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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300


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#321 Bishop Steiner

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Posted 14 September 2015 - 11:23 PM

View Postbad arcade kitty, on 14 September 2015 - 11:18 PM, said:


you know, those who have bounty price on their heads usually don't wait till you can catch them
if anything bounty hunter should be the fastest marauder

you also want to be able to get out ahead of the other guys after the bounty.....

#322 Wintersdark

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Posted 14 September 2015 - 11:23 PM

View PostImperius, on 14 September 2015 - 10:54 PM, said:

It better not overheat if it's that slow and like canon does not overheat them I'm ok with that trade off.
except with a 7E mech, heat is a problem. A small engine makes that worse, because space for DHS is a serious limitation. A 275 rated engine means you have one less DHS Max than the guy with a 300 engine, and 3 less than the MAD's with a 350+. If the BH can't use its E hardpoints, its just a poor version of a 5M.

Smaller engine = less cooling potential.

#323 Kotzi

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Posted 14 September 2015 - 11:23 PM

View PostBishop Steiner, on 14 September 2015 - 11:11 PM, said:

Constructive criticism is knowing what will or wont work across the board in this game, and realizing that outside the underhive, super slow 75 ton laser vomit mechs don't work.

Mechs that are that obviously gimped, don't sell. It's not threats or ultimatums, but a fact. Sales are good for everyone.

Not omniscience, or rocket science.....it's common sense.

No, actually constructive criticism does not mean that. And i dont really care if you think i am bad player. If you need specific criteria on a mech to be elite you might not be that good as you think. But i am not Tier 1 so what do know, right?

View PostKarl Streiger, on 14 September 2015 - 11:15 PM, said:

Where life had no value,
Death, sometimes,
Had its price.
That is why the
Bounty Killers appeared.

Its the Bounty Hunter - so low speed is not a problem.

On one hand it got more hardpoints on the other hands those HPs are energy HPS - and you need Heatsinks to run them properly - and heatsinks automatically means a bigger engine

No not really, only the 10 included HS are true Double Heatsinks. Any "outer" HS is only 1,4. So any Engine above 250 does not really give you advantages regarding Heatsinks. Rather the opposite as you loose tonnage for Heatsinks.

#324 Bishop Steiner

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Posted 14 September 2015 - 11:27 PM

View PostKotzi, on 14 September 2015 - 11:23 PM, said:


No not really, only the 10 included HS are true Double Heatsinks. Any "outer" HS is only 1,4. So any Engine above 250 does not really give you advantages regarding Heatsinks. Rather the opposite as you loose tonnage for Heatsinks.

except that for every 25 rating, you can have one more internal DHS, and while they are at 1.4, it means they are not using critical space, thus, you can carry more. Which is pretty important to try to use 7 E-pts.

You are right, you obviously are not Tier 1. Dismissed.

#325 kapusta11

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Posted 14 September 2015 - 11:30 PM

Meanwhile Timberwolf carries XL375.

#326 Kotzi

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Posted 14 September 2015 - 11:33 PM

View PostBishop Steiner, on 14 September 2015 - 11:27 PM, said:

except that for every 25 rating, you can have one more internal DHS, and while they are at 1.4, it means they are not using critical space, thus, you can carry more. Which is pretty important to try to use 7 E-pts.

You are right, you obviously are not Tier 1. Dismissed.

You might want to check the tonnagegain each 25 Rating.

#327 Bishop Steiner

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Posted 14 September 2015 - 11:36 PM

View Postkapusta11, on 14 September 2015 - 11:30 PM, said:

Meanwhile Timberwolf carries XL375.

and will massively outperform every form of the Marauder....which by lore it should.... but in a FPS game......well....... yeah. Little more problematic for that whole "balance" thing........ Of course.....7 crit Endo/Ferro, 2 Crit DHS and Clan Xls..... kind of hard to compete.

View PostKotzi, on 14 September 2015 - 11:33 PM, said:

You might want to check the tonnagegain each 25 Rating.

tonnage ain't the issue. critical space is.

Again. Dismissed.

Stick to the sandbox.

#328 Gas Guzzler

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Posted 14 September 2015 - 11:39 PM

View PostKotzi, on 14 September 2015 - 11:33 PM, said:

You might want to check the tonnagegain each 25 Rating.


Not talking about tonnage talking about engine heatsink slots. 275 has 1, 300 has 2, and so on.

Seriously.. 65 kph Marauder will go unused. 70 kph is just about the minimum, and the extra heat sink lot I the 300 engine really helps a 7 E hardpoint mech. It's really just not viable to go that slow and do the laser vomit thing with IS lasers.

#329 Bishop Steiner

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Posted 14 September 2015 - 11:42 PM

View PostGas Guzzler, on 14 September 2015 - 11:39 PM, said:

Not talking about tonnage talking about engine heatsink slots. 275 has 1, 300 has 2, and so on.

