As none of my questions was mentioned in Vlog#14 and I think it might fit the texture artist Vlog even better here a repost:
First of all thanx sooo much to give us full camo pattern support on Founders, Hero, Pheonix, Invasion and Resistance mechs! Way to go PGI!
Still so thankfull and buying all the "real" camo patterns like woodland, polygone, urban block, vagabond and tiger stripe for my Ebon Jaguar Invasion model! Got them for my Invasion Shadow Cat last sale, now I can grind C-Bills in Style!
To my questions:
1) Some camo patterns like the "Patton" camo seem to be a mixture of decals and camo patterns. Do future plans on camo consider separating actual camo pattern from unit markings and from pilot/crew inscriptions?
Layer1: Player can choose camo for overall mech
Layer2: Player can choose decals and location (e.g. House Logo Right Arm for Shoulder, Unit logo Left Leg)
Layer3: Player can choose crew/pilot inscriptions by location (e.g. some girls/guys name or funny remark on right torso)
Layer4: Player can choose some Noseart/Pinup by location (e.g. Shark mouth, a cartoon character or Sexy lady/guy)
2) Will there be an option to toggle on/off special geometries in the mechlab?
Yes as sarlic says it would be awesome to get options to modify single parts of the mechs. Like having to choose different head geometries, or different arms or legs. (rounded Timberwolf and Mad Dog leg geometry for everyone!) =)
3) Do you guys want me to proofread your German inscriptions? (Native speaker and playing Btech for nearly two decades!)
4) Will there be an option to create and choose different camo patterns for each map?
5) Will woodland camo be split into a three color variant and a four color variant?
Right now we have a three color variant of the woodland camo like on the Cataphract which resembles the NATO vehicle camo pattern and we got a four color variant of the woodland camo like on the newer mechs like Timberwolf which resembles the US Army clothing pattern.
6) Will polygone camo be split into the regular variant with equal sized polygones and into the more rare variant with small triangles and stripes? Or even a third variant with two polygone stripes?
Right now we have those two or even three variants of the polygone camo. I much prefer the version that came with equal sized polygones like on the first wave invasion mechs. However, there are some mechs like the Raven for example, which have some different camo that looks more like hundreds of small triangles with some polygone stripes painted over. And the third wave invasion mechs yet have another polygone camo like on the shadow cat where there are two polygone stripes on a more solid background color.
With Woodland camo and Polygone camo we basically have the problem of having two or even three different camo patterns under the same name. And the player can not choose which one to get on a certain mech.
3 color NATO vehicle Woodland camo pattern
4 color US uniform Woodland camo pattern:
Equal sized polygone camo pattern:
Two polygone stripes of different color on background polygone camo pattern:
Small triangles with stripes polygone camo pattern:
Also to add on the special geometry issue I want to comment on Dennis statement from Vlog#14:
http://mwomercs.com/...36#entry4699836
Ryoken, on 17 September 2015 - 01:22 PM, said:
We can be happy that the forced on unique geometry is gone and paying customers don't suffer camo pattern restrictions for a product they payed for.
I think that your (I am answering to Tennex here) assumption concerning unique geometry in packages is wrong and want to point out MWO DEV VLOG#14 where Dennis told that the feedback on the loyalty Mechs unique geometry was rather poor.
#1) The forced on unique geometry on packaged mechs was in no way a big reason why people did buy those packages. They bought the packages to save the time needed to otherwise grind for those mechs as well as getting a 30% C-Bill bonus to grind C-Bills faster.
#2) The forced on unique geometry on packaged mechs, due to not beeing optional came with a forced on single usable skin, which annoyed more than 90% of the buyers to hell. Getting a camo pattern restriction for a product you payed for while everyone how purchased the mech with C-Bills got full camo pattern support for free felt like a punch in the face for every paying customer when entering the camo specs.
#3) The forced on unique geometry on packaged mechs and its sense of beauty, in the same way like camo patterns, did depend on individual taste. So likely the amount of people who favoured the "unique" geometry over the "standard" geometry was equal to the amount of people who disliked the "unique" geometry.
Summary:
The people who liked the unique geometry would not buy a whole package just to get that tiny rollerbar.
The people who bought the packages to save time and get 30% C-Bill bonus saving even more grinding time got annoyed by forced on geometry and no camo pattern support at all.
And now Dennis and PGI think the players do not like unique geometry..which I think is not global truth, just the implementation did miss it's potential buyers.
Solution:
Offer "special geometry" as OPTION, give them full camo pattern support and sell them for small MC prices.
Want round "Mk I Invasion Era Timberwolf Legs" get them for 300MC.
Want terminator T-800 stylish "Mk II Periphery Moded Atlas Head" get it for 150MC.
By this everyone would be happy and the players could build and modify their mechs piece by piece and PGI would earn.
MWO has the potentially most powerfull camo systems around as it offers selection of patterns & colors! Use this potential to make mech individualization one of the bigger incomes for PGI as it is definetely not p2w and binds players to their beloved mechs and your game.
Beste Grüße/best regards
Ryo
Edited by Ryoken, 20 September 2015 - 01:49 AM.