Territorial Challenge Event
#101
Posted 17 September 2015 - 07:26 PM
#102
Posted 17 September 2015 - 07:34 PM
why is it a specific number needed for every map? why not an average of 300/400 on all maps?
we cant choose the maps...
Edited by kingade, 17 September 2015 - 07:47 PM.
#103
Posted 17 September 2015 - 07:37 PM
Matt Newman, on 17 September 2015 - 07:18 PM, said:
The intention was to deter people purposely dropping out of matches and leaving their team a man down.
We will update the rules tomorrow if necessary.
Also the map rotation was weighted evenly for the public Queue for this event.
no Offense but don't seem like your listening/reading...........
rules state no disconnect before death. most if not all of us are telling you we are playing till death then leaving the match after and being penalized. is this the way its spouse to be or not? simple question YES or NO? thats all we are wondering.
Edited by LordLosh, 17 September 2015 - 07:40 PM.
#104
Posted 17 September 2015 - 07:38 PM
#105
Posted 17 September 2015 - 07:41 PM
#106
Posted 17 September 2015 - 07:41 PM
Edited by Commander A9, 17 September 2015 - 07:42 PM.
#107
Posted 17 September 2015 - 07:42 PM
#108
Posted 17 September 2015 - 07:43 PM
Commander A9, on 17 September 2015 - 07:41 PM, said:
I think for this event PGI wants to disincent people from quiting if they have already earned their points for that map.
#109
Posted 17 September 2015 - 07:46 PM
Matt Newman, on 17 September 2015 - 07:18 PM, said:
Nice to read this. But does it mean you will check every player who got discualified?
I just want to know - to play for result or not. To spend my time or not. To have a goal or not.
I found this event very good and exciting but it is over for me very shortly due to these fake disconnects.
#110
Posted 17 September 2015 - 07:54 PM
#111
Posted 17 September 2015 - 07:55 PM
Alexander Garden, on 17 September 2015 - 05:26 PM, said:
Two disconnects logged on my leader board so far - BOTH I rejoined the match and participated.
Now 5 following the departure of a match after death.. .
PLEASE FIX THIS
Edited by White Bear 84, 17 September 2015 - 09:22 PM.
#112
Posted 17 September 2015 - 07:55 PM
#113
Posted 17 September 2015 - 07:59 PM
aniviron, on 17 September 2015 - 07:55 PM, said:
I imagine they'll get it sorted. Otherwise, I don't think an event where you DQ the portion of the playerbase that doesn't read the forums religiously (and I imagine that's a majority, though I have no way to know) will go over very well, lol.
#114
Posted 17 September 2015 - 08:03 PM
Taddok, on 17 September 2015 - 07:59 PM, said:
While I certainly hope that's the case, I'm not counting on it so heavily that I'm going to put any more time into playing the game until I hear otherwise.
#115
Posted 17 September 2015 - 08:07 PM
#116
Posted 17 September 2015 - 08:16 PM
Commander A9, on 17 September 2015 - 08:07 PM, said:
LOL don't worry, I actually got a disconnect strike on letting the end of match screen exit automatically.
#117
Posted 17 September 2015 - 08:22 PM
GreyNovember, on 17 September 2015 - 03:12 PM, said:
Philippine internet is pretty bad during the day. Your best bet is to just not play when it's unstable. Even if I can connect, the number of games where my ping spikes to 26,000 for no reason makes an event like this impossible to participate in unless it's midnight onwards. We should be used to it by now though.
You can give the mb/gb data plans a try instead of using unlimited prepaid though MWO is quite a data hog at around 6 mb per game.
#118
Posted 17 September 2015 - 08:51 PM
I now have 1 disco because my internet blipped, despite being able to reconnect before my mech was destroyed or the match ended.
Edited by Cato Phoenix, 17 September 2015 - 08:53 PM.
#120
Posted 17 September 2015 - 09:00 PM
Edited by whitelightshadow, 17 September 2015 - 09:03 PM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users