Territorial Challenge Event
#121
Posted 17 September 2015 - 09:02 PM
#122
Posted 17 September 2015 - 09:09 PM
Total Disconnections
1
i got a black screen for the second time, so now i ask a friend to kill me... please, fix the problem!
#123
Posted 17 September 2015 - 09:11 PM
#124
Posted 17 September 2015 - 09:11 PM
#125
Posted 17 September 2015 - 09:30 PM
Matt Newman, on 17 September 2015 - 07:18 PM, said:
The intention was to deter people purposely dropping out of matches and leaving their team a man down.
We will update the rules tomorrow if necessary.
Disconnect counter is bugging. I only left a game once after being dead and it gave me a disconnect in the tournament page counter. Solo que.
http://imgur.com/sEK6NNu
I have very few played games during the event, like 5 and no disconnects to PGI servers outside this single time I left the match before scorescreen after I had allready died. So should help debugging the issue.
Edited by coe7, 17 September 2015 - 09:30 PM.
#126
Posted 17 September 2015 - 09:30 PM
Matt Newman, on 17 September 2015 - 07:18 PM, said:
The intention was to deter people purposely dropping out of matches and leaving their team a man down.
We will update the rules tomorrow if necessary.
Also the map rotation was weighted evenly for the public Queue for this event.
I understand and appreciate the rule, but that's not what's happening as we're getting hits on the disconnect counter after we've died contrary to what the rule states; I hope these instances will be cleaned up.
-skexy
#127
Posted 17 September 2015 - 09:32 PM
But why has it already started on Thursday ?
And why is the Leaderboard already filled before I even know that there was an event ?
#128
Posted 17 September 2015 - 09:35 PM
#129
Posted 17 September 2015 - 09:37 PM
#130
Posted 17 September 2015 - 09:39 PM
Commander A9, on 17 September 2015 - 09:37 PM, said:
Look at the CW Leaderboard. Guys do ~800 per match.
#131
Posted 17 September 2015 - 09:43 PM
Commander A9, on 17 September 2015 - 09:37 PM, said:
400 in a pug is not too bad at all, maybe you should rather analyze why you can't get a decent contribution in a team game rather than complain to pgi that they for once reward for playing decently rather than reward for minimum effort done? 400 score for tier 2 rewards is a good game, couple kills, ~700 dmg, 1-2 most damage done, 6+ assists and protection/hitnrun etc bonuses. 300 score is just a decent game.
Nothing spectacular.
Edited by coe7, 17 September 2015 - 09:49 PM.
#132
Posted 17 September 2015 - 09:46 PM
** CONSIDER: How is a DC recorded by the server? Is it once you die you have to "ok" off of the screen spinning around your dead mech or what? when is a DC a DC? **
#134
Posted 17 September 2015 - 09:57 PM
Or does CW have a different match score calculation?
How I see it, you either do the pug queue challenge and grind your way through it or you go the CW route with a easier(?) score and better rewards.
Or is there something I forget?
#135
Posted 17 September 2015 - 09:57 PM
I did ~15 Match and i like to wait for the Final Scoreboard.
I wait every Match till the End.
I have zero! Disconnects. 0. Nothing. All fine.
Maybe that verify, that the DC Counter count ppl who died and leave and dont wait till the final Scoreboard.
Edited by John Werner, 17 September 2015 - 09:57 PM.
#136
Posted 17 September 2015 - 10:11 PM
#137
Posted 17 September 2015 - 10:14 PM
#138
Posted 17 September 2015 - 10:17 PM
Eli Grunty, on 17 September 2015 - 10:14 PM, said:
No, I got my only 1 DC from match that was almost over, well over half time played. Quit after my mech had died. The system is just bugging and counting leaves from match after death as DC. Wait for scoreboard. Every other time I was alive at the end or waited for scorescreen. I only have like 5 games played so its easy to isolate.
Edited by coe7, 17 September 2015 - 10:17 PM.
#139
Posted 17 September 2015 - 10:21 PM
#140
Posted 17 September 2015 - 10:23 PM
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