I've also thought of taking a look at what the Flamer is.
<Loc iconTag="StoreIcons\ClanFlamer.dds" descTag="@ClanFlamer_desc" nameTag="@ClanFlamer"/> <WeaponStats maxDepth="10.0" volleydelay="0.25" speed="100" lifetime="1.0" duration="-1.0" tons="0.5" maxRange="90.0" longRange="90.0" minRange="0" ammoPerShot="0" ammoType="" cooldown="0.0" heat="1.0" impulse="0.0" heatdamage="0.0" damage="0.7" numFiring="1" projectileclass="" type="Energy" slots="1" Health="10" maxheight="0" critChanceIncrease="0.14,0.08,0.03" critDamMult="1.1" trgheatinctime="3.0" heatinctime="6.25" coneoffire="10"/>
Something that immediately pops out are the last three variables. Notice how they don't follow the previous coding practice, and they seem to relate to the exponential heat gain.
HeatIncTime, either heat increase, or heat increment? You gain it at twice the rate, whatever it is.
CoF is also confusing, as the Flamer is a pinpoint weapon, until you get close. Then targeting does weird things, they don't converge nearly as well as lasers or ACs. It was likely added at the same time (following the same Terribad practice).
Other things of note? It has a 10% crit damage boost, to the MGs 900%, with a lower base damage of 0.7.
My suggestion? Ignore everything else, and just bump the damage up.
damage="2.0"
A significant boost, to a Terribad weapon. No difference for the IS or Clan version yet. Get them into a usable state, then buff or nerf one of them.
If someone could explain to me what exactly "heatinctime" means, that would be great. Is it the time to remove the Heat Retention? Or the time until the initial heat jump, which keeps getting higher and higher (cue Fups 57 SHS Stalker)?
Or what that CoF is?