavy cruise speed.

Now to patiently wait on the delivery date ...

December 1st was it?

#478 Roadkill

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Posted 15 September 2015 - 01:40 PM

View PostAgent 0 Fortune, on 15 September 2015 - 01:25 PM, said:

This is pretty simple.

I doubt it. This ought to be good.

Quote

1. It doesn't have jump jets, it already behind the curve against other Marauders (Please do not try to downplay the significance of JumpJets, it is embarrassing, especially on a mech with so much of its hardpoints attached to gorilla arms)

I don't use JJ on anything other than lights, and on them I have to force myself to remember that I have them. JJ are highly overrated if you're a good Mech driver.

Quote

2. All ballistics are in the same torso, this significantly limits what you can carry.

Seriously? That's an advantage. 3 x AC/5 in that torso is a 1.5-second rapid-fire Goose Waffler. All three of those slugs are pretty much guaranteed to hit the same location, making the mini-'Shee possibly even more potent than the full-sized Banshee 3E.

Quote

3. You have already mentioned how worthless the Bounty Hunters 6 low-slung arm hardpoints are, despite the mobility and elevation JJs provide. The MAD-3R has two less.

Doesn't need 'em because it has 3 x AC/5 in the right torso. The E hardpoints on the 3R are backup weapons.

Quote

But you will need to bring more logic and facts to the table if you want to convince anyone to purchase a MAD-3R(S) for $5 more than the MAD-HB2

Which won't be due to the BH being better or worse, it will be due to the fact that you already pointed out - variant duplication. Standard pack + BH is now looking like the de-facto buy, because you don't really need the 3R(S).

I'd have probably just included the 3R(S) in the base pack, charged $30 for it, and then had the BH as a $15 add-on. But I'm not a Marketing Genius™® so what do I know.

#479 Gas Guzzler

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Posted 15 September 2015 - 01:41 PM

View PostBishop Steiner, on 15 September 2015 - 01:34 PM, said:

December 1st was it?


Yes, it was.

#480 Satan n stuff

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Posted 15 September 2015 - 01:43 PM

View Postzagibu, on 14 September 2015 - 03:34 PM, said:

Uh, they have different hardpoints? I'd like to see you try a 3xAC/5 build on the BH2.


The hero won't be 15$ for non-pack owners.

Hero mechs are normally priced by weight, so it would cost the same as a Protector, 5625 .
That's $22.49 in MC if you buy the 25K pack priced at $99.95. The cheapest pack that will let you buy it is the 6.5K pack priced at $29.95 costing you $25.92 in MC.
Incidentally the cheapest you're likely to get it is $9 if you buy MC when you get 20% extra MC and you get a 50% discount on the mech itself.

Edit: Edited for math

Edited by Satan n stuff, 15 September 2015 - 01:49 PM.






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