Seriously.. 65 kph Marauder will go unused. 70 kph is just about the minimum, and the extra heat sink lot I the 300 engine really helps a 7 E hardpoint mech. It's really just not viable to go that slow and do the laser vomit thing with IS lasers.

since for those who know what they are talking about (yes, I know you do), the likelihood is it will need a STD engine, thus is will need Endo to make up tonnage for weapons and DHS........ that Endo will take 14 Crits, each DHS outside the Engine, 3 more.

Also, open slots in the Head, CT and Legs are useless for DHS, so..........

Yeah.

Edited by Bishop Steiner, 14 September 2015 - 11:42 PM.


#330 Widowmaker1981

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Posted 15 September 2015 - 12:05 AM

Saw the special variant from the pack was the one without JJs, so was gonna go for the standard pack + BH, then i saw the BH engine cap, laughed and only bought the standard pack.

If you are going at assault mech speeds, drive an assault mech. 275 is unusable on a 75 tonner as far as im concerned.

#331 Kotzi

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Posted 15 September 2015 - 12:10 AM

So from Stock 225 with 16 DHS you trade 10 Tons equipping a 300 for 2 more possible Heatsinks?

#332 Speedy Plysitkos

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Posted 15 September 2015 - 12:11 AM

In short - No.

#333 Karl Streiger

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Posted 15 September 2015 - 12:17 AM

View Postbad arcade kitty, on 14 September 2015 - 11:18 PM, said:


you know, those who have bounty price on their heads usually don't wait till you can catch them
if anything bounty hunter should be the fastest marauder


Well - your weapons have to big enough to kill your prey - and in 3050 the Hunter didn't had his TimberWolf nor his MAD II yet.

#334 xengk

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Posted 15 September 2015 - 12:24 AM

I was a little concern with the engine cap at first and then I look at the stock loadout, and realize it suppose to be a range support/sniper so speed is not a big deal as long as it can keep up in support position with the frontline.

Gauss+PPC second line poptart; hide behind whale, jump up, alpha, collect bounty. CHA-CHING!

**Bounty Hunter brought**

Edited by xengk, 15 September 2015 - 12:25 AM.


#335 Wintersdark

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Posted 15 September 2015 - 12:38 AM

View PostKotzi, on 15 September 2015 - 12:10 AM, said:

So from Stock 225 with 16 DHS you trade 10 Tons equipping a 300 for 2 more possible Heatsinks?
you effectively have more tonnage than you can use, but previous little crit space. Laser vomit mechs NEED larger engines for the dissipation and heat capacity.

3 more heat sinks than a 225, of course, one of them at 2.0.

But its not just 10 tons for that. Compared to the current Max 275, its +10kph (so, what, 25 kph over the 225?) And perhaps more importantly a substantial amount of torso twist and turning speed. Both are critical factors.

And that's on a mech looking to run 7E hardpoints - 7 or 14t of weapons, a paltry amount for a 75 tonner. Crit space is the limiting factor here, particularly if you want to add a nice cool Gauss Rifle or other ballistic.

#336 Xetelian

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Posted 15 September 2015 - 12:43 AM

What killed the 40$ pack was the lack of JJs on the (S) version. The 15$ for the hero will go elsewhere because 60KPH is not heavy friendly speed.

#337 bad arcade kitty

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Posted 15 September 2015 - 12:50 AM

View PostXetelian, on 15 September 2015 - 12:43 AM, said:

What killed the 40$ pack was the lack of JJs on the (S) version.


but it can take 3 ac/5 easy
like ilya muromets!

#338 Peter2k

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Posted 15 September 2015 - 01:56 AM

deal breaker for me on the Hero

it's already enough that the (S) wont have JJ, but ok
I don't make use of those personally that much

275 just so damn slow, not expecting Timberwolf speeds here anyway but really Direwolf speeds?

I hate gimping Hero mechs, they should at least be on par on the specs, and just play different through what you can do with the loadout
different, not superior
(the Hero could have been the only one with 2 missile slots per side torso, 1 energy in arm as compensation, and one energy in the head for TAG)

since I sold my pretty baby a year ago I haven't bought a Hero mech again

#339 zagibu

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Posted 15 September 2015 - 02:43 AM

View PostKotzi, on 15 September 2015 - 12:10 AM, said:

So from Stock 225 with 16 DHS you trade 10 Tons equipping a 300 for 2 more possible Heatsinks?

A 225 engine on a 75 ton mech yields DIREWOLF SPEED. It's completely unuseable. Do you really want a DWF with less armor and firepower? The max rating of 275 is the LOWEST USEFUL RATING for this mech. Any MAD with a lower engine rating is a gimmick build. Setting the top limit there clearly doesn't make sense, because you have NO ROOM FOR CUSTOMIZATION. A 300 engine is the lowest acceptable top limit for this mech, and if PGI would actually play their own game, they'd know this. Even 300 is quite low as a top limit, but since a lot of the hero mechs are quite handicapped, it would fit with PGI's track record so far. But anything less than 300 is just another useless mech that will only be fielded by those poor chaps who didn't see the limitation. And only for about 3 matches until they notice it's crap and never run it again.

#340 Starcrash

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Posted 15 September 2015 - 02:48 AM

Yes. Make it 300.





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